Transparency and shiny trick?
|
|
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
|
04-14-2008 16:52
I have seen it done before but a prim that has been made say 50% transparent and had the shiney effect on it aswell, how can it be done
i know it doesn't work thru the normal processes? and i know it can be done, but how?
|
|
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
|
04-14-2008 17:08
Using one of the invisiprim textures, not alpha.
|
|
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
|
04-14-2008 17:14
From: Talarus Luan Using one of the invisiprim textures, not alpha. ok how is this done, instructions?
|
|
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
|
04-14-2008 17:15
using a 50% transparent texture made in PS? Edit: see below, this is incorrect 
|
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
04-14-2008 17:30
From: Chaos Markstein ok how is this done, instructions? Search the forums for "invisiprim". You'll find any number of scripts for turning an ordinary prim into an invisiprim. Use one. Then simply turn on shine in the editor to make your new invisiprim shiny. Just be aware that invisiprims hide avatars, and any surfaces with 32-bit textures on them. So you wouldn't want to use this to make a shiny window on your house, for example. You wouldn't be able to see anybody through it. Use it only in places where it doesn't matter what gets hidden. The reason this works is because the invisiprim texture is not actually transparent. It's got a bug in it that reverses the draw order of certain things, effectively making them disappear from view. The bug turned out to be useful, so it became a pseudo-feature. Actual transparent textures cannot be made shiny in SL.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|
|
Ivanova Shostakovich
Fire Resistant
Join date: 1 Oct 2007
Posts: 98
|
04-14-2008 18:13
Another thing about invisiprims: I learned early that objects within an ivisiprim would not display shiny or bump mapped properties applied to them. More recently I discovered that windlight (or some other recent viewer change) fixed this. Would this be a bug feature?
|
|
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
|
04-14-2008 19:31
I sometimes fake "shine" by using one of my metal gradient textures and making it somewhat transparent.
_____________________
Though this be madness, yet there is method in't. -- William Shakespeare Warburton's Whimsies: In SLApez.biz
|
|
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
|
04-14-2008 19:31
I sometimes fake "shine" by using one of my metal gradient textures and making it somewhat transparent.
Works good for "scratched up glass," too.
_____________________
Though this be madness, yet there is method in't. -- William Shakespeare Warburton's Whimsies: In SLApez.biz
|
|
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
|
04-14-2008 19:32
I sometimes fake "shine" by using one of my metal gradient textures and making it somewhat transparent.
Works good for "scratched up glass," too.
If you're using the invisiprim script -- set the shine level in the script, not via edit.
This is because -- depending on which script you're using, the shiny level set in the script can potentially over-ride the texture shiny whenever a new copy of the object is rezzed (causing the script to start over).
You'll be looking for something similar to: [ PRIM_BUMP_SHINY, 2, PRIM_SHINY_LOW, PRIM_BUMP_NONE]
You can swtich out the PRIM_SHINY_LOW for
PRIM_SHINY_NONE PRIM_SHINY_LOW PRIM_SHINY_MEDIUM PRIM_SHINY_HIGH
_____________________
Though this be madness, yet there is method in't. -- William Shakespeare Warburton's Whimsies: In SLApez.biz
|
|
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
|
04-15-2008 06:59
ok thanks i get it now,
i really wanted 2 use it on my pub and shop windows to give it that extra YAZ, but obviously cant
|