Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Deplace a sim landing point

Matthias Riederer
Registered User
Join date: 4 Mar 2007
Posts: 14
09-12-2007 13:02
Hi everyone ! this is my problem : i have an island half private ( with security orbs),half free. All the sim in on public access.

The sim landing point (in the center of the island) is in the private part. And i would like deplace that landing point in the public part of the island.How can i do?

And not use a telehub (with the telehub, all the landmarks are off).

Thank you very much for your next answers.
Sue Saintlouis
Registered User
Join date: 8 Dec 2006
Posts: 420
09-12-2007 13:14
Go where you want the landing point to be, go into your land settings and choose a new landing point.
Matthias Riederer
Registered User
Join date: 4 Mar 2007
Posts: 14
09-12-2007 13:32
From: Sue Saintlouis
Go where you want the landing point to be, go into your land settings and choose a new landing point.


ty ,Sue, for your answer.I've done that: set a landing point in a parcell.But when people go on the island via the map, they arrive at the sim landing point (in the center of the island), not at the landing point that i set in the parcel. That is the problem (in case where people come to the island via the map- when they type only the name of the island in the search of the map)

so, problem...... what can i do ?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-12-2007 14:02
I don't think you can limit the map-based teleport by any means other than forcing use of a telehub, at the Estate level. If there is no telehub defined, a search for the sim name defaults to a TP dead-center in the sim. If they click anywhere on the map, it sets the coordinates where they clicked. But a defined telehub will override either of those choices.

Parcel-based landing zones will force a landing point for TP's to that parcel, but won't affect a general map TP to the center of the sim, unless that parcel that 128,128 is in has a defined landing point.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Matthias Riederer
Registered User
Join date: 4 Mar 2007
Posts: 14
09-12-2007 14:58
From: Ceera Murakami
I don't think you can limit the map-based teleport by any means other than forcing use of a telehub, at the Estate level. If there is no telehub defined, a search for the sim name defaults to a TP dead-center in the sim. If they click anywhere on the map, it sets the coordinates where they clicked. But a defined telehub will override either of those choices.

Parcel-based landing zones will force a landing point for TP's to that parcel, but won't affect a general map TP to the center of the sim, unless that parcel that 128,128 is in has a defined landing point.


Ty very much for your answer,Ceera.

The problem with the telehub is that all the LM's are off.Another problem with the telehub: placed in another "seeded to a group" land, than mine, in the public part of the island (i am owner of that group also),it disturbs the use of the scripts of that land.

Why do i want deplace the sim landing point ? Because the people that arrive in the private part of the sim ,where is the sim landing point, are pushed.If they arrive in the public part of the island, they are safe from the orbs

so, that is the big problem ,i have. i can do only with using a telehub? not another solution?

thanks ! http://forums.secondlife.com/images/icons/icon7.gif
Smile
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-12-2007 15:08
Well, here's one thought. Gerrymander the default point.

Think of it this way: You want to re-route the traffic that is going to 128,128 in your sim to somewhere else, like 128,20. So you make a tiny parcel that is 8M x 8M square, centered on 128,128, and another parcel that is 4x4 M square that is where you want the landing point to be. Join the two tiny parcels, and set the landing point in the small parcel off to the side of the sim. If someone defaults to that 8M x 8M square around 128,128, they get forced over to the landing zone on the other tiny parcel. Anywhere else in the sim, TP's work normally.

The one over 128,128 needs to be 8M on a side because 128,128 is going to be right on the intersection of four selectable squares of terrain. So you need all 4 to catch the incoming TP correctly.

Haven't tested this in-world yet, but it should work.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Matthias Riederer
Registered User
Join date: 4 Mar 2007
Posts: 14
09-12-2007 15:42
From: Ceera Murakami
Well, here's one thought. Gerrymander the default point.

Think of it this way: You want to re-route the traffic that is going to 128,128 in your sim to somewhere else, like 128,20. So you make a tiny parcel that is 8M x 8M square, centered on 128,128, and another parcel that is 4x4 M square that is where you want the landing point to be. Join the two tiny parcels, and set the landing point in the small parcel off to the side of the sim. If someone defaults to that 8M x 8M square around 128,128, they get forced over to the landing zone on the other tiny parcel. Anywhere else in the sim, TP's work normally.

The one over 128,128 needs to be 8M on a side because 128,128 is going to be right on the intersection of four selectable squares of terrain. So you need all 4 to catch the incoming TP correctly.

Haven't tested this in-world yet, but it should work.


ty, Ceera

Do i have to create a third group for that ? I mean: the sim default landing point is in a land seeded to a group. The place where i want the new landing point of the sim is in another land (parcel) seeded to another group (i am owner of these 2 groups). So,theses 2 new littles parcels that i have to create.in wich group have i to seed them?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-12-2007 15:48
It could be the same as one of the other two groups - the public one would be the right choice, I think. As long as the two little pieces are joined as one parcel, it will have a landing zone seperate from any other parcels in that sim owned by the same group.

By the way, I'd put a simple fountain or something at the 128,128 point, myself. :)
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Matthias Riederer
Registered User
Join date: 4 Mar 2007
Posts: 14
09-12-2007 16:08
When you say,Ceera, join the 2 tiny parcels, it means :create a new parcell.Right? So create a corridor.Now, suppose that the new landing point is far from the center of the island. It can "break" totally the "geography" of the island.no? With a new parcel- corridor through the island. You see what i mean? hehe
Matthias Riederer
Registered User
Join date: 4 Mar 2007
Posts: 14
09-12-2007 17:19
And what do you think of that solution : create, at the default sim landing point, a new parcel that i'll seed at the public group ( so the residents will be safe from the orbs ) and in that new parcel, get a tele transporter to the public parcell (it is so in the same group).
Good solution or not ?

Thanks !
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-12-2007 20:36
Two geographicly seperate parcels can be joined, so long as they are in the same sim. They do not have to have a strip of land connecting them. This is most often done when a Linden protected waterway goes through the middle of a parcel on the mainland. But anywhere that you want two or more parcels in the sim to share the same ban lists and controls is OK.

Select the first parcel, with the land tools. Then camera over and shift-click on the second parcel. You should then be able to use the "join" button to make them logically a single parcel, even though there might be several other parcels between them. The last parcel clicked is the one whose ban lists, covenant, and other parcel controls will affect the joined parcel.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.