Render Reflections
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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09-24-2007 12:40
There's an "experimental" feature in the Client/Render menu and/or Debug Settings that supposedly renders environmental reflections. It's not generally recommended, as LL says that it crashes some video cards.
I tried it last night. (Using an EGA Nvidia 8800 GS card with 320 MB RAM). It does indeed make my patent leather shoes reflect their surroundings (cool!)
However, when I tried to make a mirror and see if it would render my avatar's reflection, I couldn't construct a prim that was reflective. Since my shoes worked as mirrors, surely it should be possible to texture a prim so as to be highly reflective.
Any ideas?
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It's still My World and My Imagination! So there. Lindal Kidd
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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09-24-2007 12:43
When I first tried it months ago, I was able to see my relfection but from an extreme angle. They have since changed it and I can no longer see my own reflection. **EDIT** I noticed there is an option to increase resolution of the rendered reflection which is pretty cool to clear them up. Still can't see myself anymore though. 
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Yrrek Gran
Crackpot Inventor
Join date: 20 Oct 2006
Posts: 209
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09-24-2007 13:09
When it was first introduced, it was really kewel but caused a lot of lag. Fortunately I took a snapshot of what it looked like. I would like to see it return to this degree, but it is not worth the lag associated. Maybe Windlight will be an exciting improvement.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-24-2007 13:20
The angle of incidence and angle of reflection are completely wrong as implemented now, and as a result you have to position your camera quite oddly to see your avatar's reflection. As I racall, I had to be quite a ways behind my avvie, and well to one side, to see her reflection. In short... it doesn'y make a good mirror at all, yet. But it has promise, if they ever get back to working on this, instead of on things like Voice Chat and Windlight.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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09-24-2007 13:33
Dis was a shot I took way back when of shiny: the gazing ball in the middle  Unfortjnately, I dun remember where it is in the debug settings any more, which is a shame, cuz I actually was lookin' for 'em the other day. What's the path? Mari
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  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
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09-24-2007 13:40
Unless they have some super clever code running reflections, you're going to see a major strain to your GPU.
Not to mention, once this technology is implemented...every Joey-Bag'o-Donuts is going to want to make all their stuff reflective...we'll be living in a house of mirrors before long. And in a real-time rendered world...that spells disaster.
I like the idea...and if they can profoundly optimize it, it would work. Besides, we all know how cool games became when [real-time] reflections entered into the picture...before physics and HDRI mind you--so why are Havok and Windlight leading the race in new features?
Backwards if you ask me.
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~Michael Bigwig __________________________________________________Lead Designer, Glowbox Designs 
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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09-24-2007 14:03
From: Marianne McCann Unfortjnately, I dun remember where it is in the debug settings any more, which is a shame, cuz I actually was lookin' for 'em the other day. What's the path? Mari
It is RenderDynamicReflections and RenderReflectionRes. Cool pic btw. 
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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09-24-2007 14:26
From: Felix Oxide It is RenderDynamicReflections and RenderReflectionRes. Cool pic btw.  Thankoo, an thankoo! Mari
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  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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09-24-2007 14:56
From: Felix Oxide It is RenderDynamicReflections and RenderReflectionRes. Cool pic btw.  where does one find this at? I looked under the client menu, am I looking in the wrong place?
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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09-24-2007 16:34
From: Rhaorth Antonelli where does one find this at? I looked under the client menu, am I looking in the wrong place? Client - debug settings
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Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
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09-24-2007 16:54
I find that reflections work better on curved surfaces. Flat planes used to work, but the last time I tried, I got nothing.
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The Default Avatars were created by Linden Lab They evolved. They rebelled. There are many copies. And they have a plan.
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