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Combat/RPers...your PC specs?

Xio Jester
Killed the King.
Join date: 13 Nov 2006
Posts: 813
06-28-2008 21:43
Hey, my grrl posted a little while ago about buyin' a new machine...I got this idea in my head all the time that the RPers in SL who use combat (DCS, etc) end up pushin' thier computers to the limit, more than just about anybody else... folks run around wearin' /AOs, w/ two weapons attatched, covered in fancy high-prim gear & still manage to "fight", in packed spots like Midian City where the lag could put God to sleep, etc

...so anyway, if the above describes you at all...what the hell are you running, a military supercomputer??? "I'll have what you're having"
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
06-29-2008 01:57
Well, I can't speak for the RP folks, but I run relatively smooth.

System Specs: Dual Core 2Ghz Opteron, 2 Gig RAM, Nvidia 8800 GTS.

Even with that or more, you can always expect lag as theres still the limit of how much you can pull through a network.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-29-2008 10:05
I'm with Tod, in that I don't really do RP stuff or combat, but I easily could. I create SL content for a living, and when you do that all day long, you have to run as lag-free as possible. Generally I get 25-40 FPS on the mainland, and mid double to sometimes as high as low triple digits on islands, depending on what's around. That's at 512 draw, all graphics options enabled and maxed, and 16xQ anti-aliasing.

The highest I've ever gotten is around 130 FPS on a relatively clean island, but that was pre-Windlight, and with SLI running. I don't generally use SLI, since I use dual monitors, and I haven't tested to see how high I can push it with Windlight. (And before anyone jumps in and says "But SLI shouldn't make any difference for SL", which always happens whenever it's mentioned, I can promise you from experience that it does. Perhaps mileage varies, or perhaps the people who make that claim have just never tested it. All I know is I get about a 30% boost in FPS with SLI running.)

Here are my relevant specs:

OS: Windows XP Media Center 2002 SP2
CPU: Intel Core2 Extreme (quad) QX6700 @ 2.66 GHz
Memory: 2.5 GB high performance DDR2 RAM
Video Cards: (2) nVidia GeForce 8800GTX w/ 768MB DDR3 vRAM each
Motherboard: nVidia 680i SLI motherboard
System Drive: (2) WD Raptor 150 GB 10,000 RPM on RAID stripe, for double read/write speed
Data Drive: (2) WD Raptor 150 GB 10,000 RPM on RAID mirror, for continuous redundant backup
Scratch Disk: (1) WD Raptor 150 GB 10,000 RPM
Other Disk: (1) WD Caviar 500 GB 7200 RMP in external housing, connected via eSATA, for manual backup and file portability
PSU: Tagan 1100W Power Supply

This stuff is all about 18 months old at this point, so it's last generation now, but it still kicks ass. It's not all that expensive to put a rig like mine together these days, or if you want to spend a bit more more, I'm sure a comparable setup with current components would do even better.

One thing to note is it's not just the CPU, RAM, and video card(s) that make a computer fly. Your hard drive setup has a lot to do with it too. I highly recommend Raptors, as they're the fastest and most reliable drives on the market. They're pricey, but well worth it, in my opinion.

Having a dedicated scratch disk makes such a difference for keeping your system drive running at full speed. If you have your SL cache, Photoshop scratch disk, etc., on your system drive, things get fragmented very quickly. But with all that stuff on a physically separate, dedicated drive, your system drive stays at peak operability for much longer periods.

Also, it's not all about the hardware itself. How you use it and maintain it to keep it healthy makes all the difference in the world.

Weekly defragmentation of all drives is a must. It's like changing the oil in your car. You have to do it, no matter how good or bad the car is, or you will have problems. I recommend getting a good third-party defrag program, like Diskeeper or O&O Defrag. The built-in Windows defragger really sucks.

And of course, do everything in your power to keep your system free of malware. Regular sweeps for viruses, spyware, adware, etc., are absolutely vital. If you're not already in the habit of doing that, you'll be amazed at what you'll find running on your system that you didn't know about. "Drive-by" installations happen all the time while you're Web surfing. That stuff really slows you down.

Also, get rid of any extraneous processes you don't need. Software companies love to put useless little extras in, to run alongside their stuff. Things like the Quicktime helper, iTunes helper, Windows Messenger, etc., just sit there, wasting memory and CPU cycles for no good reason. Individually, none of these will make or break your performance, but when you add them all up, the impact can be huge, especially for a program like the SL Viewer, which gobbles up every ounce of available resources when it runs.

Make it a regular habit every day to take a look at what processes are running. The Windows Task Manager will give you a general idea, but it's not terribly informative. Process Explorer is a pretty good freebie, which will tell you a lot more. If you don't know what something is, look it up on the Web and find out. If it's not necessary, get rid of it.

And one more thing, the OS makes a difference. XP will run all OpenGL applications, including SL, faster than Vista will. The flip side is that Vista, of course, will run Direct3D programs faster than XP. Bit since since we're talking about SL here, and since SL does use Direct3D, that really doesn't matter. OpenGL performance is what's relevant for SL.


I hope that helps. :)
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
06-29-2008 17:52
From: Xio Jester
Hey, my grrl posted a little while ago about buyin' a new machine...I got this idea in my head all the time that the RPers in SL who use combat (DCS, etc) end up pushin' thier computers to the limit, more than just about anybody else... folks run around wearin' /AOs, w/ two weapons attatched, covered in fancy high-prim gear & still manage to "fight", in packed spots like Midian City where the lag could put God to sleep, etc

...so anyway, if the above describes you at all...what the hell are you running, a military supercomputer??? "I'll have what you're having"



My computer is very powerful and I pay double for ultra high speed cable internet, but on combat sims on a busy night, it is total lag. My computer itself is barely breaking a sweat, but moving during combat, when there are 40 + people fighting monsters, is very laggy.
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-29-2008 21:42
years of experience in FPS games dealing with crap frame rates and adjusting my shots with a big lead on my target from playing the UT ladders hehehehehe
gimme 500 ping and some packet loss any day baby and i'm feelin no pain and lag free
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Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
06-29-2008 21:53
Try dropping to wire frame you get no lag and can target and kill anything heh
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-29-2008 21:55
From: Tristin Mikazuki
Try dropping to wire frame you get no lag and can target and kill anything heh

Haxorz!!!
Can you really drop to wire from in sl?
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Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
06-29-2008 22:14
From: Ceka Cianci
Haxorz!!!
Can you really drop to wire from in sl?


Use the admin tools menus


rendering >>>>wireframe
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-30-2008 00:04
From: Tristin Mikazuki
Try dropping to wire frame you get no lag and can target and kill anything heh

Actually, SL usually runs slower in wireframe mode than in shaded mode, since there's no occlusion culling.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
06-30-2008 00:18
From: Chosen Few
Actually, SL usually runs slower in wireframe mode than in shaded mode, since there's no occlusion culling.


YEP! But its still a neat thing to see! Amazing how much stuff folks try to hide! ;)
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Xio Jester
Killed the King.
Join date: 13 Nov 2006
Posts: 813
07-02-2008 08:09
Thanks for the help people...on a new machine now & runnin' a lot better...RP Combat is a LOT easier now, thanks :)
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~ In Shakespeare, 'Tis The Fool Who Speaks The Most Profound Truth. ~

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Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
07-02-2008 08:13
From: Chosen Few
Actually, SL usually runs slower in wireframe mode than in shaded mode, since there's no occlusion culling.


Odd I find my fps is about double in wireframe.. it is tough to make everything out tho lol
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