i 've been searching for a rezzer script that will do.
Rez an object when an av is within 1 meter, and then de rez the object after 1 min has passed. I've tried temp rezzers the free ones but that doesnt work well.
Any Ideas
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I'm looking for a rezzer script but .... |
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Nisa Maverick
Registered User
Join date: 3 Jun 2007
Posts: 224
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01-15-2009 11:03
i 've been searching for a rezzer script that will do.
Rez an object when an av is within 1 meter, and then de rez the object after 1 min has passed. I've tried temp rezzers the free ones but that doesnt work well. Any Ideas |
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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01-15-2009 11:11
Have you tried a search of the Scripting forum? And then I would follow that up with asking in that forum as they are all pretty good about answering and would probably know better/faster than many of the Resident Answers folks.
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Mickey Heaney
Registered User
Join date: 20 Dec 2005
Posts: 51
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01-15-2009 11:13
I know that JB Kraft has something similar....contact him inworld. Awesome scripter.
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Nisa Maverick
Registered User
Join date: 3 Jun 2007
Posts: 224
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01-15-2009 11:21
I will try that thanks.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-15-2009 15:05
If you don't get any joy, PM or IM me, I have a boat rezzer that works in a similar fashion only it rezzes on touch - which incidentally is way less laggy than doing sensor sweeps.
Also the rezzed object needs to be modified to include a derezz script as you cannot derezz an object from another object - only from within the object you want derezzing. My boats derezz after 5 mins of not being sat upon. I can give you a copy of my scripts unaltered (except I will change the time for the derezz) if you want them. If you really need the sensor sweep and you don't get any joy elsewhere then I will do that too. |
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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01-15-2009 16:20
You could always set the rezzed item to temp.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-15-2009 17:43
You could always set the rezzed item to temp. |
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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01-15-2009 21:10
You could put an invisible 1m prim that the avatar collides into and activates the prim rezzer.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-15-2009 21:36
You could put an invisible 1m prim that the avatar collides into and activates the prim rezzer. VV |
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Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
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01-15-2009 21:58
i 've been searching for a rezzer script that will do. Rez an object when an av is within 1 meter, and then de rez the object after 1 min has passed. I've tried temp rezzers the free ones but that doesnt work well. Any Ideas The script can res a "temporary" object when an ava comes within one meter; temporary objects delete themselves after a short time (30 secs, maybe it's a minute, I forget). If the time isnt right, a script in the ressed object can delete it's own prim after x seconds, sure. edit: the function is llDie http://lslwiki.net/lslwiki/wakka.php?wakka=llDie _____________________
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-15-2009 23:26
There's not really a guarantee of how long a temp object will last, and there have been changes in the past, but they still seem to last right about a minute for me.
Another thing that may be useful here: To extend a temp object's life, perhaps because someone interacted with it, you can convert it to permanent with: llSetPrimitiveParams([PRIM_TEMP_ON_REZ, FALSE]); Then, when the script decides it's time to clean up, either llDie() to wipe it immediately, or set PRIM_TEMP_ON_REZ back to TRUE and the sim will wipe it in about a minute. |