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cinda Hoodoo
my 2cents worth
Join date: 30 Dec 2004
Posts: 951
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04-05-2008 12:15
Quoted from SL Blog, Jack Linden: "Like most network providers today, the ISPs who provide bandwidth for Second Life actually bundle many network links into large virtual links between their data centers. Traffic for many customers then flows across these bundles. Starting at approximately 19:30 PST, some of the special routing that handles aggregation of these bundles at the ISP level malfunctioned causing us severe packet loss of over 50% on the portion of traffic going to Linden Lab’s data centers. "
Does it mean they went cheap? I would think someone somewhere should have some answers if this is indeed an outside source problem.
I find this incredulous that they are putting up with this situation this long, one can only imagine the large corps in SL that actually pay employees to man their virtual locations, have unloaded big time.
If a Linden (waves at Jack) possibly is reading this, perhaps they could answer my question, if not, hey everyone out there its up for grabs, maybe the guys at Comcast that usually play on their shifts could expound some knowledge here?
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Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
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04-05-2008 12:20
This is Linden Lab's sad attempt to be transparent with us. What is missing is an explanation of their plan of action to make sure this particular malfunction does not take the grid offline again.
If that information is not provided then Jack can cut and paste this convoluted excuse again and again.
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Tomas Gandini
Just Me!
Join date: 27 Jun 2006
Posts: 384
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04-05-2008 12:49
LL isn't going to admit that they go for cheap.
Just like their freebie non-enterprise scalling database, using VPN to connect to their CoLo in Dallas instead of a solid internet backbone provider, and the same with their provider in SF. Level3 is their backbone provider, and Level3 seems to always have packet lossees on their servers.
It's 11 hops from where I am located to LL in SF and Level3 is 7 of those hops. Three are located in SF and there is always at least single digit packet losses on one or more of those servers. I have never seem all three of them at 0% at the same time.
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 Never underestimate the power of stupid people in large groups
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