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Sizes inconsistent?

Drivin Sideways
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Join date: 30 Oct 2007
Posts: 502
11-25-2007 16:22
Are the sizes/distances inworld sometimes inconsistent? I seem to keep finding examples of such.

The most recent example: I've got a skybox which is supposedly twenty meters off the ground, but 2 of my trees poked up through the floor. When I went to edit the trees the prop sheet/edit screen reports that they measure 9 meters tall.

I had to set them to under 8M to keep them from brushing the box ... that is 20 meters up. Has anyone else noticed similar inconsitencies?
Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
11-25-2007 16:24
Linden foliage is kinda funky.

Anything prim-based is accurate.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
11-25-2007 16:24
Surely your sky box is 20m above sea level?

I thought that's how the altitude worked in SL (as in real life).

Scripted avatar height detectors are certainly inconsistent though.
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Drivin Sideways
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Join date: 30 Oct 2007
Posts: 502
11-25-2007 16:29
My box is 20m above GROUND. When I stand on the property, my position is reported as 76M high (the blue/final coordinate). WhenI stand in the skybox I read 96M high.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
11-25-2007 16:42
96m above sea-level.
note the relative size of the "resize box" when stretching a tree...
also note that the skybox altitude is actually the altitude of the skyboxes root prim.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
11-25-2007 16:44
On the back of the title alone, this thread could have been sooooo very different.

Infact, I'm sure I had an email the other day that had that as the subject heading.
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From: Raindrop Cooperstone
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Twosteppin Jewell
zzzzzzzzzzzzzzzz
Join date: 27 Mar 2007
Posts: 308
11-25-2007 16:50
From: Conan Godwin
On the back of the title alone, this thread could have been sooooo very different.

Infact, I'm sure I had an email the other day that had that as the subject heading.

Yes, I was thinking (hoping) something along the color match theme - would have been much more entertaining. :D
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Sally Silvera
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Join date: 17 Feb 2007
Posts: 2,325
11-25-2007 17:00
From: Drivin Sideways
Are the sizes/distances inworld sometimes inconsistent? I seem to keep finding examples of such.

The most recent example: I've got a skybox which is supposedly twenty meters off the ground, but 2 of my trees poked up through the floor. When I went to edit the trees the prop sheet/edit screen reports that they measure 9 meters tall.

I had to set them to under 8M to keep them from brushing the box ... that is 20 meters up. Has anyone else noticed similar inconsitencies?


Hi Drivin,


Ground level is not the same everywhere you go. This might be affecting your tree placement, maybe?
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
11-25-2007 17:13
From: Drivin Sideways
Are the sizes/distances inworld sometimes inconsistent? I seem to keep finding examples of such.

The most recent example: I've got a skybox which is supposedly twenty meters off the ground, but 2 of my trees poked up through the floor. When I went to edit the trees the prop sheet/edit screen reports that they measure 9 meters tall.

I had to set them to under 8M to keep them from brushing the box ... that is 20 meters up. Has anyone else noticed similar inconsitencies?


As no prim can be over 10m (excluding the megaprims) it's a bit hard to see how your trees are reaching 20m up.

Are the trees linked objects? If so, the measurement might be of a single prim, not as the whole, or even the largest(highest).

I've never had a problem with sizes/distances as long as I'm using Linden created content to measure them (ie the UI and Edit panes). Only when using Resident scripted measurment items does the milage vary.

~Jessy
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
11-25-2007 17:17
Well, if the root prim is on the top of the skybox, that would explain why you think your box is 20m above ground, but isn't. And if the walls are 10m long or longer, that would really explain things.

As an aside, I see no point in raising a skybox 20m off the ground without putting it on stilts for effect - 200+, yes, but not 20.
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Angelique LaFollette
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Join date: 17 Jun 2004
Posts: 1,595
11-25-2007 17:27
If you Click on the Edid screen for those trees, and examine them you will Find the Stretch Box exeeds the actual size of the Tree by a considerable measure. Linden Provided trees, the ones that Wave in the Breeze are a Different sort of Object than a Prim Tree. They are neither prim in the strictest sense, Nor particle. They are not a Good and accurate way to measure hight.

You are also probably Not taking into account, 0 meters is sea level, NOT ground level. Your ground level may be several meters above the Sea level, and would account for the difference. Your Skybox house may indeed be 20 meters above sea level, but only eight or nine meters above the Ground.

Angel.
Alicia Sautereau
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Join date: 20 Feb 2007
Posts: 3,125
11-25-2007 17:30
From: Angelique LaFollette
If you Click on the Edid screen for those trees, and examine them you will Find the Stretch Box exeeds the actual size of the Tree by a considerable measure. Linden Provided trees, the ones that Wave in the Breeze are a Different sort of Object than a Prim Tree. They are neither prim in the strictest sense, Nor particle. They are not a Good and accurate way to measure hight.

You are also probably Not taking into account, 0 meters is sea level, NOT ground level. Your ground level may be several meters above the Sea level, and would account for the difference. Your Skybox house may indeed be 20 meters above sea level, but only eight or nine meters above the Ground.

