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How to turn 4 sims into 1 mega sim

Zenith Zhaoying
Registered User
Join date: 28 Dec 2006
Posts: 16
10-02-2007 07:17
Hi all,

Is there anywhere to combine 4 sims (private sims) into 1 giant sim?

Thanks in advance
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
10-02-2007 07:19
There isn't. The idea of larger simulators is being batted around in other areas, and I think Andrew's stance on it is basically "Not any time in the foreseeable future".

From: Zenith Zhaoying
Hi all,

Is there anywhere to combine 4 sims (private sims) into 1 giant sim?

Thanks in advance
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From: Albert Einstein
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-02-2007 07:20
You can certainly combine them into a single land mass. But each will remain a seperate sim for purposes of prim limits and avatar population limits.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Zenith Zhaoying
Registered User
Join date: 28 Dec 2006
Posts: 16
10-02-2007 07:23
how can you combine them into a single land mass?
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
10-02-2007 07:26
place them next to eachother in a square? or long line? doh
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-02-2007 07:30
From: Zenith Zhaoying
how can you combine them into a single land mass?
Terraforming.

If you own two or more sims, you can access the .raw files for them, to upload and download. It's fairly easy for a sim architect like me to use external tools to create matching .raw files that you can upload, which will make a seamless splice between the sims. Take a look at Amarin Island. It's a collection of 5 sims that I terraformed into a single land mass, using imported .raw files.

Alternatively, it's certainly possible, though more difficult, to use the in-world tools to join the land across the edges of two or more sims. The big problem there is you tend to get some glitches at the seams, in the form of deep, thin trenches or sharp spikes. With effort they can be smoothed out, but it can be a lot of work.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
10-02-2007 07:34
You can, and you can't. You can do as Ceera says, and create a visually seamless land mass across the sim boundaries, but for all intents and purposes, the maximum parcel size is 65,536, or the size of an entire simulator. You cannot join parcels across sim boundaries. So what you have is a visually contiguous land mass, made up of 2 or more -separate- simulators/regions.

From: Zenith Zhaoying
how can you combine them into a single land mass?
_____________________
From: Albert Einstein
Problems cannot be solved at the same level of awareness that created them.
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
10-02-2007 07:53
From: Ceera Murakami

Alternatively, it's certainly possible, though more difficult, to use the in-world tools to join the land across the edges of two or more sims. The big problem there is you tend to get some glitches at the seams, in the form of deep, thin trenches or sharp spikes. With effort they can be smoothed out, but it can be a lot of work.


I think the in-world tools are great! I certainly don't think that it's much effort to smooth the regions across sim boundaries to create a seamless land mass. I suppose we each have our own ways of doing things!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-02-2007 08:38
From: Hiro Queso
I think the in-world tools are great! I certainly don't think that it's much effort to smooth the regions across sim boundaries to create a seamless land mass. I suppose we each have our own ways of doing things!
It depends a lot on what is at the seam to begin with. If both sides are pretty level, it's not too bad. But if one or both have sharp dips, that can be difficult to smooth out nicely.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
10-02-2007 09:00
Just contact concierge and ask them to move the sims together if you already have them (give them instructions regarding which sims go where).

Or if you haven't purchased them yet, go to the land store and purchase the grid locations you want (all next to each other, and so forth) in whatever pattern you want.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
10-02-2007 09:20
From: Ceera Murakami
It depends a lot on what is at the seam to begin with. If both sides are pretty level, it's not too bad. But if one or both have sharp dips, that can be difficult to smooth out nicely.


Yeh, it's definitely better to start with a .raw file when creating a land mass so big, if for no other reason than you get a better view of the 'big picture' than you could standing in the middle of the sims. Even then I have found that you still have to do some work with the in-world tools though - I've found that even if you download a raw file and then resubmit it, you do get variations to the original terrain shape, though they are minor.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-02-2007 11:08
Agreed, Hiro.

The largest land mass I have made so far spanned 5 sims - 3 wide and 2 tall, and was one full-prim sim and 4 OpenSpaces sims. And I did notice that in one case, a file that I uploaded, downloaded again, tweaked and uploaded had as much as a 1/2 Meter change in some land levels, even though I hadn't *touched* that part of the heightmap. Fun...
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.