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The Higher Life.

Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
04-11-2008 07:31
Among the discussion of the slightly troubled 1.20. Release Candidate viewer, I picked up the info that the build limit has been raised from 768m to 4096m. I put this to the test and sure enough, I managed to get a platform up there, rez stuff, set a landmark, leave and TP back there. Great! I also managed to TP up there using the regular viewer.

So I'm just wondering how the new build height limit will affect the SL environment.
I imagine a lot of people will move their sky stuff up a bit, where it's out of view from the ground, even at maximum draw distance.
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Solomon Devoix
Used Register
Join date: 22 Aug 2006
Posts: 496
04-11-2008 07:34
Well, for one thing, it gives you a much larger area to lose stuff in when editing an object's z coord and accidentally typing in the wrong value... ;)
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From: Jake Black
I dont know what the actual answer is.. I just know LLs response was at best...flaccid.
From: Solomon Devoix
That's a very good way to put it, and now I know why we still haven't seen the promised blog entry...

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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
04-11-2008 07:35
Yes! We'll be needing a 3D mini-map!
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Brann Georgia
Spits infinitives
Join date: 12 Dec 2007
Posts: 1,441
04-11-2008 07:39
Cool
If everyone raised their stuff out of the way, we can actually use flying contraptions without crashing into people's skyboxes.
Landing nose-first on someone's dance floor is a just a BIT awkward, I tell you.

B.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
04-11-2008 07:42
I really think an air travel corridor should be established.

It doesn't have to be hard coded, just a convention. No builds, say, between 50 - 150 meters, and maybe another flight level from 775 to 875 meters.
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Lindal Kidd
Rioko Bamaisin
Unstable Princess
Join date: 16 Aug 2007
Posts: 4,668
04-11-2008 07:42
This is great news! The sky is sadly starting to look like the ground these days.Cluttered with crap.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
04-11-2008 07:47
From: Lindal Kidd
I really think an air travel corridor should be established.

It doesn't have to be hard coded, just a convention. No builds, say, between 50 - 150 meters, and maybe another flight level from 775 to 875 meters.


That would be so cool. But would people respect it?
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
04-11-2008 07:51
The problem with a no-build zone between 50 and 150 metres is that some people will want to build 100 metre tall buidings on their land, which is perfectly reasonable - there are much taller buildings in RL!
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Max Herzog
Cloudy
Join date: 9 Jul 2006
Posts: 1,073
04-11-2008 07:52
From: Marianne McCann
That would be so cool. But would people respect it?


Probably not. I like to swoop down and buzz my own property, for instance.
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Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
04-11-2008 08:17
From: Lindal Kidd
I really think an air travel corridor should be established.

It doesn't have to be hard coded, just a convention. No builds, say, between 50 - 150 meters, and maybe another flight level from 775 to 875 meters.


While it's cool in many ways, being able to build this high will unfortunately adversely affect air travel. Before 1.20, you could build above 768m but you had to employ some tricks to do it and most people weren’t aware or didn’t care enough to do it. This meant that flying above 800m or so was safe from ban lines, security orbs, and just buildings in general. It was boring, but clear. Now that’s no more. If you want to fly across the grid, there’s no altitude where you can just point in a direction and go. You’re going to have to constantly be looking out for stuff to avoid. Hopefully with a 4096m range the builds will be spread out and it won’t be so bad.

ETA: To actually address your post, lol: Few, if any, will respect that. LL would have to code into the system the no-build zone. If there was a no-build zone, perhaps from 1000m to 1500m or so would be good.

--Hugsy
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Hugsy Penguin
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
04-11-2008 08:21
the main problem with this is that when the sky falls it doesn't have to drop so far now
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
04-11-2008 08:22
From: Hugsy Penguin
While it's cool in many ways, being able to build this high will unfortunately adversely affect air travel. Before 1.20, you could build above 768m but you had to employ some tricks to do it and most people weren’t aware or didn’t care enough to do it. This meant that flying above 800m or so was safe from ban lines, security orbs, and just buildings in general. It was boring, but clear. Now that’s no more. If you want to fly across the grid, there’s no altitude where you can just point in a direction and go. You’re going to have to constantly be looking out for stuff to avoid. Hopefully with a 4096m range the builds will be spread out and it won’t be so bad.

--Hugsy

Spaceships?
Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
04-11-2008 08:25
From: Dekka Raymaker
Spaceships?


I can't run 1.20 for more than 1 or 2 minutes before it crashes. So, it's essentially useless to me.

Are you suggesting that vehicles can now go above 4096m? If so that would be cool. It's just alot higher you have to go to get up and over the build zone.

--Hugsy
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Hugsy Penguin
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
04-11-2008 09:03
From: Conifer Dada
Among the discussion of the slightly troubled 1.20. Release Candidate viewer, I picked up the info that the build limit has been raised from 768m to 4096m. I put this to the test and sure enough, I managed to get a platform up there, rez stuff, set a landmark, leave and TP back there. Great! I also managed to TP up there using the regular viewer.

So I'm just wondering how the new build height limit will affect the SL environment.
I imagine a lot of people will move their sky stuff up a bit, where it's out of view from the ground, even at maximum draw distance.




