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Debug option to see Sculpted Prim bounding boxes?

Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
01-29-2009 14:57
Kind of an odd question, but here goes.

I was working on a little project, a little RC toy, and it used some sculpted prims. As I was working on it, I noticed that it tended to rotate "off center".. that is, it seemed to be heavier in the back end than it looked visually. As I began inspecting all the prims, checking the size of their bounding boxes (select each prim using the "Edit Linked Prims" option, then go to "stretch" and you can see a ghosted white representation of the prim's boundary box). It turned out that the engines had a lot of extra padding around the sculpts. So, I fixed the sculpt model and reuploaded the sculpt map, and that fixed the problem.

But while I was explaining this issue to a friend, he mentioned that there was a debug option to "show" how big prims really were. It's not "wireframe", and I assumed this would be "Advanced > Rendering > Info Displays > BBoxes"...

But that doesn't actually SEEM to be it. Ironically, BBoxes, seems to be smart enough to draw a small BBox around a small sculpt in a large prim. (I hope some of this makes sense.. odds are it will to someone).

Anyways, the question is this.. *IS* there some menu option or debug setting that will show the "real boundary boxes" of sculpted prims?
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
01-29-2009 15:13
Ooops, this probably belongs in "Building Tips".. my bad.

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_____________________

● Inworld Store: http://slurl.eclectic-randomness.com
● Website: http://www.eclectic-randomness.com
● Twitter: @WinterVentura