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Problems with llEmail?

MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
11-07-2007 16:49
Is anyone else having issues with llEmail that just started this evening? Networked vendors and similar items are not communicating with eachother as of some time yesterday or today. They work sporadically and there is no particular obvious reason for the issue. These are objects that have been working flawlessly for at least 2 months now. I checked to be sure the server key (llEmail address) did not change and that seems to be fine.)

A couple of others in-world have reported the same problem that they noticed started today and said that their objects seem to work in some sims and not others.

Is anyone else experiencing these issues? (Networked objects that use llEmail stopped working?)

Thanks,
~Maddy
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-07-2007 17:18
check in scripting tips, I barely use the function so don't know offhand.

it's possible they changed the clipping rate, an object can only send X emails in Y timeframe, over that they will silently drop IIRC... so if that's changed, it could be running into a new limit...

or like everything else SL, it could just be that the email system has gone buggy
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Nyoko Salome
kittytailmeowmeow
Join date: 18 Jul 2005
Posts: 1,378
11-07-2007 17:22
solution usually is to take the reticent vendor back to your inventory, then replace it back out - seems to 'reconnect' then. probably would have been more if that rolling restart hadn't been canceled... (always seemsta happen around rolling restarts)
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
11-07-2007 20:59
Yes, there have been issues lately with llEmail. It seems right now the only good way to communicate in and out of SL is to use llHTTPRequest.
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