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Using SecondLife in School

Aria Madison
Wasting Time
Join date: 6 Jun 2004
Posts: 13
07-30-2008 04:52
I'm giving a presentation next week to my graduate class about how SecondLife could be used in a K-12 (mostly grades 8-12) classroom. I need to discuss the different ways that SecondLife can be used educationally and what the benefits are to the students using SecondLife. This is what I have so far:

Different ways the game can be used educationally:
- hold online class sessions
- use math, technology, science knowledge and skills to build virtual environments
- connect with students all over the world
- simulate situations by building environments for students to explore
- use the Linden currency to learn about money management


Benefits students can gain by playing it:
- social interaction
- improve computer technology skills
- get pseudo-real world experience in situations
- peer interaction in a virtual setting allows students to comment and critique each other's work

Does anyone have anything else that I can include that I have missed? :confused:
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
07-30-2008 05:15
- a lot of sl is basically a renaissance fair of the information age.
- vector math
- 3d design
- stress management
- dealing with social retards such as yourself
- mulitasking
- languages
- programming bots within a physical environment (rulesets for environments for real robots to play socker are usually simpler than sl environments for bots performing similar tasks)
- sex-ed 101 fetishes that you never wanted to know anything about
- visit a gorean-rp sim and learn the meanings of universal suffrage
- visit a sex-beach sim and learn the meanings of anonymity
- visit a christ-fur sim and learn the meanings of religio
Claari Shepherd
Danri CEO and Designer
Join date: 20 Feb 2007
Posts: 170
07-30-2008 05:25
I hope you are focusing on Second Life TEEN... for ages 13-17 only.

You can add Business Development and Management...
Marketing
Advertising
Pricing Strategies
etc.
Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
07-30-2008 05:39
Please no. Well meaning I'm sure, but I think very misguided. It's bad enough that college students are spending too much time in front of the computer, playing games.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
07-30-2008 06:06
The Second Life education blog might be of interest to you:

http://www.sl-educationblog.org/

I'm an education mailing list, there's all sorts of things going on, not sure about your age range but customer service scenarios, making roleplaying less embarrassing for example.

Team building exercises.