a plus side to Bots.
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
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01-31-2008 16:24
Ok I have a Q concerning Bots. What are they?..scripted alts?
I know there are bots that travel around searching for stuff for sale and delivers info of recorded items into a data base.. I've seen the eerie lifeless bots in SIMS that act as animations dummies to display how an animation works,..ive heard of BOTs that sit on camp chairs indefinitely.
So..this has been turning in my mind....and churning..avatars are able to wear a TON or prims as attachments nowadays..people complain all the time about avatrs lagging their sims or slowing their frame rate because of it.
Wouldn't it be possible..to script a bot..to sit in one place..to act as a "cornerstone" of sorts and rather than wearing a high prim mech suit..instead where a house?..or a store?..or whatever?
I mean people got around the 31 prim limit on vehicles by making high primd vehicles that were actually attachments..Couldnt this be a solution to prim limits on parcels and SIMs?
Simply script your bot to sit and not be logged out..attach your build to its head and voila...no prims charged to your sim or parcel.
Any one else thought about this?
~Lana Tomba
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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01-31-2008 16:35
*ahem* well yes i had thot about doing that for, for example, my garden.
All those nonscripted prims just sitting there ... get a bot, have it wear a very small nonhuman avatar, attach everything nonscripted to it, and have it sit pretty far away on a very high-priority static pose, name it "sprinkler" something ....
The thought had occurred. Of course, it's not free, 'cause SL will render everything for that bot as well, and I assume you fill up your parcel with other prims, lol. So you end up using a lot more sim resources.
The bot will also show up on people's AV detectors/notifiers/radar whatever, and that may freak someone out a bit.
edit: Of course, the plus side is that all that stuff disappears whenever you log the bot out, which presumably you would do whenever you're not online. I wouldn't do a store this way. .
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
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/me ponders
01-31-2008 16:44
well..hmm I wonder what the strain on the sim resources would be..say..how many primd attachements do 40 people wear that are all in a club?
Wouldn't that be a justifiable amount and a safe add on limit to your current prim alottment to justify trying it?.Of course if you had a high traffic SIM this might be a threat to SIM stabilty but if you own your own SIM or island and its a "come see" sim..it seems like it might work.
~Lana Tomba
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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01-31-2008 16:59
Actually, to do this you don't need a bot ... that is, it doesn't necessarily have to be scripted, tho that would make it's getting in position and putting on the attachments automatic. I would probably use a bot client, just because it's lower overhead by a little, but you could just use any old alt.
The ethics of this walk a fine line. Your use of this idea may not gobble up more than your theoretical allotment of overall sim resources (if you use this idea in a place that always has few avatars, it would be fine). But it's an easily abused idea. .
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-31-2008 17:05
One nice thing about bots - bots don't give you 503 Service Unavailable errors.
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
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surprising
01-31-2008 17:08
I'm really surprised this isn't being abused..or even attempted. Have you seen it done?..if so please message me inworld I'd love to see the theory at work.
~Lana Tomba
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-31-2008 17:11
The attachments will be phantom.
Thus of limited value - not zero value, but they can't be a floor, can't be used to channel traffic, etc.
They would be able to make a decent grassy field. You could use animations to make the grass move.
Hey, you could make trees from alts or bots, use animations to make the trees sway.
I've suggested as a new feature "static particle arrays"\ instead of the always being born, dieing and moving around in between particles that we have, to be grass, but people don't seem to understand what I mean.
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
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well then
01-31-2008 17:15
yea i hadn't thought of that..but it might be a less lag alternative to temp on rezz. The objects would constantly be rezzed and then transparent collision prims installed as a skeleton of sorts would make for alot more to "see" than what you're alotted.
