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Local storage room.

SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-26-2008 23:08
Is there any technical reason why our inventories couldn't be displayed in 3D in a local, off-grid "giant storage room"?

If would be nice to enter this big room and first of all, without having the rez the objects, because they were all already rezzed, delete all the useless junk.
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
01-26-2008 23:31
The barriers might be more political than technical. A local inventory cache with a nice interface would make for a whole new ZOMG COPYBOT scare but even more so.
Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
01-27-2008 00:24
To be able to manipulate your inventory, such as being able to delete items, means you would have to be able to store those items on your hard drive. If you think people are copying things now, everything would be up for grabs then.
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-27-2008 00:28
Everthing you see is already on your hard drive. The stuff in your inventory you already have access to and you can make it be on your hard drive any time you want by rezzing it.

Lord all I want to do is be able to see all the stuff easily so I can just click on the bad stuff and delete it and have it be gone from my inventory

There's a particular reason this would be useful to me pertaining to a short term memory problem.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
01-27-2008 00:36
I can't delete more than one item at a time without crashing. Would this storage room help me not to crash?
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-27-2008 01:00
It might well not help you.

It would certainly help me.

What are your system specs Raymond, deleting more than one object shouldn't make you crash.


Would it be nice to see all your old Starax statues that you will never see because you don't know what their names are and can't search by name of creator?

Heh, this is something that wouldn't even take LL action to do - open source developers could do it.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
01-27-2008 01:09
From: SuezanneC Baskerville

What are your system specs Raymond, deleting more than one object shouldn't make you crash.


It's my work computer so I can't change anything:

Machine Name: PowerBook G4 15"
Machine Model: PowerBook5,4
CPU Type: PowerPC G4 (1.1)
Number Of CPUs: 1
CPU Speed: 1.33 GHz
L2 Cache (per CPU): 512 KB
Memory: 768 MB
Bus Speed: 167 MHz
Boot ROM Version: 4.8.4f1
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
01-27-2008 01:24
From: SuezanneC Baskerville
Everthing you see is already on your hard drive.


Unfortunately not. The objects themselves are stored on Lindens servers. Your hard drive only stores a list of those objects. Basically your inventory is merely a filing cabinet.

I love the idea. As FD said, I miss being able to organize inventory like on Sims 2. I hope someone can come up with a solution. I'm not technical saavy enough to begin to offer a solution.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
01-27-2008 01:37
From: Bradley Bracken
Unfortunately not. The objects themselves are stored on Lindens servers. Your hard drive only stores a list of those objects. Basically your inventory is merely a filing cabinet.

I love the idea. As FD said, I miss being able to organize inventory like on Sims 2. I hope someone can come up with a solution. I'm not technical saavy enough to begin to offer a solution.


The information needed to draw everything you see inworld is stored on your hard drive. It has to be on your computer in order for it to be drawn. That is, in part, what the stuff stored in the cache is - the information about the objects that you see around you.

I assure you, you video card is not drawing information that is stored on the servers and not stored on your computer.

When you rez an object from inventory, the system downloads all the information needed to draw the object, along with other information about the object, to your computer. The information about the objects that you see inworld is stored in the cache. You can see where this information is stored on your computer in preferences, network tab.

Note that I did not say that the information needed to draw an object is stored on your computer for every object listed in your inventory. I said for every object you can see. If you can see the object it's geometry and texture data has to have been sent to your computer and is stored in the cache.

When you rez an object from inventory, the information needed to draw it is sent from the servers to your computer, where it is stored in the cache.

To create a display on your screen where you could walk around in your inventory (or perhaps chunks of it, depending on memory needed and the number of items, etc.,) would not give you access to any more information about the objects than you would have if you rezzed the objects. Less actually, since they wouldn't need to fetch scripts or contents to serve the function of letting you efficiently see what the items in your inventory looks like.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-27-2008 02:53
Objects (prims) that are dormant (not actively being simulated) reside on the asset server, objects that are rezzed (actively being simulated) reside on the sim and are uploaded back to the asset server when they go "dormant" (a take, detach, return).

What you want to do could work for things like animations, sounds, gestures, etc (which currently already have a "Only play for me and noone else" option) and for clothing (they could have your puter bake your textures without uploading to the sim which would let you change in private).

Anything based on prims on the other hand *needs* a sim in order to be visible, or to get any sort of information about it (other than the usual metadata), the entire back-end seems to be based on that assumption.

Having an object simulated locally would likely mean that the permissions system becomes worthless under those conditions (open source client or hack the data stream) since you could "download" a NM/NC/T and "reupload" the item as M/C/T for instance. If you were to crash while the object is on your puter, you'd likely loose the asset.

They might be able to remove the assumption and make it work entirely different, or have a simulated object on the sim that only you can see/manipulate, but I think that would be anything but a trivial task so it's not very likely they'd bother to implement it.

(Disclaimer: anything beyond the first paragraph is a "best guess" on my part; not something I know for sure :))
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
01-27-2008 03:41
I just wish things were stored locally rather than the asset server or that you could access the asset server itself - pure wishful thinking as there's obviously clear reasons why that can't be done but it would make my current endeavours much easier. I'm tackling a year of inventory abuse and getting organised - if only I could do that using the actual database itself.
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-27-2008 09:59
The geometry and texture data for every object drawn on your screen in Second Life is on your computer, on the hard drive and in memory, before it is processed and sent to your video card for drawing and appears on your monitor.

Having the geometry and texture data needed to draw the objects you see around you doesn't give you any control over or have any effect one way or the other over the object 's permissions.

If you rez every object in your inventory you get all the geometry and texture data needed to display the objects. Displaying the objects doesn't mean having a separate, manipulatable, right clickable, sellable, modifiable separate copy of the object that the simulator is being asked to do physics for. Displaying the object means making the proper pixels light up in the right intensity to represent the object's appearance.

Telling the system, hey, pretend I rezzed every object in my inventory, hold on the the geometry data so I can display it all on the screen at one time, and display it all in one big space doesn't have any effect at all on object permissions or provide any access to any data that isn't already intentionally made available by the viewer as an essential part of drawing the objects that we see.

I was going to say it is certainly true that LL would never spend the time on this but they do spend time on some odd things so there's really no telling. Obviously it would require labor to implement such a viewer.

I was just trying to have some fun. I guess I should have just started a poll on the relative merits of salt v. pepper.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
01-27-2008 18:03
When I said "local storage room", local meant "you see it, others don't, it's just a picture on your screen" while "storage room " meant "the junk room".
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-