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I should know better than to ask this...

Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
11-28-2008 23:36
I recently bought a third parcel of land that requires me to cross 4 regions to get to it.

I had hoped to find a transporter that could take me there, to my two skyboxes and my other two parcels of land. Some research showed that this was no easy feat, and the product I did buy worked so sluggishly that I decided landmarks were my best solution.

I've searched the problem in the forums and found the last posts dated to 2005 and 2006. That should mean that the problem was solved and people no longer needed to ask about it. But what it really seems to mean is that the problem was intractable that people threw up their hands and surrendered.

So along I come, too new to know better, and I have to ask, "What's up with this?" Why even pretend to put regions next to each other when it makes teleporting a joke and boating a life-threatening exercise as I go sailing out-of-control into the void?

And finally, is there any hope on the horizon?

Bless you all.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
11-28-2008 23:46
There are warppos teleporters that would generally do the work, but four regions is just too much. All you need is one person to put up banlines in the path of your teleporter and you're finished. What is the big deal about using landmarks? It's conceptually similar to using the teleporter, except no prims.
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Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
11-29-2008 00:36
Perhaps, but within the region where I have the 2 parcels and two skyboxes I set up a simple, subtle, yet sweet little panel with buttons for each location.

So is that what this is really about? The fact that I can't add a fifth button to my little TP panel. Is that what's got me down?

Yes. *sigh* I guess it is.

That and perhaps sailing madly out of control and into the void whenever I try to travel by boat. That might be it too.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-29-2008 01:10
Until LL gives us llTeleportAgent(), everything else is either dangerous (warpPos) or takes an extra click. But about that extra click, I'm not sure how literally to take "landmark": there are things a script can do to facilitate an inter-sim TP far less hideous than giving an actual Landmark to the traveler. Probably the most common is llMapDestination(), which will pop up the Map for the TP destination, all ready for clicking the Teleport button.

The one I prefer is for the script to just IM the teleport URI* into chat history for easy clicking--but I always have chat history open, so YMMV.
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*Not the SLURL, which is slow and clunky, but a string of the form:
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Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
11-29-2008 01:19
I've saved my landmarks in my trusty MystiTool. I probably shouldn't be so obsessed with saving a click—Lord knows I click one button or another a thousand times a day—but a man can dream... a man can dream.
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
11-29-2008 05:35
I tried for some time to make a fast and easy teleport system that could cross sims... I stopped my insane experiments when the beta model managed to kill me and crash two regions in one dramatic action. It was awe-inspiring in the magnitude of its failure. And actually, it was really funny too.

llTeleportAgent, should we get it, will make such things rather easy to achieve, but probably take some of the fun out of it as well. For now, were I in your shoes, I'd have that 5th button use llMapDestination() and you'll get where you're going safely and quickly and with just one extra click.

-Atashi
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Argos Hawks
Eclectically Esoteric
Join date: 24 Jan 2007
Posts: 1,037
11-29-2008 10:36
llMapDestination will work, but it wouldn't be as fun as an avatar cannon.
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Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
11-29-2008 11:51
Okay, found this on wiki.secondlife, plugged in my region and X,Y,Z coordinates and went nowhere.

Now I am quite the noob (got the t-shirt to prove it). But I do some Javascript and PHP (cut, paste and edit others codes) so this shouldn't be too beyond my capabilities.

CODE

touch_start(integer num)
{
llMapDestination("Region", <X, Y, Z>, ZERO_VECTOR);
}


Any kind strangers out there?
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-29-2008 12:01
I filled in Ahern in place of Region and <128, 128, 128>, clicked my box and got the map and teleported there. Didn't get to the exact spot because point to point teleport is not allowed there.
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Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
11-29-2008 12:59
You're right. Works like a charm.

Why do you think they call us "noobs"?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-29-2008 17:26
I dropped a simple map destination tp hud on the scripting forums about a year ago... works fine as an inworld object to though... just drop in landmarks, and you can cycle through them...

I see no hope of getting a teleport agent function, since the mapdestination function does basically that (with an extra click and that stupid map screen that has a habit of overwhelming slower graphics cards frequently resulting in a crash of SL)
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
11-29-2008 17:51
Just use a script that will llSay (or if just you llOwnerSay) the slurls. Then you just have to click the slurl link in your chat history.
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