Different ways the game can be used educationally:
- hold online class sessions
- use math, technology, science knowledge and skills to build virtual environments
- connect with students all over the world
- simulate situations by building environments for students to explore
- use the Linden currency to learn about money management
Benefits students can gain by playing it:
- social interaction
- improve computer technology skills
- get pseudo-real world experience in situations
- peer interaction in a virtual setting allows students to comment and critique each other's work
Does anyone have anything else that I can include that I have missed?
