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AO breaks animations, getting Newbie stand

Darkness Messmer
Registered User
Join date: 3 Apr 2007
Posts: 19
12-01-2008 03:01
I have always had this problem, Well I have always used ZHAO.....

I like to mix and match, so all my animations are form here and there, I do not buy pre-made ZHAO's which I hear can be seamless, but whats the point of you dont love every stand???


That is the problem... my stands are not flowing into one another. I'm currently using ZHAO II and even when I place the standard time to 20 or 15 I'm still getting that Newbie stance in between the animations for like 5 to 10 seconds... Anyone know how to fix this problem?

I just would like my animations to flow into one another, the newbie stance really bothers me ^_^;

Thank you.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-01-2008 04:31
This happens even after the first time the animations are all played on your avatar?

What I suspect is happening is that it's taking some time to download the animations to your viewer, and in the interim the viewer is just defaulting to one of the default stands. But once those animations are downloaded, I would expect them to play immediately the next time the AO pushes them on your avatar.

(I actually configure my ZHAO II to use the default stands as segues between the custom animations, but it's unlikely you've done that, or you'd know about it.)
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Darkness Messmer
Registered User
Join date: 3 Apr 2007
Posts: 19
12-01-2008 04:56
From: Qie Niangao
This happens even after the first time the animations are all played on your avatar?

What I suspect is happening is that it's taking some time to download the animations to your viewer, and in the interim the viewer is just defaulting to one of the default stands. But once those animations are downloaded, I would expect them to play immediately the next time the AO pushes them on your avatar.

(I actually configure my ZHAO II to use the default stands as segues between the custom animations, but it's unlikely you've done that, or you'd know about it.)



Hmmm, that's strange... I left my avatar play theses new animations on my new ZHAO II for 2 days, so I think they would be in the viewer by now... they are still jacked up... yes and I know nothing about
"... configure my ZHAO II to use the default stands as segues between the custom animations...."
Dose that help???
Again, I want them to play seamlessly, not default newbie stands talking over my avatar for 5-10 seconds before the next animation plays...
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-01-2008 06:18
No, it doesn't help the symptoms you describe to put the default anims in between the custom ones--I just kinda like the default anims, in low doses, and they fade in and out fairly smoothly, so I edited the config notecard specifically to make it happen. You're apparently getting that effect, so I just mentioned that one way to get it is to explicitly list the default stands in the notecard.

So... what could be going wrong? Hmmm. Five to ten seconds is a very long time for any explanation I can devise. I guess, following along the same logic as I was before (that somehow it's your viewer waiting for the anim to download), I'd wonder if other people see the same thing on your avatar. The other step to take would be Advanced / Character / Animation Info, hoping to see what anims the viewer thinks it's supposed to play. (This might be useful if, for example, some other script were operating on your avatar, such as a shoe AO--although pushing the default stands doesn't seem a likely error for such a script. Still, I'd try taking off all attachments except the AO and seeing if the same behavior obtains.)

[ETA: I'm assuming these are looped animations; I can't imagine anims for an AO that aren't. But if you play them standalone, without the AO, and they terminate after some time... then I guess a change of the cycling interval would be needed--or replacement with looped anims. But this all seems very unlikely.]
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Taylor Lubezki
Bratty - Neko
Join date: 12 Aug 2007
Posts: 498
12-01-2008 07:27
Seems to be something with timing of the stands.. I have noticed this using the huddles EZ animator deluxe when paired with the sprinkles from Sine Wave. The timing doesn't fit there for it will grab the default stand from SL.. With the Huddles you can adjust the time that it pays each animation.
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Ova Hauled
Darkness Messmer
Registered User
Join date: 3 Apr 2007
Posts: 19
12-01-2008 14:20
To follow up...

The animations that have this problem are Pixel Antics and Sine Wave or Bell Curve Male stands...

I tried Zhao..
I tried Huddles, no fix there..
I changed the animation time intervals on huddles and Zhao, but the thing is it changes ALL the animation time intervals... they would be all cut off at 0.6 seconds or whatever time intervals I set them in...

I tried Sine Wave AO.
You can change animation time intervals on each individual animation.....
So you will not see the noobie stance (second life's default stand) after the end of each animation...........

Sine Wave AO, plays flawlessly in the fact I don't see anymore newbie stance after each animation.... but one gripe, it does not play in non- scripted sims areas..

What does Sine Wave say about this? This is what is said,

Question FAQ:
When I go to place with restricts (scripts not allowed) the AO stops working.

Some AOs do work in 'non scripted' areas - but that is actually a hack. We didn't bother to implement it because in the next month Mono is being implemented across the grid and the hack will no longer work - no AOs will work in script free areas. I guess that will prompt a lot of land owners to change the perms on their land - there's not much we can do about it though.

So it bites that every time I go into a sim with scripts disabled I have newbie stands/flys.


BUT!...This brings me to newer questions.............

Is it true were switching to Mono?
Aren't we already on mono?
And does that mean our Zhao's and Huddles will not work in non-scripted sims??

Was wondering if anyone knew more information on that, because as of now zhao and huddles still work on non-script areas...

I know some of you out there have encountered animations that give out that newbie stance after it's played?!
foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
12-01-2008 14:29
From: Darkness Messmer

*snippity*
Question FAQ:
When I go to place with restricts (scripts not allowed) the AO stops working.

Some AOs do work in 'non scripted' areas - but that is actually a hack. We didn't bother to implement it because in the next month Mono is being implemented across the grid and the hack will no longer work - no AOs will work in script free areas. I guess that will prompt a lot of land owners to change the perms on their land - there's not much we can do about it though.
*snip*


aCk, What? Is that true, that is going to suck :o
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-01-2008 14:43
That's a little disappointing about the animations not being looped; it's kind of like they have a bunch of bad animations and try to make the best of the situation by making the AO more complex.

And yeah, we're all on Mono and have been for months. Mono doesn't break the hack that lets scripts work on unscripted land, and while it is certainly a hack, there's a tremendous amount of content that uses that hack--much more than just AOs. So there would be much lamentation were it to ever stop working. (The details are really simple: once a script takes controls from the avatar--even if it does nothing with them--it continues to work in no-script areas. No-script is kind of pointless anyway, inasmuch as it only affects things maybe 50m above ground level and not higher.)

So, I dunno. It would be possible to adapt ZHAO-II to work with timed animations, although it would necessarily add a bit of lag-impact to the script. I could go look at Sine Wave's AO (which must already have that lag built in) to see if they've at least open sourced their script; if so, then the fix to make it work on no-script land is a no-brainer.

[ETA: No such luck: the Sine Wave AO scripts are no-mod. :( )
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
12-01-2008 19:24
Thanks for clarifying that Qie :)
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