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Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
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07-02-2009 12:30
Is it is possible thay you run faster as defined in SL? But run animation may not lose its characteristics?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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07-02-2009 13:42
if you're talking about moving faster than the default run speed in SL, then this can be accomplished via a scripted attachment using llMoveToTarget, if you're talking about speeding up an animation, then what needs to happen is the original animation needs to be retimed (outside of SL) to move through it's sequence faster, and then re-uploaded... and used as a separate run animation... see the scripting and animation tips forums for more detailed help on accomplishing either task.
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