What is your avatar script time? What is considered average and high?
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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04-25-2009 07:33
If you access to a region with estate controls you can go to the World menu> Region/Estate and then choose the Debug tab and click Get Top Scripts - your name will appear in the list being populated. You can either filter by your name, or just list by script time and you are probably near the top if you wear any scripted items.
My script time varies from 1.218 to 1.481 at the highest with all my usual scripted items attached
Is 1.2 - 1.5 high? Without my cuffs, which i know communicate and interfere with teleports, i am down to .722. which is the lowest I can get to at any given time without stripping off scripted items that i use daily.
What is a high time for an avatar, and what is an acceptable average?
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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04-25-2009 07:38
After checking the 7 or so odd visitors that just passed through Ninbriana I would say the average script time for an avatar is about .120 to .177.
For a comparison, my non-scripted object wearing group invite bot has a script time varying from .004 to .009.
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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04-25-2009 07:50
how i have all the evidence i need to start rationing cycles to you, just like prims.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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04-25-2009 07:58
From: Nina Stepford how i have all the evidence i need to start rationing cycles to you, just like prims. 
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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04-25-2009 07:59
OMG YOU ARE 1.670ms!!!!!
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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04-25-2009 10:07
no, i am 0.566.
_____________________
SLU - ban em then bash em! ~~GREATEST HITS~~ pro-life? gtfo! slu- banning opposing opinions one at a time http://www.sluniverse.com/php/vb/zomgwtfbbqgtfololcats/15428-disingenuous.html learn to shut up and nod in agreement... or be banned! http://www.sluniverse.com/php/vb/off-topic/1239-americans-not-stupid.html
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
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04-25-2009 10:21
Just checked a few times and got a range between .060 - .085.
For the lower one I took of my shoes with the color change toes. In both am wearing my AO, Mysti (free version), a dance HUD, and a ring with scripts in it.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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04-25-2009 10:24
While reading about this is another thread this week, I thought that this actually sounded like a useful tool - much more so than the ARC. Too bad it is available only to estates.
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♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
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04-25-2009 10:32
From: Briana Dawson If you access to a region with estate controls you can go to the World menu> Region/Estate and then choose the Debug tab and click Get Top Scripts - your name will appear in the list being populated. You can either filter by your name, or just list by script time and you are probably near the top if you wear any scripted items.
My script time varies from 1.218 to 1.481 at the highest with all my usual scripted items attached
Is 1.2 - 1.5 high? Without my cuffs, which i know communicate and interfere with teleports, i am down to .722. which is the lowest I can get to at any given time without stripping off scripted items that i use daily.
What is a high time for an avatar, and what is an acceptable average? I'm checking it, almost obsessively, since I found out we now have access to it. I am running from 0.170 to about 0.220. The highest I've seen on my regular sim residents is 0.578. It's my understanding this is 'server side script usage. Which is good to know. One of my residents is a SecondAbility Mentor; her output changes drastically depending on her translators. If she's wearing a certain one, it skyrockets. Without her translators, she doesn't wear much, as far as HUDS go, she just wears an AO, and she's dramatically low with just the AO, like, 0.041. I am having a function on my sim this afternoon and will be watching as people arrive, to see how those stats rise and fall, and if sim performance is affected. It's very interesting to me.
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-25-2009 10:41
With my avatar tricked out with my own Lustbaby HUD (which is pretty heavily scripted), an Emdash multi-tool HUD and body attachment, a sensations HUD, an opencollar, and one of our brain implants - I tend to run around 0.5-0.6 in there. That's about average on our sim - but then again - most of the people on our sim are wearing the same general configuration of huds because of what we sell and do.
Animated textures, bling, heel click scripts, and other "active" things can drive these numbers up considerably. Resizer scripts in high prim objects can kill it too - so make sure you run the "delete" routines after you get it sized right. (Hopefully you didn't get suckered in to a no-copy item with a resizer in it).
