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Detecting a prim light source

Joshooah Lovenkraft
Just Joshin'
Join date: 28 Dec 2007
Posts: 1,376
08-27-2009 10:16
In the features tab of the build menu, you can set the light features on a prim along with stuff like flexi. I know you can render beacons to show things like particles, sound, physical and scripted objects, but is there a way to detect the source of light emanating from a prim that uses the light feature?
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Autumn Palen
Registered Lurker
Join date: 24 Feb 2007
Posts: 111
08-27-2009 10:25
Advanced>Rendering>Info Displays>Lights?
Joshooah Lovenkraft
Just Joshin'
Join date: 28 Dec 2007
Posts: 1,376
08-27-2009 10:29
From: Autumn Palen
Advanced>Rendering>Info Displays>Lights?


Hmmm I'm not in-world to try that but I'm not sure that method will show me the prim where the light is coming from. I have a weird light source coming from somewhere and I'm having troubles locating where it might be coming from.
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Autumn Palen
Registered Lurker
Join date: 24 Feb 2007
Posts: 111
08-27-2009 10:40
From: Joshooah Lovenkraft
Hmmm I'm not in-world to try that but I'm not sure that method will show me the prim where the light is coming from. I have a weird light source coming from somewhere and I'm having troubles locating where it might be coming from.


It should (I think). You'll see a white bounding box around the light source prim, as well as yellow bounding box marking the light radius.
Joshooah Lovenkraft
Just Joshin'
Join date: 28 Dec 2007
Posts: 1,376
08-27-2009 10:41
From: Autumn Palen
It should (I think). You'll see a white bounding box around the light source prim, as well as yellow bounding box marking the light radius.


Oooh ok that's exactly what I want! Thanks :)

Edit: double checked in world and works as Autumn previously stated!
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