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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-22-2009 17:12
I have this issue with sculptie stairs, don't know why I keep doing this but I build a building and link it altogether and then there's some mad invisible barrier on the stairs. No idea what happens but the only thing I can think of is that sculpties and prims don't love each other if they're linked.
I have rez-foo so it's not the end of the world, just wondered if there was a way around this?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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05-22-2009 17:16
Do you mean something other than the problem of the sculpty's collision envelope being a stretched sphere, regardless of how it appears?
That's one reason to keep sculpties out of the linkset: they pretty much have to be phantom, with a full alpha non-sculpty prim to provide some approximation to the apparent collision surface.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-22-2009 17:18
No idea, I just know I can't walk up the stairs if I link them in a linkset, it's like a forcefield appears, weird thing is if I unlink it all, the forcefield is still there, I have to delete the sculpty stairs and put them back in.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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05-22-2009 17:32
 So... this force-field is not a function of when the sculpties are phantom and when they're not? Everything in a linkset is either phantom or not phantom (except for flexies, which can be in a non-phantom linkset). So perhaps the sculpty starts out as phantom, when linked with the rest of the assembly it becomes non-phantom, and would stay that way after being unlinked. (Although my recollection is the opposite: if anything in the linkset is phantom, I thought I got everything else going phantom, too.)
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-22-2009 17:38
From: Qie Niangao  So... this force-field is not a function of when the sculpties are phantom and when they're not? Everything in a linkset is either phantom or not phantom (except for flexies, which can be in a non-phantom linkset). So perhaps the sculpty starts out as phantom, when linked with the rest of the assembly it becomes non-phantom, and would stay that way after being unlinked. (Although my recollection is the opposite: if anything in the linkset is phantom, I thought I got everything else going phantom, too.) Actually the sculpty stairs are linked, there's a transparent base. They are five prims but in their own linkset of a two and a three, maybe that's what's causing the problem.
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Benski Trenkins
Free speech for the dumb
Join date: 23 Feb 2008
Posts: 547
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05-22-2009 18:17
Most sculpted stairs needs to stay phantom. That is why you have that invisible part as well, link the sculpted to the rest of the build and it will no longer be phantom, therefor creating a barrier. There are a few sculpted stairs available that are true 1prim stairs and don't need that, but basicly, the majority has a bigger bounding box than you can see. When in edit mode on a stair part, check "stretch" and you see in semi transparant the true size of the box. With other words: 1. Keep stairs phantom 2. The invisible 'ramp' is what you walk on 3. Do not link the stairs to the building cause a linkset is in it's entire shape either phantom or not. 4. the invisible ramp can be linked to the rest of the build. If you need a demo of the 2 different sculpted stairs available, IM me inworld, I got both types for my own builds.
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