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Xicross Nightfire
Registered User
Join date: 22 Apr 2009
Posts: 2
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04-22-2009 03:33
Hey everyone, for quite awhile i've been designing robotic avatars using a posing stand. I'm sure the question has come up quite a bit and been answered, but I couldn't find anything... Is there any "simple" way to transition linked parts from a posing stand to your paperdoll properly? And when I say simple I mean easier than eye-balling an attached copy and rotating until it looks proper? If you have any tips aswell by all means please send me a message.
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Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
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04-22-2009 03:44
Hmm..I'd like an answer to this too. Xicross, I'm assuming you mean that you stand yourself on a posestand and build your prims about yourself, like I do with jewellery pieces. Then link, take copy, and wear them..then try to get them into the same position you intended them to go into? At the mo, I stay where I am on the stand, and manually align the worn copy with the original, using world and local grids.
(Oh, a small asidey/tangenty thing, I totally love how I no longer have to hop on and off the posestand to wear and detach items...it saves an awful lot of stupid hopping around. Is it just me, or did this just recently get fixed with the latest version?)
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Xicross Nightfire
Registered User
Join date: 22 Apr 2009
Posts: 2
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04-22-2009 03:52
Yeah, that's exactly what I mean. Yeah, I noticed that I didn't have to get off of the posing stand to attach my prims... So used to doing it the hard way I thought it was a bug, not a godsend, But i'm happy to be wrong =D.
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Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
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04-22-2009 04:00
Just thinking..wouldn't it be nice to be able to assign world grid status to worn items, then you could just do as described above, and copy/paste the position and rotation values of the original items to the worn ones while standing on the posestand...then voila! easy as pie.
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Kelli May
karmakanic
Join date: 7 Oct 2006
Posts: 1,135
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04-22-2009 04:22
An option is to rough the item out unattached, then before you get too much detail, wear and align it. Then detach it, add a dozen or so prims of approximately the right size, reattach and continue building. Any time you run out of attached prims, detach & add more.
It would be so much easier if we could link prims to an attached object.
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