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script limits

nikita2 Denimore
Registered User
Join date: 28 Oct 2008
Posts: 130
12-24-2008 17:20
I know the script limits on homesteads are yet to be announced but does anyone know what an acceptable script amount on a homestead might be.
I'm showing active scripts of 1268 is that good or bad?
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-24-2008 19:41
Now that different scripts can have different memory footprints with Mono, raw script count means even less than it did under the old LSL2. (It doesn't quite mean nothing, however, because the stupid scheduler seems to visit each script, even if it has no event handlers beyond state_entry.)

I suspect that this lack of a simple metric is why they've not yet announced those script limits. There's some speculation that they never will.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-24-2008 19:47
From: Qie Niangao
Now that different scripts can have different memory footprints with Mono, raw script count means even less than it did under the old LSL2. (It doesn't quite mean nothing, however, because the stupid scheduler seems to visit each script, even if it has no event handlers beyond state_entry.)

I suspect that this lack of a simple metric is why they've not yet announced those script limits. There's some speculation that they never will.

Plus the fact that one very naughty script can have a much more severe impact on a sim then several thousand scripts.
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