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Crotch issue with pants...

Peach Wonder
Registered User
Join date: 1 May 2009
Posts: 4
05-14-2009 03:34
Okay, when I'm wearing pants with no legs, this happens...Notice the two triangles beside the crotch...



It doesn't happen with panties, nor did it start happening until I edited her body...But I've messed with all of the sliders, and nothing seems to fix it...Since most skirts come with pants to wear with the skirt, this is a real issue for me.

And I don't want to put on another body because I don't want to lose her face.

Help?
Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
05-14-2009 03:56
Peach, I really hate to break this to you, but that's about as good as you can get in the crotchal area with a SL avatar. The SL avatar is made from a mesh with a surface that stretches and bends with movement. Some parts are detailed, with many pixels, some have less pixels, and so the detail is stretched a bit thin (putting it really simply). If you get a chance to see a UV map of a nudie avvy, you will see what is meant. The Lindens did not conceive that we would need much detail down there, and so there are about 3 pixels covering the whole groinal area. So clothing designers have a difficult task making the pantyline look decent. It's draw one pixel in one direction, and get a completely indecent coverage, or one pixel too much and you get nanna-undies. The two triangles you see are caused by the bending of the mesh..it's really hard to avoid, and many of us put up with it. Some clothing designers do a better job than others, so do shop around.

Oh, and any editing you do with the sliders in appearance mode will not help...they are far less accurate than a texture made in photoshop.
Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
05-14-2009 04:02
Heheh, also, as a small consolation, not many people will zoom in quite so close to inspect you. Or I hope not, anyways :)
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
05-14-2009 04:14
The problem has nothing to do with anything you did to alter your av shape but the av mesh itself. Changing shape, skin or whatever will not cause it or fix it. My guess is that you only noticed the problem when you edited your av and perhaps only because you were wearing that particular garment at the time.

There's nothing much to be done about it since it is the result of a judgement call by the texture maker when cutting the 'line' of the panty leg. The mesh polygons just at the top of the inside leg have a very high 'stretch' to accommodate movement. A very nasty blur of pixels will melt down the inside leg if the panty texture covers these polygons. You will notice it expand, contract and occasionally disappear as the posture of your av changes.

On balance, sensible texture makers leave that patch alone since the jagged points on your inside leg are the lesser of the two evils.

The jagged point at the front of your thigh is more than likely just a bad cut on the original texture - I don't see any reason why it should be there if the texture maker was paying attention. The same goes for the mismatch of front and back on the top of the stockings.

There are really only two style choices for underwear and swimwear that successfully get around this problem: high cut bikinis and thongs or shorts with a long enough leg that obscures the polygons in question. Unfortunately it just is not possible to get a high leg to look 100% right on square cut garments like this.

A new av mesh with a better arrangement of more polygons in this area will be the only real solution but that is entirely down to the powers-that-be at Linden Labs.

Fine legs by the way.
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
05-14-2009 04:17
From: Tiffy Vella
Heheh, also, as a small consolation, not many people will zoom in quite so close to inspect you. Or I hope not, anyways :)

Ephraim Kappler chuckles: speak for yourself.

Sorry, Tiffy. didn't see your post when I started. But I guess the OP will get the general idea.
Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
05-14-2009 04:32
You explained that very well, Ephraim.

And okok YOU may zoom in there....just me won't :)
sable Valentine
AU United
Join date: 30 Apr 2006
Posts: 1,275
05-14-2009 05:20
From: Tiffy Vella
The Lindens did not conceive that we would need much detail down there, and so there are about 3 pixels covering the whole groinal area.


Only 3 pixels....perhaps that is reflection of their rl groinal area :(
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sable Valentine
AU United
Join date: 30 Apr 2006
Posts: 1,275
05-14-2009 05:23
From: Ephraim Kappler
A very nasty blur of pixels will melt down the inside leg if the panty texture covers these polygons.


Eewwww... that sounds like they gave us a communicable disease. :(
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
05-14-2009 05:28
Most clothes designer use 2D program for making textures, wich work very nicely in most cases but can drive them nut nut when trying to compensate a bad stretching of the avatar.


Be reminded peoples here are mon and pop type of creators, not professionals.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
05-14-2009 06:16
I've made quite a few items of clothing in Photoshop, using CMFF templates, for upload.

