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AR Offense???

Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
08-08-2008 06:57
Have a question ... though I doubt it is an AR offense, wnated to check.

A Parcel owner next to me, his parcel is in the next sim, has set up a disco lighting system as part of his outdoor dance floor. The thing is that this flashing light system reflects on all walls in buildings in my sim (inside and out) at a distance of more than 70m inside my sim.

Apart from asking him nicely to tone down the range, which I have, is there anything else I can do?
ConductorX Nieuport
NO LONGER RELEVANT
Join date: 29 Nov 2007
Posts: 86
08-08-2008 07:10
I would ask nicely first.

If you erected a wall between his place an yours would that help?

I have never written an AR. It will for sure escalate the issue, but I doubt SL powers that be will do anything. I see an AR as a bullet fired from a gun, you can't un-fire it. You need to be sure you understand the results and consequences of such an action.

IMHO "CX"
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
08-08-2008 07:11
70 meters? I think the maximum throw for a light source is 10, so something isn't adding up here.

At any rate, a friendly dialog with him is always the first step. Often, people don't realize that what they're doing is affecting someone else. If he's reasonable, he'll accomodate you. Resorting to AR is going to depend on the factual details of the situation, which we don't have enough of here..
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Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
08-08-2008 07:29
Putting up a wall won't do anything ... the lights reflect on any flat surface that is facing in the direction of his disco lights, even the ones inside the house.

I assume to it be some sort of particle system or the like .. though not quite sure. And the distanct is certain ... and even were it half that, it would still create a large 'dead-zone' along the sim edge where buildings that don't want a disco light (i.e. homes) could not be built.

And of course an AR is the last resort. As I said, I have already IM'd him, and will definitely exhaust all other angles before resorting to an AR. Really just wnated to know what my options were, i.e. if this was even something that I could AR on.

... or asl well if anyone knew of something I could do so as to block this effect on my land.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
08-08-2008 07:30
From: Zaphod Kotobide
70 meters? I think the maximum throw for a light source is 10, so something isn't adding up here.
(20m radius) but *bump* :)

You can use Advanced / Rendering / Info-displays / Lighting to discover lights and the area they affect although it might seem overwhelming/confusing if you've never used it before.

(Or if you feel comfy with it you can post the in-world location of a wall that's suffering from flickering light here - or in IM if you prefer that - and someone can go peek to see what's actually causing it)
Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-08-2008 07:32
To be travelling that far, it has to be particles or prims and yes I would think they would be ARable going through your property and home.
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Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
08-08-2008 08:02
Would not feel good about drawing attention to the location just yet .. I would rather prefer to give the person a chance to answer my IM first (it hasn't even been a day yet since I sent it). But if I don't get a response I will certainly :-)
Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
08-08-2008 08:11
Just tried the info-display ... and yes quite confusing ... what it did shown was the outlines of tonnes of objects on my neighbor's land
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
08-08-2008 08:26
If it is spill over created by local lights, you could make your own local light sources and place them closer to your house than the club. Since the viewer will only show a small number of local lights, having your own on will override the neighbors.

A club with very colorful, bright lights popped up near one of my stores for awhile. I made 6 prims, textured them transparent, and switched on the light feature. I buried them under the floor near the property line I shared with the club and -poof- no more color changing club walls in the store.

If he won't turn them down, maybe solution like that would help?
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Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
08-08-2008 08:46
Nimue .. just tried your suggestion and works like a charm ... will be interesting to see what it looks like at night ;-)

Thanks!
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-08-2008 09:05
From: Shifting Dreamscape
Nimue .. just tried your suggestion and works like a charm ... will be interesting to see what it looks like at night ;-)
I should be glad that this worked, but in fact it's very concerning: since when do local light sources travel 70m+? :confused:

Probably obvious, but you can make your "screening" light sources arbitrarily wimpy--or even have them emit "black" colored light. They'll still be closest, so they'll still win out over the distant sources.

I'm also a little worried about this "flashing" light business. If there's really a script that's blinking lights on and off (as opposed to just spinning them around), then it's kind of lucky that this neighbor lives in the next sim. Lucky, that is, except for the other people with property in that next sim.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
08-08-2008 09:14
From: Qie Niangao
I should be glad that this worked, but in fact it's very concerning: since when do local light sources travel 70m+? :confused:


The radius is of light "emission", falloff controls light reduction beyond the radius, and yes, you can see light from point lights for a LONG ways if the falloff is 0. There's still some enforced falloff, so point lights don't have infinite range at full intensity, but it still can be seen quite a ways away.

From: someone
Probably obvious, but you can make your "screening" light sources arbitrarily wimpy--or even have them emit "black" colored light. They'll still be closest, so they'll still win out over the distant sources.


One of my friends came up with a "light blocker" which uses a black point light to kill off the residual light in the falloff range inside his house. He made it for the exact same reason: someone had a flashing disco pad near his property, and the flashing drove him nuts (he is also sensitive to lots of flashing, which gives him headaches).
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
08-08-2008 09:45
From: Qie Niangao
I should be glad that this worked, but in fact it's very concerning: since when do local light sources travel 70m+? :confused:
I tp'ed over for a peek and also relogged with the Shadow Draft viewer to see if he wouldn't potentially run into problems when it becomes mainstream since it will render all nearby lights but it looked perfectly fine in that one oddly enough.

From: someone
Probably obvious, but you can make your "screening" light sources arbitrarily wimpy--or even have them emit "black" colored light. They'll still be closest, so they'll still win out over the distant sources.
*bump on the black coloured lights :)*

From: someone
I'm also a little worried about this "flashing" light business. If there's really a script that's blinking lights on and off
They didn't look like they were flashing on and off but the entire set was rotating and did consist of more than 6 lights. The "strobing" effect is likely because while the lights rotate one will move closer while another moves further away causing the scene to constantly get light by alternating lights and since they have a different colour and position than the previous one you get flickering/strobing.
Shifting Dreamscape
Always questioning ...
Join date: 12 Dec 2007
Posts: 266
08-08-2008 10:27
Thanks all for your help .. and thanks again Kitty for coming by!

The point about the distance is likely due to the fall-off. Kitty checked and my neighbor has his fall-off set at 0 ... so the photons keep going.

I've got my transparent/phantom/black light blockers stuckin the ground near the border and the flashing has stopped. <phew>
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
08-08-2008 11:37
Glad it worked! I should have added the bit about making the light black and/or very dim.

Re the flashing: When it happened to me it wasn't just that the lights appeared to flash, going on and off, but also that they changed colors with every flash, so one minute my store and surrounding trees would be blue, then it would be orange, then red, etc. (Sounds very similiar to what Kitty describes as the light set-up near you.) The color changing effected nearly half of a 4096 parcel, but the neighbor was a good guy and didn't speak English all that well, so this was the easiest solution.
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