People at 7Seas fishing contests seem to run just below 1.0 a lot of times too. This is because they have lots of fish attachments, rods, huds to track stats and scores, and they tend to be blingy in the first place or they wouldn't be wearing all the fish. lol
Obviously - the lower you can get yourself, the better. But anything under about 1.5ms wouldn't bug me too much on our sim. Anything over that, I might start asking them about their attachments so I can find which ones are driving up the score so much.
remember too - when someone sits THEIR attachments AND the object they are on get added up (and represented twice) on that master list. Their attachments are also going to spike a bit higher when they "do" whatever it is they do also. The times I'm talking about are "idle" states for the most part.
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-25-2009 11:21
Too high will depend on what else is going in the sim.
If you're the only avatar there, it doesn't really matter if you are scripted to 10ms, you're only going to lag yourself.
From watching these times of many avatars over a few weeks at a regular dance event here's my breakdown:-
Low 0 (yeah right) to 0.4ms Med 0.4ms to 0.7ms High 0.7ms to 1ms Getting unnecessary, anyone over 1ms
Do the sums... look at the spare script time on most sims (shift ctrl 1), there usually isn't ANY. So along comes Mrs Damselfly hair user who either can't be bothered or doesn't have a clue about why it's a good idea to remove 200 scripts taking 0.4ms just to sit on her head, add all her colour change jewellery, the no mod resize boots of 200 prims...shall I go on? Nope didn't think so.
Yesterday, someone was just standing around on the sim at 4.6ms. We went through it and it seemed the scripts in her ring had gone runaway. She took it off and dropped to 0.2ms, put it back on for little extra.
Someone standing around on the phone in RL but lagging the sim nicely with 2.6ms while 30 others in the sim tried to dance. She wasn't the only one but just a couple of examples of 2 avatars standing around adding 7ms+ of script time which was just dead wasted time.
LET THE WITCH HUNTS BEGIN...
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
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04-25-2009 11:29
From: Sassy Romano Too high will depend on what else is going in the sim.
If you're the only avatar there, it doesn't really matter if you are scripted to 10ms, you're only going to lag yourself.
From watching these times of many avatars over a few weeks at a regular dance event here's my breakdown:-
Low 0 (yeah right) to 0.4ms Med 0.4ms to 0.7ms High 0.7ms to 1ms Getting unnecessary, anyone over 1ms
Do the sums... look at the spare script time on most sims (shift ctrl 1), there usually isn't ANY. So along comes Mrs Damselfly hair user who either can't be bothered or doesn't have a clue about why it's a good idea to remove 200 scripts taking 0.4ms just to sit on her head, add all her colour change jewellery, the no mod resize boots of 200 prims...shall I go on? Nope didn't think so.
Yesterday, someone was just standing around on the sim at 4.6ms. We went through it and it seemed the scripts in her ring had gone runaway. She took it off and dropped to 0.2ms, put it back on for little extra.
Someone standing around on the phone in RL but lagging the sim nicely with 2.6ms while 30 others in the sim tried to dance. She wasn't the only one but just a couple of examples of 2 avatars standing around adding 7ms+ of script time which was just dead wasted time.
LET THE WITCH HUNTS BEGIN... Thanks for this, I'm learning..........sigh, but I don't want to be doing witch hunts, either, or making people feel unwelcome, like uh oh here comes the script police.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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04-25-2009 11:34
I wonder, in places that are laggy as heck, what are the script time breakdowns between the environment and the avatars? What is a good script time for the sim?
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Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-25-2009 11:35
Some of us have been witch hunting for years  The moment an avatar sat on a prim, even in the 'old days' their script time would show up. The only difference now is, it's easier to check.
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 Steampunk Victorian, Well-Mannered Caledon!
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Petronilla Whitfield
Registered User
Join date: 16 Jul 2007
Posts: 224
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04-25-2009 11:38
I live on Mainland--no estate controls--no way to find out my script time.
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
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04-25-2009 11:40
From: Cristalle Karami I wonder, in places that are laggy as heck, what are the script time breakdowns between the environment and the avatars? What is a good script time for the sim? In total, mine is running/hovering around 9.0. It's not laggy but I don't know yet if it's 'good' either...........
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
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04-25-2009 11:42
From: Sassy Romano Too high will depend on what else is going in the sim.
If you're the only avatar there, it doesn't really matter if you are scripted to 10ms, you're only going to lag yourself.
