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US-Nexus, the U.S. National Guard's virtual world

SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
07-21-2009 05:18
I wonder what if anything the implications of this virtual world development are for SL.

http://www.afcea.org/signal/articles/templates/Signal_Article_Template.asp?articleid=1996&zoneid=266

From: By Rita Boland in "SIGNAL online
One of the major differences between US-Nexus and civilian counterparts is Nexus’ emphasis on utility to professionals. “This is about doing business,” the colonel shares. Effort has not been expended on making decorative features. Instead, Nexus offers a legitimate forum for networking and training. Avatar options aim to make virtual representations as close to real people as possible, down to military uniform choices, and visitors use their real names and positions, which are displayed above the avatars’ heads. “Nexus might have 500 Bob Johnsons in there,” Col. Pickell states.

Another feature that differentiates US-Nexus from civilian counterparts is instancing. In some virtual worlds, only a limited number of avatars can be supported in any location before the system is overwhelmed. Nexus can support more than 5,000 people in an auditorium for training by replicating the location multiple times. The speaker is visible and audible to everyone, and each visitor sees “window dressing” that makes the auditorium appear full. When attendees have a question, they click on a button to draw attention. Then, their questions may or may not be chosen. “The trick is to let the real world be your guide,” Col. Pickell explains. For the massive amount of users supported, which could reach levels of hundreds of thousands simultaneously, the colonel says nothing similar to Nexus exists.


There's more at the link.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
07-21-2009 05:50
From: Article
“We’re government,” Col. Pickell says. “We don’t care what it looks like. We just need a building to work in.”
I got three responses to this.

1. The fact that they are even doing a 3d environment means they DO care what it looks like. That's the whole point, if you don't care what it looks like you don't need thousands of people in an auditorium, you just need a silenced chat channel and a moderator to forward questions to the speaker.

2. If they don't care what it looks like, and they're just regenerating generic towns from templates so when you "go to" a town on the map it looks like any other town on the map, why bother with the map?

3. I'm reminded again of the story that more than any other predicted what 3d online environments really work like: Vernor Vinge's "True Names". In True Names, when Mr Slippery and Ery enter the military's network, they end up in a kind of colorless generic 3d world, very abstract, very "we don't care what it looks like".

They do care what it looks like. They want it to look military, and part of the military environment is the elimination of individual differences. There's a reason uniforms are uniform. This is a useful feature for the military, it works for that environment.

But the flip side to this is that apart from a few people who are into the military schtick, people who pay more so they can drive a Hummer H2 instead of a Chevy Colorado, this is unlikely to make inroads on the civilian world (virtual or not).
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