~Lana Tomba
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-31-2008 17:23
Hmmm. Aside from being AR-able if it actually lagged a not-wholly-owned sim, there's a limit of 255 prims in a linkset, and the prims can only be so far from each other to successfully link. So, on your own sim (with 15,000 prims), you could squeeze an extra 255 prims on one attachment point, all within about 32m of each other. Now, there are 30 attachment points on an avatar, but I think an attachment can be only so far (?) away from the avatar, and it would be pretty annoying getting different hunks of house to align properly on different attachment points. And god forbid the bot Ruths... or has one of those "bad TP" moments, with its roof embarrassingly attached at the cellar door!
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
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Ar?
01-31-2008 17:26
why would it be AR-able?...oooh cause of the lag.
~Lana Tomba
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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01-31-2008 17:40
From: Qie Niangao Hmmm. Aside from being AR-able if it actually lagged a not-wholly-owned sim, there's a limit of 255 prims in a linkset, and the prims can only be so far from each other to successfully link. So, on your own sim (with 15,000 prims), you could squeeze an extra 255 prims on one attachment point, all within about 32m of each other. Now, there are 30 attachment points on an avatar, but I think an attachment can be only so far (?) away from the avatar, and it would be pretty annoying getting different hunks of house to align properly on different attachment points. And god forbid the bot Ruths... or has one of those "bad TP" moments, with its roof embarrassingly attached at the cellar door! Yeah. I have a 4K parcel, and the sim is always empty, so it had occured to me as a cool way to have a higher-prim garden than my 937 prims really allows. I could see doing this for plants ... their placement isn't precise, and most are alpha textures anyway. I think it would look fine ... ff it was a bot, you could have it automatically rebake at intervals, just in case. Had a hard time thinking of other applications for the idea. .
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
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01-31-2008 17:43
I use the JVC bot, I normally have about 6 in my club. One handles group requests automatically.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-31-2008 18:16
From: Cunundrum Alcott JVC bot What size are it's woofer and tweeter? Acoustic suspension, bass reflex, or what?
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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02-01-2008 09:25
Woot woot! A garden gnome that actually has a purpose!  Of course, it's a cheat like any other (e.g., temp rezzers). You'd be using more sim resources than your allotment, to your benifit but the detriment of your neighbors. If your sim is generally unbogged and fast, then fine -- if it generally lags, you'd be adding to the problem. Your garden would occasionally disappear, due to your bot getting logged out / crashed / frozen / etc. Make a rock with a very static pose for the gnome to sit, so each time he logs in he can get back in the exact same orientation, and won't move. If you can have an attachment up to 5M away (and I've had one nearly that far, a campfire for places where I can't build) and a 10M radius linked object (and we know they can be bigger) that gives you a 20M radius garden, which isn't bad -- and I bet you could get significantly bigger. Still, I don't recommend it.
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
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02-01-2008 09:29
For me it's less expensive than paying someone to zombie out and they serve some purpose (like facilitating group requests).
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poopmaster Oh
The Best Person On Earth
Join date: 9 Mar 2007
Posts: 917
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02-01-2008 10:35
From: Cunundrum Alcott I use the JVC bot, I normally have about 6 in my club. One handles group requests automatically. One bot for group invites, a noble bot. but what do the other 5 bots do?
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
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02-01-2008 10:36
From: poopmaster Oh One bot for group invites, a noble bot.
but what do the other 5 bots do? Keep me company? 
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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02-01-2008 16:20
From: Cunundrum Alcott Keep me company?  A bot-tourage?
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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02-01-2008 16:21
From: Puppet Shepherd A bot-tourage? depending on the company, it might be a .... oh, i better not say it. LOL
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
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02-01-2008 17:19
Here I am dancing with my bots (taken just now). For some reason they look grey to me and fine to everyone else *shrugs* 
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Joseph Abel
Leaves no pawprints...
Join date: 20 Aug 2006
Posts: 781
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02-01-2008 18:07
From: Puppet Shepherd A bot-tourage? Well...if it were only one bot, would it be her bot-ter half?
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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02-01-2008 18:11
I think it's cool how bots use echolocation to see in the dark well enough to catch bugs.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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