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Tami Nightfire
Registered User
Join date: 28 May 2008
Posts: 1
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06-06-2008 13:32
I'm trying to create an immersive environment to experience SL (and other games). I wonder if anyone knows how to split video so that the player will be able to see what is on either side and behind him/her. Does anyone out there have experience on how to do that? Tami
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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06-06-2008 13:46
If I understand you correctly, you want to have an RL audience surrounded by a circle of screens. The normal clients receive data on all that surrounds the avatar but render only that which is 'in front' of the avatars camera. A custom client could render a view for each segment of a circle of displays.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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06-06-2008 13:47
Tami,
You don't have to do that (quite). Human vision doesn't have that wide a field...as long as you only show what's within the visual field in the direction the person is looking, you're good.
I'd think the easiest way to do this would be with some form of "i-glasses"...little monitors worn like a set of spectacles.
You'd also have to have some way of letting the computer know where the person was looking...and ideally, the position of their limbs as well. Possibly some adaptation of a 3D motion capture rig, with sensor targets worn by the operator and a number of camera pickups surrounding the "stage" could be used.
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It's still My World and My Imagination! So there. Lindal Kidd
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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06-06-2008 13:56
Ah! If it was a first person immersion then glasses/spectacle/visor would be the way to go.
The nice thing about that approach is that the rendering for left and right eyes could be separated to give a true 3D view.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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06-06-2008 16:39
In a nutshell, you'd need to pickup the open-source client and modify the code to accomplish what you want. If you knew how to do that then you probably wouldn't be asking us, so I'm guessing you're outta luck.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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06-06-2008 17:23
If you truly want *immersion* and not just a really cool view, use psychology.
Compelling characters, interesting spaces, a means to interact in a way that sticks and makes a difference. Draw the audience in, give them a reason to want to know more, let them participate. The edges of the monitor will blur, reality will fade, and they will become a part of your world until reality forces them back.
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 Steampunk Victorian, Well-Mannered Caledon!
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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06-07-2008 06:20
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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