Survey: Critical Success Factors of Virtual World Marketing in Fast Moving Consumer Goods (FMCG) Industry
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Balancios Diesel
Registered User
Join date: 10 Jan 2009
Posts: 3
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01-10-2009 07:30
Dear Sir/Mdm., I am Chandra Gunawan, a final year student of University of London External Program, currently working on a research project on the critical success factors of virtual world marketing in Fast Moving Consumer Goods (FMCG) industry. Virtual world is an online persistent visual shared space featuring interactivity and real world socialization. The examples are Second Life, There.com, Club Penguin, Sony Home, etc. Because of vast potential benefits it offers, real-world companies like Coca-cola, CosmoGirl, Nike, Adidas, Toyota, etc. have used it as a new medium for marketing activities. This survey aims to gather your views and/or experiences on the critical success factors of virtual world marketing in the FMCG industry. Please go to http://www.eSurveysPro.com/Survey.aspx?id=1d6fc549-8e64-4400-b243-12a1d4fbe460 to access this survey before 19 January 2009. This survey should not take more than 15 minutes to complete. Your response will be treated with utmost confidentiality and you may discard it anytime you wish. I would like to thank you for your time and effort to complete this survey and I would be more than happy to share with you my findings, if you indicate this at the end of my questionnaire. Finally, it would be greatly appreciated if you could help me distribute this survey to your contacts or other relevant parties. Yours faithfully, Chandra Gunawan [email]chandraong@gmail.com[/email] (65) 9774 5477 Singapore Institute of Management Singapore
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Balancios Diesel
Registered User
Join date: 10 Jan 2009
Posts: 3
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Survey: Critical Success Factors of Virtual World Marketing in Fast Moving Consumer Goods (FMCG) Industry
01-10-2009 07:33
Dear Sir/Mdm., I am Chandra Gunawan, a final year student of University of London External Program, currently working on a research project on the critical success factors of virtual world marketing in Fast Moving Consumer Goods (FMCG) industry. Virtual world is an online persistent visual shared space featuring interactivity and real world socialization. The examples are Second Life, There.com, Club Penguin, Sony Home, etc. Because of vast potential benefits it offers, real-world companies like Coca-cola, CosmoGirl, Nike, Adidas, Toyota, etc. have used it as a new medium for marketing activities. This survey aims to gather your views and/or experiences on the critical success factors of virtual world marketing in the FMCG industry. Please go to http://www.eSurveysPro.com/Survey.aspx?id=1d6fc549-8e64-4400-b243-12a1d4fbe460 to access this survey before 19 January 2009. This survey should not take more than 15 minutes to complete. Your response will be treated with utmost confidentiality and you may discard it anytime you wish. I would like to thank you for your time and effort to complete this survey and I would be more than happy to share with you my findings, if you indicate this at the end of my questionnaire. Finally, it would be greatly appreciated if you could help me distribute this survey to your contacts or other relevant parties. Yours faithfully, Chandra Gunawan [email]chandraong@gmail.com[/email] (65) 9774 5477 Singapore Institute of Management Singapore
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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01-10-2009 07:34
no, we arent lab rats
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Balancios Diesel
Registered User
Join date: 10 Jan 2009
Posts: 3
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Survey: Critical Success Factors of Virtual World Marketing in Fast Moving Consumer Goods (FMCG) Industry
01-10-2009 07:35
Dear Sir/Mdm., I am Chandra Gunawan, a final year student of University of London External Program, currently working on a research project on the critical success factors of virtual world marketing in Fast Moving Consumer Goods (FMCG) industry. Virtual world is an online persistent visual shared space featuring interactivity and real world socialization. The examples are Second Life, There.com, Club Penguin, Sony Home, etc. Because of vast potential benefits it offers, real-world companies like Coca-cola, CosmoGirl, Nike, Adidas, Toyota, etc. have used it as a new medium for marketing activities. This survey aims to gather your views and/or experiences on the critical success factors of virtual world marketing in the FMCG industry. Please go to * to access this survey before 19 January 2009. This survey should not take more than 15 minutes to complete. Your response will be treated with utmost confidentiality and you may discard it anytime you wish. I would like to thank you for your time and effort to complete this survey and I would be more than happy to share with you my findings, if you indicate this at the end of my questionnaire. Finally, it would be greatly appreciated if you could help me distribute this survey to your contacts or other relevant parties. Yours faithfully, Chandra Gunawan [email]*[/email] * Singapore Institute of Management Singapore
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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01-10-2009 07:44
I come into Second Life to ESCAPE from marketing. So, sorry -- I can't help you. On the other hand, maybe I should take the survey to ensure the failure of virtual world marketing.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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01-10-2009 07:47
for a start you should learn that you shouldn't spam forums and post more than once, especially in threads that are not related to the question.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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01-10-2009 07:47
From: Weston Graves I come into Second Life to ESCAPE from marketing. So, sorry -- I can't help you. On the other hand, maybe I should take the survey to ensure the failure of virtual world marketing. sometimes its fun taking them and lieing on them hehehe
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Brann Georgia
Spits infinitives
Join date: 12 Dec 2007
Posts: 1,441
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01-10-2009 08:16
I looked at the survey because we are looking at using Second Life for RL business purposes (Education)
OP: your survey made my eyes glaze over. It is meant for people who either understand marketing concepts or are willing to pay close attention to the explanations for your questions and statements. It isn't likely that you'll find that level of interest in this forum, which is already inundated with requests for surveys. Nor are a significant number of people here likely to be involved/concerned with the data you are looking for and, at best, you'll get some wild guesses.