The only way round this problem is to avoid making shorts of about the length you show in the pic. Make them bit longer and the shorts look fine unless you bend right over!
Also if you go a bit briefer, as with swimming costume or knickers, the template works OK.

If you just use the appearance sliders to set the length of shorts you don't get as fine a control as with shorts made as alpha textures (with transparency).
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
05-14-2009 06:22
From: sable Valentine
Eewwww... that sounds like they gave us a communicable disease.

You said a mouthful right there.

From: Kyrah Abattoir
Be reminded peoples here are mon and pop type of creators, not professionals.

Beggin your pardon but I am an RL professional - at least with most industry standard graphics applications.

I'm also a kinky sonofabitch which is why this problem has been holding me up on texturing 'interesting' clothes almost since my first week in SL.

The only way to texture clothes that fit regardless of av shape, size or animations running in the AO is to pay absolute respect to the limitations of the mesh. Some texture artists successfully manage to circumvent the problem with careful work on a very particularly proportioned av. The results tend to look crap if these proportions vary even slightly on another av wearing the same item of clothing.
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
05-14-2009 06:33
From: Ephraim Kappler
I'm also a kinky sonofabitch which is why this problem has been holding me up on texturing 'interesting' clothes almost since my first week in SL.


LMAO.....Ok, I re-read that line a few times and thought.....does Eph really mean PICKY....or KINKY? LOL But then after some careful thought, I decided KINKY was probably deliberate.

Further on that note.....yes.....what everyone else has said....it's texture issue, plain and simple. It drives me nuts when I happen to notice it, but it's the good ole mesh, once again, making us look like imperfect cartoons!!! The NERVE! :rolleyes:

I will say tho.....as I have just got into making skins......it is really a shame that they sacrificed that area. As I dabble and learn techniques, I found a way to get some fantastic details onto the skins.....but of course....it all gets flushed riiiiight down the drain once they're uploaded and worn. :p
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Ephraim Kappler
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Join date: 9 Jul 2007
Posts: 1,946
05-14-2009 06:36
From: Milla Alexandre
LMAO.....Ok, I re-read that line a few times and thought.....does Eph really mean PICKY....or KINKY? LOL But then after some careful thought, I decided KINKY was probably deliberate.

Full marks. I meant 'kinky' but I'm also 'picky' which doesn't help matters. Fact I'm so fussy about my work that my name is a byword amongst friends for 'hopeless non-starter'.
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
05-14-2009 08:25
That area is a 'flex' region of the mesh and typically avoided by better clothing designers. It usually means that shorts and panties are forced to look like 'cooter-cutters' to avoid the spikes, but, that's how the avatar is put together. (^_^)

A good clothing template includes highlights for these flex/compress regions like the area between the belly and ribs, crotch and thigh, the 'scrunch' area of the back, and the 'stretch' area in the outer regions of the breasts. Sadly, some people ignore these regions and simply let their clothing layer products blur, stretch, thorn, and warp around the whole mess. (>_<;)
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
05-14-2009 08:52
From: Tiffy Vella
Peach, I really hate to break this to you, but that's about as good as you can get in the crotchal area with a SL avatar.


What Tiffy said. There's not a lot of pixel space there. :-(
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Viciously Llewellyn
Not Really Vicious ;-)
Join date: 27 Sep 2007
Posts: 332
05-14-2009 09:10
Whatever you do, don't submit a support ticket on this, or the Lindens will release RC1.4 with habits, burkas and baked on bloomers, because of the users requested it.
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
05-14-2009 10:41
Tiffy's explanation was the best I've read in ages. :)

If anyone hasn't voted yet, here's a JIRA issue on improving the avatar mesh:

http://jira.secondlife.com/browse/VWR-3432
Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
05-14-2009 15:56
From: Viciously Llewellyn
Whatever you do, don't submit a support ticket on this, or the Lindens will release RC1.4 with habits, burkas and baked on bloomers, because of the users requested it.


This is horrible when we are actually Terrified of Linden "improvements". And bloomers are so predictable.
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
05-14-2009 18:02

Voted. It's kind of disturbing that the issue is confabulated with Windlight though. Is there any way that JIRA could be tightened up to focus exclusively on the issue of the avatar mesh?