Angel.

and even the sea is usually 20 meters abouve 0 :)
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Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
11-25-2007 17:32
From: Annabelle Babii
Linden foliage is kinda funky.


This is almost certainly the problem. Linden trees are an unusual object, and the size reported in the edit box is usually NOT the size you see. In the case of the ferns (which are still "Linden tree" objects), they look much smaller than the reported size. In the case of a eucalyptus tree or the big pine-looking tree, it is much larger.

You can see the "edit" size by editing a Linden tree and manually resizing it (I think it's shift-ctrl-mouse drag). You will see a box with sizing handles, and that will be the size it reports.

Also, when I've created Linden trees from the "create" window, they sometimes come out larger than the maximum... if I resize them, they snap down and can't go larger again.

To see all objects that count as "Linden trees", you can view a gallery of them on my inventory web site:

http://inventory.wavescrashing.org/image/tid/17
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
11-25-2007 17:36
From: Ava Glasgow
Also, when I've created Linden trees from the "create" window, they sometimes come out larger than the maximum... if I resize them, they snap down and can't go larger again.


Sounds like a megaprim. I wonder if this was the base used to create those things? Would be intresting if it was, as that would mean the means to make megaprims had been there since the start of SL.

Food for the ironic thought.

~Jessy

P.S. I never knew Linden Foliage was of a different "breed" of prim. Learn something every day in SL ^.^
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When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Okiphia Rayna
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Join date: 22 Sep 2007
Posts: 2,103
11-25-2007 17:39
From: Jessica Elytis

P.S. I never knew Linden Foliage was of a different "breed" of prim. Learn something every day in SL ^.^

How many prims have you seen that sway in the wind as one object so accurately made? AND also go to 'cardboard' when you get too far away. They are the only ones I've seen
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
11-25-2007 17:41
From: Okiphia Rayna
How many prims have you seen that sway in the wind as one object so accurately made? AND also go to 'cardboard' when you get too far away. They are the only ones I've seen



My genitals do that.

In real life.
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From: Raindrop Cooperstone
hateful much? dude, that was low. die.

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Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
11-25-2007 17:53
Here's a picture that better demonstrates what I'm talking about with the Linden trees:



The two plywood poles are 10m tall each, so you can see the tree is actually over 20m tall. It's sizing box is only 10m, though, AND is centered at the tree's base (which is where the moving handles appear, so that is apparently its "center of mass";).

Yes, they are very odd objects indeed. :)

As for how megaprims were made, I don't believe they were based on trees. I've heard that way back when the 10m limit was built into the client rather than the server, so someone made them with a customized client. But now the size limit is handled server side, so new megaprims can't be made, only copied from existing ones.
Okiphia Rayna
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11-25-2007 17:59
From: Conan Godwin
My genitals do that.

In real life.


They go to cardboard when...creepy.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
11-25-2007 18:03
I believe Linden Trees are actually meshes, and are in that sense (graphically) more like avatars than they are like prims. So yeah, they are fairly odd objects and make pretty lousy rulers among other things.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
11-25-2007 18:06
From: Anti Antonelli
I believe Linden Trees are actually meshes, and are in that sense (graphically) more like avatars than they are like prims. So yeah, they are fairly odd objects and make pretty lousy rulers among other things.



Maybe that's what happens to camper bots that get old. They just slow down bit by bit until eventually they don't move at all. Then they start growing leaves.
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From: Raindrop Cooperstone
hateful much? dude, that was low. die.

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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
11-25-2007 18:20
From: Conan Godwin
Maybe that's what happens to camper bots that get old. They just slow down bit by bit until eventually they don't move at all. Then they start growing leaves.

If LL ever lets us deform our avatar meshes in arbitrary ways, it will be on the top of my list to make myself an avatar shaped like a Linden Tree so I can scare the crap out of people like that apple tree that came to life in The Wizard Of Oz.
Drivin Sideways
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Join date: 30 Oct 2007
Posts: 502
11-25-2007 19:08
From: Angelique LaFollette (post #11)
You are also probably Not taking into account, 0 meters is sea level, NOT ground level. Your ground level may be several meters above the Sea level, and would account for the difference. Your Skybox house may indeed be 20 meters above sea level, but only eight or nine meters above the Ground.

.
.
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From: Drivin Sideways (post #4)
My box is 20m above GROUND. When I stand on the property, my position is reported as 76M high. When I stand in the skybox I read 96M high.
Drivin Sideways
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Join date: 30 Oct 2007
Posts: 502
11-25-2007 19:10
From: Ava Glasgow
Here's a picture that better demonstrates what I'm talking about with the Linden trees:



The two plywood poles are 10m tall each, so you can see the tree is actually over 20m tall.



Yes, exactly. Thank you. :)
Alicia Sautereau
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Join date: 20 Feb 2007
Posts: 3,125
11-25-2007 19:14
size doesn`t matter if he`s an dick anyway

and linden trees are so big for the obvious reason that everything is out of propositions, compensating for the lack of it (coding skills in this case to hide the flaws with big trees)
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