I thought I read somewhere on here that poseballs could be rezzed and used above the standard 768m height, but if you tried adjusting/rotating them, then they would jump down to the 768m height.

Have you been succesful in moving,rotating poseballs after their initial rez point?
Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
04-11-2008 10:01
I think I found a bug with elevation - I made a build platform at 2048m and when I log out from there and login with "My Last Location", I appear at 768m instead. Landmarks work at the higher elevations.
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+/- 0.00004
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
04-11-2008 11:00
From: Hugsy Penguin
... ETA: To actually address your post, lol: Few, if any, will respect that. LL would have to code into the system the no-build zone. If there was a no-build zone, perhaps from 1000m to 1500m or so would be good.

--Hugsy


I don't wanna fly cross country on a boring jet route with nothing to see, although I know some people (our airline captain, for one) would like this.

I want to fly low, and see the sights, which is why I suggested a low altitude corridor.
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It's still My World and My Imagination! So there.
Lindal Kidd
Dakota Tebaldi
Voodoo Child
Join date: 6 Feb 2008
Posts: 1,873
04-11-2008 11:08
From: Lindal Kidd
I really think an air travel corridor should be established.

It doesn't have to be hard coded, just a convention. No builds, say, between 50 - 150 meters, and maybe another flight level from 775 to 875 meters.


This would be interesting, but I'm not sure it's necessary. Once you're higher than the banlines, all the remaining "obstacles" aren't really obstacles. Sure, somebody could build a 200m-tall building here or there, or build a skybox here or there, but the sim isn't going to be so full of them that negotiating them becomes a hassle I would think. Maybe I'm wrong.

Like I said, it is interesting though. I'd like the idea of flying rather than using the teleport to get to some places. I don't right now, because I have a lot of trouble flying across sim borders. I don't have a lot of attachments, but still - if I fly across more than one sim border, chances are at some point I'll become "stuck" flying in a single direction and unable to stop, change course, or do anything else for that matter except log off. Perhaps that's my computer's fault - I gots a kinda mid-end computer.

On the other hand, I'm not so sure about your 775 - 875 idea. Geez, in the time it took you to get up that high, you'd be more than halfway to your destination I'd think.
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
04-11-2008 11:20
Before the over-768m building gets going......

I WISH TA GAWD ....

....t hat LL would think ahead a bit and restrict access to the highest altitudes to IDV-verified avatars.

That way people could have restricted content up there. Then they wouldn't be feel forced to flag their land as age-restricted.
It would also do with the insanity of an unrestricted parcel playing host to unverified avatars camming into a restricted parcel. This is such a no-brainer that "the media" will have a field day when they get around to it.
The hosting parcel could be a neighbouring parcel in the same 'Mature' sim or in an adjacent 'PG' sim.


IDV has gone all quiet, but when it eventually arrives, we're going to have a maze of ban lines on the ground.
We'll have all of that inconvenience and ugliness...... and it will do zero to keep kiddies away from porn.
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Graphicguru Gustav
Accepts head scritchings!
Join date: 5 Oct 2007
Posts: 775
04-11-2008 11:44
From: Rioko Bamaisin
This is great news! The sky is sadly starting to look like the ground these days.Cluttered with crap.
Gee! I hope you're not refering to the sky box we are renting from you...I think it looks kinda nice! (But yeah, look around and you see a lot of clutter)
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Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
04-11-2008 11:46
From: Lindal Kidd
I don't wanna fly cross country on a boring jet route with nothing to see, although I know some people (our airline captain, for one) would like this.

I want to fly low, and see the sights, which is why I suggested a low altitude corridor.


I totally agree that flying low is much more interesting visually. I wouldn't want a no-build zone from 50m to 150m though. That would hinder general building too much. A no-build zone from 775m to 875m would probably would have been OK since there wasn't much there before anyway.

If LL is going to code anything to help flyers, it would be doing things to make it easier to see no-fly zones. Like use a special color on the mini-map to show parcels that have ban lines, no object entry, or marked as private (a new option). I think it would then be fairly easy to weave your way through fly-friendly areas.

--Hugsy
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Hugsy Penguin
Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
04-11-2008 11:48
From: Conifer Dada
Among the discussion of the slightly troubled 1.20. Release Candidate viewer, I picked up the info that the build limit has been raised from 768m to 4096m. I put this to the test and sure enough, I managed to get a platform up there, rez stuff, set a landmark, leave and TP back there. Great! I also managed to TP up there using the regular viewer.


Your last sentence probably answered my question, but to clarify, can this new limit be used both to build and travel with ~any~ viewer or just the new RC?
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Damien1 Thorne
Registered User
Join date: 26 Aug 2007
Posts: 4,877
04-11-2008 11:50
I thought the new limits were due to Havok4 rather than the client.
Kathy Morellet
Registered User
Join date: 26 Jul 2006
Posts: 809
04-11-2008 11:50
From: Czari Zenovka
Your last sentence probably answered my question, but to clarify, can this new limit be used both to build and travel with ~any~ viewer or just the new RC?


The build functions for the new height limit are only enabled in the new RC.