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HUD Positioning

Cruise Sciarri
keep it real...
Join date: 9 Apr 2008
Posts: 10
07-02-2008 23:04
Hey everyone

I am having issues positioning some of my HUDS. I know how to move them about etc but the only ones that work are top & centre. If I attach a HUD to the others they do not appear.

I assume that they are off screen somewhere - if I could see them I could drag them somewhere better on screen but I can t even see them.

I have tried changing window sizes and still nothing appears.

How can I get these HUG location back for me to use?????

Cheers

Cruise
Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
07-02-2008 23:06
Hi cruise. :)

Right click on a hud you can see and choose edit. Then you can use your scroll wheel on your mouse to move the window outward. Then you can see those missing huds. Then right click on one and edit/drag it into view. Use the white line going around the screen as a guide.

The only other thing that it could be is that the hud is totally clear on one side and that is facing the screen. If so you will need to turn highlight transparent on and edit/rotate it around. This has happened to me often.

Good luck.
Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
07-02-2008 23:08
Edit the HUD you can see and use the mouse scrollwheel to shrink the entire "screen" which will show any HUDs that are offscreen. You can then move them onscreen and enlarge the "screen" back to normal.
Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
07-03-2008 10:24
I've had HUD's that don't appear and don't appear when the screen is zoomed out either. I've never really investigated but you might want to see if this helps in case the above posters solution doesn't work:-

http://jira.secondlife.com/browse/VWR-434
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-03-2008 10:57
Sometning I found recently... I have a dragon avatar that has two HUDs, and the one for the breath weapon is almost always off the screen if I put on the avatar while my window aspect ratio is square. No sensible reason why, other than that it is a pretty big HUD.

But found that if I squash the window top to bottom, so the window is much wider than it is tall, the HUD's that were off screen to left or right become visible, and I can then edit them closer to the middle, before resizing the window again to a more normal aspect ratio.

Hope that helps...
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