Idea For Increasing Traffic
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mikeD Streeter
RPG EMPIRE SIMS
Join date: 23 Apr 2007
Posts: 162
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03-18-2008 11:15
I had an idea to help Increase traffic to your store WITHOUT CAMPING, I created a rewards program, like in RL, I know i shop and gas up at the same place just to get airmiles ill never use, this one is better. Stores sign up free (actually I set to 10L cause noobs where taking one for no reason) the kit sis easy to set up, you install the script into your sales boxes, and anyone wearing the membership card gets a discount after paying full price automatically! This will bring them back many times, plus they will always check to see if a member store exists when shopping. And members get a discount..works both ways I place ads in all SL magazines that are coming out and I market on the website. Try searching SL Rewards in Google, the website is www.secondliferewards.com and theres a TP to the presentation centre. Another good thing is only card members get the discount average Joe comes in and pays full price so you have nothing to lose!
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
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03-18-2008 11:27
Sounded good Mike, until I saw that 5% of every sale. That's more than the RL credit card companies...lol FirstMeta, I think, is only 3.5%.
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
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03-18-2008 11:59
So the merchant just raises the prices of their items 5%?
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mikeD Streeter
RPG EMPIRE SIMS
Join date: 23 Apr 2007
Posts: 162
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03-18-2008 12:11
I was not aware of that, Ill talk to my scripter and have him reduce the percentage!
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Snark Serpentine
Fractious User
Join date: 12 Aug 2003
Posts: 379
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03-18-2008 12:16
From: Cunundrum Alcott So the merchant just raises the prices of their items 5%? Don't forget to include to add on the percent discount as well. That's how the model with "membership card" stores eventually operate. Oh, and the collection and alternative use/sale of customer information.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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03-18-2008 12:18
Tell him to reduce it to 0% - then it might have a chance of taking off 
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mikeD Streeter
RPG EMPIRE SIMS
Join date: 23 Apr 2007
Posts: 162
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03-18-2008 12:18
From: Snark Serpentine Don't forget to include to add on the percent discount as well. That's how the model with "membership card" stores eventually operate. Oh, and the collection and alternative use/sale of customer information. NO I don't collect any info there is no information asked for to get a membership at all! And my animations store has kept its same prices all through and offer 20% to members, I have not increased my price at all, otherwise I would be uncompetitive to non members  . thanks
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
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03-18-2008 12:20
WHo's paying that discount, the mercant?
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mikeD Streeter
RPG EMPIRE SIMS
Join date: 23 Apr 2007
Posts: 162
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03-18-2008 12:27
Yes discounts are offered by the person selling the item, and as for the 0% I'm afraid you get what you pay for I already spent in 2 months over 100,000L in SL advertising and I pay for the website too so I'm afraid 0% not likely 
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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03-18-2008 12:38
It's a nice idea. In concept it's not far off from offering a commission vendor, those usually pay 15-20% of the sales to the person setting it up. Of course the person getting the commission is doing more 'work' to earn that, so 5% or less doesn't sound that unreasonable, assuming the card actually does boost sales. That's the real question. If people who were going to buy anyway just use it to get a discount, it's not really offering value.
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mikeD Streeter
RPG EMPIRE SIMS
Join date: 23 Apr 2007
Posts: 162
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03-18-2008 12:44
From: Darien Caldwell It's a nice idea. In concept it's not far off from offering a commission vendor, those usually pay 15-20% of the sales to the person setting it up. Of course the person getting the commission is doing more 'work' to earn that, so 5% or less doesn't sound that unreasonable, assuming the card actually does boost sales. That's the real question. If people who were going to buy anyway just use it to get a discount, it's not really offering value. Exactly right, but people coming into the store by just searching wont get the discount only card carrying members who find the store through the website or through marketing SL rewards does. But keep in mind in RL a place that offers Club points or discounts do push people to get one at the cash register because they know it builds loyalty and will get them to come back.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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03-18-2008 13:40
"... card carrying members..." /me blinks.  "I am not now, nor have I ever been..." Anyway... this idea of not collecting data kinda defeats the point of a "loyalty" program, in my book. I mean, there would be value-added to merchants to have an OLAP-browsable database of who's purchasing what, when, and where within that merchant's set of stores. The big guys all have that already, of course, and wouldn't want that data out there where somebody else might search it, but smaller merchants might be willing to part with a slice of revenue in order to get ready access to their own sales data. Otherwise... I suppose there might be some small gain in repeat shopping (though I'd sure want hard data to support that, before I agreed to a cut of the take)... and maybe some "chain" effect (though personally, I'd want more control over which other merchants were in the chain). But, maybe, for some merchants, if there were data to support it.
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