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Permissions issue - is this possible?

Cameron Stubbs
Registered User
Join date: 1 Feb 2007
Posts: 37
10-09-2008 20:58
So i'm trying to work out how to set something up in the RP sim I'm involved in.

The theory I think is sound, sadly I think the practicality may kill it so I'm looking to you guys for some inventive suggestions.


I'll try to make the scenario as clear as I can.

I want to open an IC/OOC General Store. ICly all kidns of imaginary goods can be sold of imaginary money ... no problem at all there. The tricky bit is how I want to "Stock" the OOC store. I want to use items made by the many skilled Content Creators in our community and the profits made from the sales would be split between the creator and the owner of the RP sim (not me) in an effort to support the sim financially. So far, seems pretty simple, any number of ways to that.

Now, the various rubs ;-)
1. I do not want to have a bunch of networked vendors adding too much lag to an already laggy sim.
2. I want to store to have some "realistic" appearence and while putting the actual items themselves on display may be an issue due to prims I would prefer single box style vendors. This would allow me to mix up items by content type rather than creators on the shelves.
3. As the store owner I want to be able to move and ideally pick-up / put out items as I deem necessary without having to rely on the creator of that item to be around when I need them. (Only way I can do this is to be the owner of the vending object)
4. I don't want in anyway to threaten the IP rights of the content creators. If they did pass the items to me copy/trans and trust me to set as either no copy / no trans before setting for sale (with a split profits script splitting between them and the sim owner of course). I would do all I could to honour that trust but a) Mistakes Happen b) SL permission borks happen and I don't want to be held responsible for SL's screw up and c) I honestly can't see many creators wanting to take that risk and so I doubt I'll get many contributors.

And so I'm kinda stuck on how to do this in a way that will result in me owning the sales boxes, the profits being able to be split between creator and sim owner on sale, and ideally without the use of super laggy networking scripts. I'm very open to suggestions cos if I can make this work it would make me day =)
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
10-09-2008 22:50
How about buying 'transfer only' items from your content creators at half price? They have their half of the profit and are completely clear of responsibility. Then you turn around and sell those for full price through a scripted vendor that pays half to you and half to the sim owner.

I can't see any way you'd be able to convince a content creator to give you copy/transfer at all. That would be like giving away their product.
CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
10-10-2008 00:24
Vendor system concept:
1)Various sellers put their stuff into inventory boxes where-ever.
2)You get an empty "cardboard box" for the product.

You place the cardboard box anywhere you want in the shop.

When a customer pays that box that you own, you relay the money to the seller, while their inventory box sends the item to the customer.

Ta da~
Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
10-10-2008 00:28
What I see happen at times, is people buying for example 6 of the same beds. Now I do not know whether they want to fill some hotel/apartment complex, or resell the beds, but the latter is quite possible. But you do need scripted vendors.

What I do for example for my sex-beds, is buy the prims full of animations from a good animator, in packs of for example 10. The I use the feature of HippoVend, that can sell limited items. I get a warning when my stock runs out, and fill the vendor (well, server) up again. Same can be done by the buyer of the 6 beds, I can imagine.

Now I never have been asked for a discount, but in order to give a 50% discount I would have some conditions. Such as keeping the same prices as I do, and to buy quite a few items at once. Imagine someone buying wholesale at 50%, and reselling for 80%. That way I would loose my business to a person that pays half the price, not the best deal :)

Hope you can do somthing with this! Good luck.
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Chaos Borkotron
Registered User
Join date: 14 Jun 2008
Posts: 110
10-10-2008 01:17
for the prims issue, display only 1 item, but when someone clicks the arrows (or the pictures of the item) it automaticly rezzes a demo item out, once the avatar clicks the arrow again the rezzed item dissapears and another item gets rezzed
Cameron Stubbs
Registered User
Join date: 1 Feb 2007
Posts: 37
10-10-2008 09:17
Thank you all.

Bree and crystal you've both given me ideas.

CrystalShard your vendor concept I love, it's similar I guess to existing affiliate vendor ideas so my next question would be, if one were to create a similar system but it is designed in such a way that the "Server" (owned by the creator and filled with their products would be within chat range of the "Vendor" (Product display box configured to display one item in the server box by the creator then passed to me so owned by me ultimately) so they could communicate on a specific channel rather than using other protocols would that be less laggy than an networked system such as HippoVend or should I just go ahead with that?

Bree/Marcel your idea of pre-purchasing transferable items actually is feasilble I guess and when built in with the IC/OOC concept I guess ICly I could consider it equivilent to getting stock from the suppliers which does actually make some sense. The only downfall would be if the item itself is one that should ideally be copiable.

Finally Chaos, the holovend idea is definitely something I'll be looking into but right now it's very much a "Nice to have" with the permissions issue being my biggest bug-bear.