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Sim People Limitation

Butch Pinion
Registered User
Join date: 21 May 2007
Posts: 39
02-10-2009 16:59
Situation: was on a sim where once 20 ppl were the sim was full and no one could come in.

Background: Openspace sim with 100 prims available.

My thinking: With 20 people there and only 100 prims available, with all the various attachments people were wearing, that contributed to the prim count and the sim ran out of available prims so it was full and no one could get in.

Is my thinking on the right track? Not sure if the fact that it's an open space sim with aa 1/4 processor is relevant in this situation or not. Thinking the sim reached prim limit.

Thanks
eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
02-10-2009 17:03
Homestead SIMs have a 20 avatar limit as of Jan 5th.
Butch Pinion
Registered User
Join date: 21 May 2007
Posts: 39
Limits
02-10-2009 17:08
Ah, I did not know that. That would explain it. Thanks :)
Damien1 Thorne
Registered User
Join date: 26 Aug 2007
Posts: 4,877
02-10-2009 17:10
I don't think avatar attachments count toward the prim limits of a sim.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-10-2009 17:18
From: Damien1 Thorne
I don't think avatar attachments count toward the prim limits of a sim.

They should when i am there. :D
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-10-2009 17:21
From: Damien1 Thorne
I don't think avatar attachments count toward the prim limits of a sim.
They do not.
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Butch Pinion
Registered User
Join date: 21 May 2007
Posts: 39
Ha!
02-10-2009 17:21
LMAO Briana. I aways thought that they would as many are a prim. IDK.
Naz Fride
21st Century Faux
Join date: 8 May 2007
Posts: 341
02-10-2009 19:18
From: Damien1 Thorne
I don't think avatar attachments count toward the prim limits of a sim.


This is correct. No matter how many prims you have attached to your avatar, they don't count toward the sim prim limit. Well, I guess if you had 1,000....it might.
Tim Gagliano
Registered User
Join date: 22 Dec 2006
Posts: 95
02-10-2009 23:32
From: Naz Fride
This is correct. No matter how many prims you have attached to your avatar, they don't count toward the sim prim limit. Well, I guess if you had 1,000....it might.


Correct... when they say prim count they are talking about prims on the ground (or dropped)... I mean have you seen some clubs with what some people wear? Some female hair is 500 plus prims....
Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
02-11-2009 02:18
There is a attachment limit not visible to users.

Sims have a 10000 prim attachment limit. I have never heard of this being reached though.

There is also a temp prim limit, also 10000.


EDIT: Ignore this post, it's actualy been a looong time since it was static.
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
02-11-2009 02:45
From: Dante Tucker
Sims have a 10000 prim attachment limit. I have never heard of this being reached though.

That one might want testing, a single avatar has room for almost that many.
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
Official
02-11-2009 02:51
Recently posted by Andrew Linden in the building forum:

Formula for temp-on-rez prim limits
There was recent confusion about the formula for calculating how many temp-on-rez prims can exist on a parcel. I looked it up and thought I would post it here for those who are curious. The original bug/discussion was here:

https://jira.secondlife.com/browse/SVC-2380

The formula is:

temp_prim_limit = (regular_prim_limit - current_regular_prims) + minimum(0.5 * regular_prim_limit + 400, 1000)

Consider a parcel with a regular prim limit of 100. The temp_prim_limit depends on how many regular prims that are already there. The two extreme cases are when the parcel is totally empty, or totally full:

Totally empty:

temp_prim_limit = 100 - 0 + minimum(100/2 + 400, 1000) = 100 + 50 + 400 = 550

Totally full:

temp_prim_limit = 100 - 100 + minimum(100/2 + 400, 1000) = 0 + 50 + 400 = 450


Now consider a parcel with a regular prim limit of 2000.

Totally empty:

temp_prim_limit = 2000 - 0 + minimum(2000/2 + 400, 1000) = 2000 + 1000 = 3000

Totally full:

temp_prim_limit = 2000 - 2000 + minimum(2000/2 + 400, 1000) = 0 + 1000 = 1000


I'm going to hunt the public wiki for legacy copies of the formula, but if anyone knows of other places where the formula is posted please update it. Thanks.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-11-2009 09:25
Dekka, that applies to temp-on-rez prims. Does it also apply to attached prims? I suspect not.

I don't know what, if any, limits apply to attachments. I think I remember reading about a hard-coded total prim count limitation, including normal, temp, and attachment prims, and perhaps even avatar parts, but it's too hazy to take very seriously. It came up in a discussion about when running a server on your own computer; how high could you set the sim prim limit as a configuration parameter.
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
02-11-2009 09:59
From: Tim Gagliano
Correct... when they say prim count they are talking about prims on the ground (or dropped)... I mean have you seen some clubs with what some people wear? Some female hair is 500 plus prims....


And worth every primmy, alpha-textured strand, buster. You leave my hairdo out of this!
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