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Jao Markstein
Registered User
Join date: 14 Nov 2007
Posts: 4
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10-14-2008 15:51
Hello, I have a problem and I don't know how to solve it, I need some guidance, please. I used some AO's, and configure one according to some chosen animations. I never had problems (attaching, detaching or wearing as HUD). I don't know how it happened, but the animations got stuck in avatar. Even if I detach all, and take out all clothes, I can't get default animations. If I'm at home land, the avatar uses the AO animations (and not wearing anything). If I'm at other islands, the avatar stays in flying position, and lookin up in a strange position, even if it's sitting. I've got a basic account, and filled a ticket in support, which was answered saying that they even won't look at it as it's a basic. I've found 3 other cases like mine in JIRA, but no response to their posts. Can anyone guide me to the path of solving this issue? many thanks.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-14-2008 16:02
There's almost certainly a copy of your AO rezzed on the ground around your home location somewhere, still happily animating your avatar whenever you're in the sim. You'll have to find it and Take it back into inventory. A scripted-object detector (as in the MystiTool, or a very simple standalone script) can help with this search, as can using Highlight Transparent.
To be stuck in "flying" on other sims, however, would seem to require either a broken client or an astonishingly bad network connection. (B.t.w., do others see your avatar animated normally, or broken in the way you describe?)
Oh, and you don't have to worry about clothing--there's no way for that to affect animations. But until this is all straightened out, it'll be easier to debug without any attachments (no HUDs, no prim shoes, no prim hair, etc.)
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Jao Markstein
Registered User
Join date: 14 Nov 2007
Posts: 4
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10-14-2008 16:24
the AO is gangsta's AO, and I've made a script to detect it and it isn't there. everyone sees me with animations messed up. I've tryed in 2 diferent computers, and with oficial client, and release candidate. network is cable, and is fast.
thanks for the quick reply.
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Jao Markstein
Registered User
Join date: 14 Nov 2007
Posts: 4
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10-15-2008 04:53
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-15-2008 05:17
See, the problem is that having AO animations stuck as the "default" animations for an avatar's dynamic states would require that the avatar have somewhere for that to be stuck, but AFAIK, at least with the normal viewer, "there's no there there" (with apologies to Gertrude Stein, and to Oakland). Anyway, here's a script you could drop into some prim and, whenever you Wear that prim, it will stop all animations. (It's much like the World / Stop All Animations, but tells you what it's doing, and operates sim-side.) After all animations are stopped, you *should* get the defaults again, when you move. default { attach(key id) { if (NULL_KEY == id) return; llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); list animationList = llGetAnimationList(id); integer animationIdx = llGetListLength(animationList) - 1; for (; animationIdx >= 0; animationIdx--) { string anim = llList2String(animationList, animationIdx); llOwnerSay("Stopping animation " + anim); llStopAnimation(anim); } } }
(The script is the stuff between the and tags... you don't want those tags, but they'll recover the script's text formatting if you press the "Quote" button and copy and paste from that.) Interested in what that does for you, both on the home sim and elsewhere.
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Jao Markstein
Registered User
Join date: 14 Nov 2007
Posts: 4
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10-15-2008 07:14
didn't work out, as I showed inworld. I have the AO anims overriding the normal ones, as soon as I tp home. any more ideas, before I remove all objects from my parcel (and hope it works) (and thanks qie for the time spent) From: Qie Niangao See, the problem is that having AO animations stuck as the "default" animations for an avatar's dynamic states would require that the avatar have somewhere for that to be stuck, but AFAIK, at least with the normal viewer, "there's no there there" (with apologies to Gertrude Stein, and to Oakland). Anyway, here's a script you could drop into some prim and, whenever you Wear that prim, it will stop all animations. (It's much like the World / Stop All Animations, but tells you what it's doing, and operates sim-side.) After all animations are stopped, you *should* get the defaults again, when you move. default { attach(key id) { if (NULL_KEY == id) return; llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); list animationList = llGetAnimationList(id); integer animationIdx = llGetListLength(animationList) - 1; for (; animationIdx >= 0; animationIdx--) { string anim = llList2String(animationList, animationIdx); llOwnerSay("Stopping animation " + anim); llStopAnimation(anim); } } }
(The script is the stuff between the and tags... you don't want those tags, but they'll recover the script's text formatting if you press the "Quote" button and copy and paste from that.) Interested in what that does for you, both on the home sim and elsewhere.
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