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Massive Sculpted Prim Over Homestead |
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Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
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04-15-2009 23:57
Heya, a question about Massive sculpted prims. I recently saw homestead renters placing massive sculpted terrains encompassing 3-5 times the size of the actual SIM. Anyone have any experience of the implications this poses? Whether it will sabotage the SIM or not? Any information about this would be helpful..
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-16-2009 00:02
Unless it's physical (Which I don't think is possible, actually) this shouldn't cause any real problems. However, if they're bordering another sim and overlapping it with their prim, it's verymuch ARable.
Also, a sculpt of that size would be kinda lumpy... _____________________
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-16-2009 08:31
I've never seen it hurt anything so long as they are phantom, though of course they do render the mini map useless.
If they are *not* phantom, however... you may have big problems not with the region or lag, but the sort of problems you would have being stuck in any old prim. Except that it's so big you'll have a rough time selecting it to move it. For example, say you've got a 256m nonphantom cube and a draw distance of 128m. Then you happen to walk within 100m of the middle of it. You'll probably wonder just what happened, as the camera slams to the back of your head and the prim starts squishing your avatar out in some random direction. Remember you can't see a prim from the inside. _____________________
![]() Steampunk Victorian, Well-Mannered Caledon! |
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Yuji Kuhn
Registered User
Join date: 30 Mar 2007
Posts: 10
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04-16-2009 10:12
Heya, a question about Massive sculpted prims. I recently saw homestead renters placing massive sculpted terrains encompassing 3-5 times the size of the actual SIM. Anyone have any experience of the implications this poses? Whether it will sabotage the SIM or not? Any information about this would be helpful.. I have seen these myself, with some interesting results. But for the life of me I cannot find where to get them. I'd like to try one on my sim. |
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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04-16-2009 10:21
The Aggro region has this.. It's a pretty cool-looking effect but does, as Desmond says, bork the map..
http://slurl.com/secondlife/Aggro/ _____________________
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Yuji Kuhn
Registered User
Join date: 30 Mar 2007
Posts: 10
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04-16-2009 11:06
The Aggro region has this.. It's a pretty cool-looking effect but does, as Desmond says, bork the map.. http://slurl.com/secondlife/Aggro/ Wow, I just went to that sim. It's beautiful! Now I am on a mission, I must find out how to do this on my sim. ![]() |
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Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
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04-16-2009 11:09
Thanks for the replies guys, they do seem quite interesting and makes the SIM have a realistic horizon giving the feel of space and depth....but the drawback is that people feel they can keep walking forever when in matter of fact they crash into an invisible wall...
TIP: Use http://freeworld3d.org/ to create your massive terrain or use your RAW terrain file to create a sculpt, perhaps with http://kanae.net/secondlife/nomi.html ..After that import to SL and use a MegaPrim to place itl _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-16-2009 11:41
TIP: Use http://freeworld3d.org/ to create your massive terrain No thanks, I'm not an Open Source fanatic or anything, but I'll give any software with that kind of restriction a miss. _____________________
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bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
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04-16-2009 11:44
There was a guy selling these on xstreet but seems that he stopped a while back, I am also in the market to find some of these.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-16-2009 11:50
Just put whatever sculptie and texture you want on a phantom megaprim, and you are done.
Remember the megaprim's center has to be inside the region. But the rest of it may look like it is outside the region depending on the shape. Not hard! Just like regular prims, with a little bit more size. _____________________
![]() Steampunk Victorian, Well-Mannered Caledon! |
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BustyDustee Sideshow
Bustys Place! Owner
Join date: 24 Dec 2008
Posts: 44
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04-16-2009 12:56
maybe that land is beautiful for you but i cant rezz it all sculpts just suck for rezzing. It gave me a FPS of 1.6 there. Not my idea of a good time.
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Yuji Kuhn
Registered User
Join date: 30 Mar 2007
Posts: 10
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04-16-2009 13:23
Just put whatever sculptie and texture you want on a phantom megaprim, and you are done. Remember the megaprim's center has to be inside the region. But the rest of it may look like it is outside the region depending on the shape. Not hard! Just like regular prims, with a little bit more size. Any idea where to get sculpt maps that would look right for this sort of work? I tried it with Cel's maps, but the results were less than spectacular. |
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-16-2009 14:48
Hm. I know you can buy some from people inworld, such as rocks or reefs or scenery, plus CoyoteAngel Dimsum made some of them for Caledon Primverness way back in the day.
Other than that... pretty much any landscaping sculpt map would work. Aminom Marvin might have some for sale but I'm not sure. _____________________
![]() Steampunk Victorian, Well-Mannered Caledon! |
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Jade Angkarn
Always a Night Owl
Join date: 6 Oct 2006
Posts: 209
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04-16-2009 20:21
Wow! I've seen and use the off-sim rocks and islands, but this is something else! Quite impressive.
Too bad about how it affects the map though. But really quite beautiful. |
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Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
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04-16-2009 22:14
Tobias Novi
Jack Jaehun Insky Jedburgh |