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Please help! Texturing a prism.

Takonis Snoodle
Registered User
Join date: 19 Nov 2008
Posts: 5
11-27-2008 03:41
HI there this is my first post on these forums..

I'm trying to do some tutorials on building stuff and i've built myself a basic house. There is a prismin the house that is copied to make up the front of it. But when I texture it with a brick texture one side is allways skewed. I've tried other textures and it does the same.

Can anyone tell me what i'm doing wrong..

Thanks.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-27-2008 03:51
Welcome to the forum.
Maybe it's because of angle of face of the prism?
Some faces aren't exactly straight.
Do you know anything about the object or texture tab?
Maybe you can go into texture tab and select individual faces of the
prism and experiment with rotation of texture or repeats and see what
you come up with?
Personally I have done more texture experiments with circles,
squares then prism and tried to make unique textures for specific
shapes but it isn't something yet I do 100% to my liking.
Maybe someone can explain the different aspects of texture tools in world?
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Phil Deakins
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Join date: 17 Jan 2007
Posts: 9,537
11-27-2008 03:55
You're not doing anything wrong. It's just the way that SL creates a prism. You can edit a cube into the same shape and avoid that problem.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
11-27-2008 03:57
Hi Takonis welcome to SL =)

Its what FD says. You have to change the rotation properties for each face.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-27-2008 04:09
If this "prism" is really a tetrahedron or a pyramid, it has tapered surfaces, so rotation won't do it by itself; you'll also need to toggle the "Mapping" attribute from "Default" to "Planar."
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Takonis Snoodle
Registered User
Join date: 19 Nov 2008
Posts: 5
11-27-2008 04:28
Hi, Thanks for all your replies!

I've tried rotating the texture but to no avail.

Here is a picture to illustrate my problem

http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/tex.jpg

The texture on the left prism is ok, but when you rotate the shape it is skewed.

As you can see they are really prisims not other shapes.
Takonis Snoodle
Registered User
Join date: 19 Nov 2008
Posts: 5
11-27-2008 05:06
Classy Patton helped e in game.. thanks very much to her for solving my problem.
Nina Stepford
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Join date: 26 Mar 2007
Posts: 3,373
11-27-2008 06:11
good ol classy patton :rolleyes:
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-27-2008 06:59
Planar textures are the solution here, yes. Any thing that looks like a tapered cube, including the triangular-based prisim, will texture better with planar textures, and will distort on at least one triangular face if you use default textures.
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