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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01-10-2009 09:01
From: Balancios Diesel Dear Sir/Mdm.,
I am Chandra Gunawan, a final year student of University of London External Program And I'm Mary Poppins. Pleased to make your acquaintance. From: someone currently working on a research project on the critical success factors of virtual world marketing in Fast Moving Consumer Goods (FMCG) industry. You mean that's not a randomly-generated term? Well, I'll be...! From: someone Virtual world is an online persistent visual shared space featuring interactivity and real world socialization. That sounds pretty cool. I should try one of those. Where can I find one? From: someone Because of vast potential benefits it offers, real-world companies like Coca-cola, CosmoGirl, Nike, Adidas, Toyota, etc. have used it as a new medium for marketing activities. Because there there just aren't enough ads in the world. Good plan. From: someone This survey aims to gather your views and/or experiences on the critical success factors of virtual world marketing in the FMCG industry. You still insist that's not written by a random buzzword generator? Really?
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The Vengeance Studio Gadget Store is closed! 
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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01-10-2009 11:01
Take your Fast Moving Consumer Goods and stick them up "There". I just saved 14 minutes and 45 seconds.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-10-2009 11:04
From: Brenda Connolly Take your Fast Moving Consumer Goods and stick them up "There". I just saved 14 minutes and 45 seconds. So, Brenda, will the pup have pics? I mean, as an antidote to lolcatz?
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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01-10-2009 11:07
If we were paid for doing all these surveys we'd be rich by now.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-10-2009 11:09
Possibly, no guarantee, you might get a more enthusiastic response by posting at the Association of Virtual Worlds, at http://network.associationofvirtualworlds.com, or you might see if there's anywhere in linkedin you could post a request to take a survey. Even facebook might have some virtual world oriented groups where group members could post a single request to complete a survey without meeting with too much hostility.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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01-10-2009 11:11
From: Qie Niangao So, Brenda, will the pup have pics? I mean, as an antidote to lolcatz? You mean pics of him chasing all the neighborhood cats around? Not a bad idea.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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01-10-2009 11:55
Welcome Chandra and good luck with your studies. I fear people may not be too terribly helpful here; forum regulars (the sort that would reply or possibly take part in your survey from here) have become a bit resistant. Reason why, is that the vast number of people seeing the emerging market and trying to mine early adopters for data. The early adopters quickly become hostile after the 100th survey. Furthermore, some of us are very much 'in the business' also. We are about as likely to share what we know, as the average business owner is likely to leave the shop door open and the safe unlocked all weekend. The information you seek would be quite useful in the right hands. I wish you well, and expect you will be quite successful in your own life very soon. Warm regards, Des
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 Steampunk Victorian, Well-Mannered Caledon!
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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01-10-2009 17:47
I got disoriented reading the OP because the language and tone is exactly like those emails we all get about some gentleman in a third world country who needs "help" claiming a large sum of money. (Am I reading email, no wait I AM reading the forum. Sheesh).
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Thanto Usitnov
Lord Byron wannabe
Join date: 4 Aug 2006
Posts: 68
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01-10-2009 22:56
Wrong board.
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