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Keera Woyseck
Registered User
Join date: 30 Sep 2005
Posts: 45
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09-22-2007 08:15
I don't know where else to address this at.. but.. when are the lindens going to take an active stand on the use of big prims. With all the preformance issues the game has, i would think this would be a priority with them. Big prims spike bandwidth, cause lag on not one it's own servers but the neighboring ones it has to pull on to read.. and basically just suck the life out of the sim. Anyone have any idea???
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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09-22-2007 08:20
Shouldn't be necessary, with Havoc 4 just around the corner.
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
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09-22-2007 08:25
I see no issues with using huge prims on my end. MegaMall on the other end, with a gazillion textures and campers do drag my fps to the ground.
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gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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09-22-2007 08:32
This thread might be helpful.. see Andrew's comments /8/c0/208385/2.html#post1667877
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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Argent Asbrink
Registered User
Join date: 27 Jul 2007
Posts: 217
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09-22-2007 11:02
The only action Linden Lab should take regarding the creation and use of big prims is to improve their product to the level at which they're allowed. Creating big structures on a prim budget is hard enough...the removal of my ability to use megaprims would double, or even triple the required number of prims to complete a project. Probibiting the use of these building tools would be the single most idiotic thing LL could do...and clear evidence that for all their blowhard "improvements" to the environment, they really don't have a clue.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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09-22-2007 11:37
While we wait for some improvements that will make all this either unnecessary or automatic, responsible use of megaprims would limit them as much as possible to "pure phantom"--no llVolumeDetect()--and, of course, not encroaching on other parcels, and never physical. AFAIK (and as suggested in a subsequent post by Andrew in the cited thread) these steps should make them as innocuous as any other prim, even with the current physics engine. (As also suggested by Andrew in that thread, it's debatable which has a worse performance impact, a megaprim, or the equivalent number of "normal" prims.)
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