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SL5B - Please move the welcome area!!

ninjafoo Ng
Just me :)
Join date: 11 Feb 2006
Posts: 713
06-23-2008 18:16
http://jira.secondlife.com/browse/SVC-2563

Right now SL5B stands for everything that is wrong with SL - time dilation, low sim fps, sims locked, sim crashes, vanishing builds and generally dire SERVER SIDE performance.

Can we please have the welcome area moved to is own dedicated set of 4 sims. That way the welcome area isnt the only place people can visit and exibitors who share a sim with a corner of the welcome area are able to function. As things are now - An event at the welcome area takes all of the sims resources.

SIM MULTIPLEXING PLEASE

Can ALL the SL5B sims all have a water sim between then to reduce child AV lag and related crashes.

It doesnt matter that its only day one. If you cant handle the load at peak times you are doing it wrong.
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Dakota Tebaldi
Voodoo Child
Join date: 6 Feb 2008
Posts: 1,873
06-23-2008 18:22
From: ninjafoo Ng

Can ALL the SL5B sims all have a water sim between then to reduce child AV lag and related crashes.


I appreciate your concern, but I think any AV would be having problems there, not just child AVs.
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bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
06-23-2008 18:25
From: Dakota Tebaldi
I appreciate your concern, but I think any AV would be having problems there, not just child AVs.


child av lag refers to the connecting regions. Not the AV'S them selves. Agents is what the av's are. That person did not mean to come off that way.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-23-2008 18:38
That would explain it..

I'm running an event tomorrow in Physical, but I just tried and the lag there was horrible even though it was a nearly empty sim. But now I understand why - across the road in Phantom were a huge number of people watching a live music event. They're not in Physical, but because they can *see* Physical, they have to load all its prims. :( For some reason I never realised it worked that way before.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
06-23-2008 18:39
From: Dakota Tebaldi
I appreciate your concern, but I think any AV would be having problems there, not just child AVs.
*bumps what bigmoe said*

If you're looking out onto another sim within your draw distance, you'll be a child agent of that sim. It doesn't have to run your scripts, it doesn't have to simulate your prims, it doesn't have to deal with your physics, etc; it does have to send out object updates (or avie updates for that matter) for anything on that sim that is within your draw distance on the other hand, so it does add some load.

If you're in the center sim of a square of sims and have 10 people in each surrounding sim you could potentially end up with 80 child agents which you will notice even if you're the only one in the center sim.

Of course it would help if people didn't walk around with silly draw distances as well :p.

From: Yumi Murakami
They're not in Physical, but because they can *see* Physical, they have to load all its prims. :( For some reason I never realised it worked that way before.
It's not just prims but object updates as well for anything within their draw distance even if they're not directly looking at it.

Near the arrival area (or what was the arrivial area last week anyway) there was a set of musical notes with scripts in them. They didn't seem to do anything obvious but were consuming 160kbps worth of constant object updates.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-23-2008 18:41
From: Kitty Barnett
*bumps what bigmoe said*

If you're looking out onto another sim within your draw distance, you'll be a child agent of that sim. It doesn't have to run your scripts, it doesn't have to simulate your prims, it doesn't have to deal with your physics, etc; it does have to send out object updates (or avie updates for that matter) for anything on that sim that is within your draw distance on the other hand, so it does add some load.

If you're in the center sim of a square of sims and have 10 people in each surrounding sim you could potentially end up with 80 child agents which you will notice even if you're the only one in the center sim.

Of course it would help if people didn't walk around with silly draw distances as well :p.


That's usually for seeing all of a build on one sim, though. Someone should JIRA the option of different draw distances for intra- and trans- sim!
Meghan Dench
yRobot - Developer
Join date: 22 May 2008
Posts: 137
06-23-2008 18:47
Sorry folks, but this just isn't possible for this year though we'll certainly look into it for you, but like I said we wont be moving the welcome area this year nor getting anymore sims. We'll certainly take it into considertation for next year! : D

http://wiki.secondlife.com/wiki/SL5B
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Smoke Gordonstone
-------------------------
Join date: 13 Jan 2008
Posts: 371
06-23-2008 19:26
I couldn't even get into the welcome area, I tp'd directly into the most empty sim first and went from there. The lag is awful.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-23-2008 20:23
Never bothered with a "Welcome Area". I just put "SL5B" into the map, and look for a sim that isn't already full of dots, and TP there.

Twice already, Reisuki had to TP to the sidewalk in front of our exhibit, in the next sim, but couldn't enter the sim the exhibit is in, because other exhibits in SL5B Copy had already attracted 40 + people.
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ninjafoo Ng
Just me :)
Join date: 11 Feb 2006
Posts: 713
06-23-2008 21:56
Im seeing events cancelled due to lag and sims at max capacity, our own events have been put on hold. If things dont improve in the next 24 hours we will have little choice but to pull the plug on our plans for the launch.

Loathed to abandon the whole thing - we put a huge amount of work into the build and planning.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-23-2008 22:03
How do you find things there?

I tried turning draw distance down to 64 to reduce the gray textures. Can't look around too effectively that way.

Oh well, it'll just be a bunch of prims and avs, textures, particles, etc. Seen that before. :p
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Atom Burma
Registered User
Join date: 30 May 2006
Posts: 685
06-23-2008 22:08
From: Yumi Murakami
They're not in Physical, but because they can *see* Physical, they have to load all its prims. :( For some reason I never realised it worked that way before.


