Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

hows your sims /land running??

Faithless Babii
Iam F.A.B
Join date: 5 Feb 2007
Posts: 1,079
07-22-2009 13:32
since the roll out of the new server code all 3 sims we are on are running very badly. Slow rez time for the actual land- we see water for agessss. lag lag lag...where once there was none. We havent changed anything at all..and are very proactive in the running of our land (ie: checking for scripts that are high loads and collisions etc) I thought perhaps it was just ME...but serveral people have noticed , plus other sim owners have mentioned similar problems since last week..We have restarted and Linden labs have restarted them...still like walking in toffee..across oceans of water...no land..furniture suspended mid air with no buildings for like everrrrr...

I have spoken to concierge who did come out to see one sim and pointed out that a hippotech leaf rezzer was causing some (very minor) collisions, however we dont use the leaf rezzer on the other sims (and i removed it straight away), so hardly likely to be the reason for what we're experiencing now.

anyone got any ideas or having similar issues since last week?

Fai
_____________________
I'm tired of all this nonsense about beauty being only skin-deep. That's deep enough. What do you want, an adorable pancreas?
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
07-22-2009 13:37
Not since last week, but for at least a month now, maybe two.

Bad load times, rubberbanding, region crossings poorer than usual... I've taken pains to keep all my regions hosted at the Dallas Fort Worth area colo, and this is checked frequently, so it's as smooth as one might expect.

Caledon runs the spectrum of high lag (huge parties in an old class four containing 1000 vendor images will sure do it) to very, very low lag (lightly populated homesteads) but this has been across the board.

This is anecdotal, but I get the sense that bandwidth is being throttled or something. I'm not sure what, but it sure isn't like it used to be just 90 days ago.
_____________________

Steampunk Victorian, Well-Mannered Caledon!
Faithless Babii
Iam F.A.B
Join date: 5 Feb 2007
Posts: 1,079
07-22-2009 13:41
Desmond youre right...the downturn did start a couple of months ago for me..I actually contacted my service provider thinking that it was MY connection , but it isnt.

However it wasnt THAT bad...so I wrote it off to weekend blues...high traffic etc..but now, whoa..its just dreadful...Ive given up trying to build anything...and its painful waiting for things to rez in, not anything fancy just the LAND !!

Kinda cool seeing myself *walk on water * though :)
_____________________
I'm tired of all this nonsense about beauty being only skin-deep. That's deep enough. What do you want, an adorable pancreas?
annna Deed
BEGGAR
Join date: 12 Jun 2009
Posts: 220
07-22-2009 14:19
Before that stupid server,second life was great,but now every minute i must reset my sl.Can i download older version,would be better?
_____________________
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-22-2009 15:56
From: annna Deed
Before that stupid server,second life was great,but now every minute i must reset my sl.Can i download older version,would be better?
You can roll back to an earlier version of the *viewer*, but the *server* problems only LL can address.

There's a whole thread about woes with the 1.27 generation of servers, at .
Whimsycallie Pegler
Registered User
Join date: 28 Apr 2006
Posts: 1,003
07-22-2009 16:12
I suspect a couple of things, but someone with more experience would have to confirm them. They have been coding some pretty big changes. Who knows what all they are breaking.I am sure there is plenty of opportunities to break things in new adult lands changes and having to check advatars preferences and abilities to access them or not.

Even more likely is the script throttling they are working on. I heard rumors that memory leaks are back. If feels the same to me as when they had big memory lead problems.

I expect things to keep getting worse for another three or four months, before they slowly start improving again.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-22-2009 16:37
The 1.27 release notes (http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/1.27) contain the ominous word "improvements". To wit:
From: someone
# SVC-3146[c]: Server is not sending enough data for texture discard levels
# Other misc improvements to server texture downloads
Hardhat, anyone?
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
07-22-2009 17:22
Yeah this week things have been slow but I haven't ran maintenance on my PC for a while.
Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
07-22-2009 17:58
Actually, although I don't own the piece of land in question, we've been renting it for almost two years, and since the rollout of 1.27 the lag that has plagued it has *gone*. The only reason I doggedly kept the land on was because I just love the location. Prior to the new server rollout, time dilation would regularly dip to 0.29 and FPS would drop down to 19 or so, and then it would go back up to dilation of around 88 and FPS of around 30.

There are a lot of scripted objects in the region (large store with rezzers and 12 regular traffic bots nearby, plus half a dozen of elros Tuominen's scripted sculptures on the next plot) and I'm so used to rubberbanding all over the place when I visit there, I barely notice these days. So, when I went over there to pay rent on Monday and walked all the way to the end of the water terrace without falling into the water, walking in place and then zipping back to where I was, I checked the stats window.

Time dilation 98 and steady, sim FPS 44 and steady. I'm happy with that :)

Edit: Nothing else has changed. Initially, when I realised the lag had gone, the bots weren't logged in. A few second after that, they all popped up again and the stats held fast. The sculptures are still there, too. Nothing immediate that could have caused the lag has vanished, so I'm pretty damn sure it's the server that's killed the problem (which I assume was to do with scripts, since there are almost 6000 active scripts in the region).
_____________________
It always ends in chickens...

Store blog - http://primflints.wordpress.com/
Inworld - http://slurl.com/secondlife/Jindalrae/21/25/442
XStreet - http://tinyurl.com/primflints
Photos - http://www.flickr.com/photos/skelldagger/