From watching these times of many avatars over a few weeks at a regular dance event here's my breakdown:-
Low 0 (yeah right) to 0.4ms Med 0.4ms to 0.7ms High 0.7ms to 1ms Getting unnecessary, anyone over 1ms
Do the sums... look at the spare script time on most sims (shift ctrl 1), there usually isn't ANY. So along comes Mrs Damselfly hair user who either can't be bothered or doesn't have a clue about why it's a good idea to remove 200 scripts taking 0.4ms just to sit on her head, add all her colour change jewellery, the no mod resize boots of 200 prims...shall I go on? Nope didn't think so.
Yesterday, someone was just standing around on the sim at 4.6ms. We went through it and it seemed the scripts in her ring had gone runaway. She took it off and dropped to 0.2ms, put it back on for little extra.
Someone standing around on the phone in RL but lagging the sim nicely with 2.6ms while 30 others in the sim tried to dance. She wasn't the only one but just a couple of examples of 2 avatars standing around adding 7ms+ of script time which was just dead wasted time.
LET THE WITCH HUNTS BEGIN... Question about this and sorry to sound dumb. In doing shift/control/1, I see the stat bar you are talking about but not the words Spare Scripts that you refer to. Where is that located, and might it be called something else?
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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04-25-2009 12:17
From: Sassy Romano LET THE WITCH HUNTS BEGIN... /me digs in inventory for her witch outfit, attaches high scripted items to every HUD point and every avatar attachment point, and starts wandering the grid with evil grin 
_____________________
♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-25-2009 13:37
From: Desmond Shang Some of us have been witch hunting for years  The moment an avatar sat on a prim, even in the 'old days' their script time would show up. The only difference now is, it's easier to check. Precisely Desmond only if they didn't sat down and like the two cases I mentioned, that's 7ms of script time gone while they were doing nothing in terms of activity within the sim except consuming cpu time. Now we can see.
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-25-2009 13:38
From: Treasure Ballinger Question about this and sorry to sound dumb. In doing shift/control/1, I see the stat bar you are talking about but not the words Spare Scripts that you refer to. Where is that located, and might it be called something else? Expand it... double click and drill down under simulator and then time. It's called spare time.
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-25-2009 13:41
From: LittleMe Jewell /me digs in inventory for her witch outfit, attaches high scripted items to every HUD point and every avatar attachment point, and starts wandering the grid with evil grin  you won't get far. My 250 prim deliberately laggy scripted items that I can wear on 30 attachment points won't even all attach. Just 3 of them attached and I can't teleport or even walk across a sim border. You'll be stuck in the sim you started in *grins.
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Crighton Johin
Frell Me Dead
Join date: 26 Feb 2007
Posts: 555
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04-25-2009 15:23
From: Cristalle Karami I wonder, in places that are laggy as heck, what are the script time breakdowns between the environment and the avatars? What is a good script time for the sim? What I was told was that anything under 15ms is good and over will start to cause script lag. I know that my sim has too many scripts running and usually runs about 17-19ms with a few people there, but it usually runs quite well at that. When I have events with more than 25 people and the dance balls are going, then it gets a bit laggy. Depending on what my avi's are wearing, I am usually at 0.3 and 1.2, sometimes higher. Common logic would say that if I have a sim running at 15ms and I have ten avis teleport in at 1ms a piece, then my script time would go up to around 25ms. I'm not sure if that is how it works or not, but I'm guessing its close.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-25-2009 22:19
I don't even know my ARC let alone my ASS  (doubt it's high, my though I have a slow polling radar and a world time that updates ~30 seconds, and maybe 3 to seven inactives waiting for input .. oh and my AO)
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
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04-25-2009 23:56
From: Sassy Romano Expand it... double click and drill down under simulator and then time. It's called spare time. Today I had my function on my sim, and top script totals shot up to 30. Little laggy, not too bad though. Approximately 30-35 avatars coming and going at any one time. The worst culprit today was a big dog avatar, lol. And, a tiny otter. The human avatars weren't too bad, just a lot of doodads. As the function ended and everybody left, finally late tonite, there was no one on the sim except for me, and the total was back down to 9.
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