Yup, actually every neighboring SIM will preload, word of advice, never buy a plot neighboring a sandbox, lol
Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
06-23-2008 22:24
From: Dakota Tebaldi
I appreciate your concern, but I think any AV would be having problems there, not just child AVs.


This is my favorite post of the week.

Cody, you owe me about 2 ounces of soda and a monitor! :mad:
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bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
06-23-2008 22:25
From: Atom Burma
Yup, actually every neighboring SIM will preload, word of advice, never buy a plot neighboring a sandbox, lol



yes and oh yes, this one is wise
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
06-23-2008 22:58
From: ninjafoo Ng
Can ALL the SL5B sims all have a water sim between then to reduce child AV lag and related crashes.


Well, they tried to keep us out of there. Now we know it was jes to reduce lag.

Mari
(Totally, totally kidding, and understand the terminology an stuff)
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Vampaerus Wysznik
bad lurker
Join date: 12 Apr 2008
Posts: 1,011
06-24-2008 00:22
would the whole "occlusion culling" thing work on child av's? In other words, what if you put up a giant mega-prim along the side of your sim facing this big event. (kinda ugly I know, but maybe a nice ***24bit*** texture on it?) Wouldn't that send all the child av's that ONE prim, and cull all the rest?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
06-24-2008 02:19
From: Vampaerus Wysznik
would the whole "occlusion culling" thing work on child av's? In other words, what if you put up a giant mega-prim along the side of your sim facing this big event. (kinda ugly I know, but maybe a nice ***24bit*** texture on it?) Wouldn't that send all the child av's that ONE prim, and cull all the rest?
Yeah, definitely wouldn't want it to have an alpha channel. :p And this would help some, but occlusion culling is only partially effective, and for that matter texture-loading is only part of the child agent load. In addition to object updates, as Kitty noted, there's also the problem of updating the agents themselves as they clomp around and maybe sometimes chat, or have scripts that llSay across the region border. Etc.

I think the idea of ultra-low-density "buffer" sims is a good one. Indeed, a lot of the problem is the extremely high prim density of the SL5B sims: the builds are pretty tightly packed with narrow little primmy pathways, and that crowding of builds leads to crowding of agents. The whole thing somehow seems to take up about half as much space as it should, compared to, say, Burning Life. For an event like this, I'd limit sims to maybe 5000 prims or fewer. (It would not overly surprise me if the lag would actually have been better had everything been on OpenSpace sims. :eek: )

If there's to be SL6B, more drastic steps may be worth considering, such as a load-balancing mechanism, along the lines of CSI, where a core group of Linden-content "welcome area" sims are replicated identically a few times. Can't do that for "main stage" I guess, because folks will expect everybody attending events there to be at the same place. But interchangeable welcome areas shouldn't be a problem as long as groups can go together to the same instance.
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Dakota Tebaldi
Voodoo Child
Join date: 6 Feb 2008
Posts: 1,873
06-24-2008 04:19
From: Macphisto Angelus
This is my favorite post of the week.

Cody, you owe me about 2 ounces of soda and a monitor! :mad:


Seems you were also the first one to get the joke. +10!
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"I really do think it's a pity he didnt "age" himself to 18." - Jig Chippewa

:cool:
Meg Siemens
Registered User
Join date: 26 May 2008
Posts: 12
06-24-2008 07:29
From: Dakota Tebaldi
I appreciate your concern, but I think any AV would be having problems there, not just child AVs.


Ha ha ha ha .. now dats just funni. So we is the reason for all de lag. >runs away to Kids5B giggling<
Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
06-24-2008 08:34
From: Qie Niangao
I think the idea of ultra-low-density "buffer" sims is a good one. Indeed, a lot of the problem is the extremely high prim density of the SL5B sims: the builds are pretty tightly packed with narrow little primmy pathways, and that crowding of builds leads to crowding of agents. The whole thing somehow seems to take up about half as much space as it should, compared to, say, Burning Life. For an event like this, I'd limit sims to maybe 5000 prims or fewer. (It would not overly surprise me if the lag would actually have been better had everything been on OpenSpace sims. :eek: )

But interchangeable welcome areas shouldn't be a problem as long as groups can go together to the same instance.


Agreed. I feel three exhibits per open space sim would have been a better set-up. Main stage on its own sim and no one-sim welcome area for the event - Each island needed its own welcome area.

It took me over ten hours to get those volunteer organizers to understand why I needed a 512M parcel near my exhibit so I could post the events on it. My parcel is sub-divided into parcels smaller than 512M so they do not show up as a parcel one can post events on. One of them took it upon herself to re-parcel my exhibit and destroy my land and server settings. I had to stay up to 5AM to fix the entire thing.

If you search SL5B in PLACES or EVENTS - you will only see a few exhibits listed. The organizers seem to be against exhibitors having their exhibits show up in search with a picture and description. I had to show my organizer that the Isles of Lesbos had a full search listing for their exhibit before she allowed me to have my exhibit search listing back.

They just need to make sure they get people with a more global vision next year so none of these petty, narrow minded powerplays take precedence over developing a innovative, user-friendly community event.

.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
06-24-2008 09:27
From: Qie Niangao
... Can't do that for "main stage" I guess, because folks will expect everybody attending events there to be at the same place. But interchangeable welcome areas shouldn't be a problem as long as groups can go together to the same instance.


Maybe you could. Have a huge video screen instead of a stage at the satellite venues.
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
06-24-2008 09:43
I haven't been over there yet...but by most of what I've read....this SL5B is sounding like a huge exercise in frustration.
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