Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Slidding door question.

Tenek Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 12
12-21-2008 14:21
Hi everybody.

What I wanted to know, is it possible to make a sliding door, that is composed of multiple prims, that when touched they will all slide sideways (like a secret passage), & for the door to give a set message for the owner & to give a seperate message & not open for any other user.

Now I;m sorry if this has been asked before. Any help on with would be gratefully recieved. Also I;m not a scripter, so bare with me for any obvious questions.

Many thanks.

Best regards - Tenek.
LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-21-2008 14:32
You might want to post that in one of the building sub-forums.
_____________________
♥♥♥
-Lil

Why do you sit there looking like an envelope without any address on it?
~Mark Twain~

Optimism is denial, so face the facts and move on.
♥♥♥
Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22
.
http://www.flickr.com/photos/littleme_jewell
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
12-22-2008 06:43
From: Tenek Epsilon
Hi everybody.

What I wanted to know, is it possible to make a sliding door, that is composed of multiple prims, that when touched they will all slide sideways (like a secret passage), & for the door to give a set message for the owner & to give a seperate message & not open for any other user.

Now I;m sorry if this has been asked before. Any help on with would be gratefully recieved. Also I;m not a scripter, so bare with me for any obvious questions.

Many thanks.

Best regards - Tenek.


Whatever you do.. don't buy a door script.. most free ones do what you listed here.

If you want to IM me Inworld and I will give you one.
_____________________
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-22-2008 07:40
Yes, it's possible. As others stated, you can modify one of the free door scripts to get that effect. But you'll either need to learn some LSL programming or work with a scripter to get that script to do precisely what you're asking. At least as far as getting it to only respond to one person.

I've done the multi-part sliding door bit. But I haven't done the locking part, simply because ANY locked barrier in SL is trivial to circumvent. You can make a solid prim wall that opens to no one at all, and any noob can easily move right through it, without any scripted gadgets at all.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
12-22-2008 07:55
From: Ceera Murakami
Yes, it's possible. As others stated, you can modify one of the free door scripts to get that effect. But you'll either need to learn some LSL programming or work with a scripter to get that script to do precisely what you're asking. At least as far as getting it to only respond to one person.

I've done the multi-part sliding door bit. But I haven't done the locking part, simply because ANY locked barrier in SL is trivial to circumvent. You can make a solid prim wall that opens to no one at all, and any noob can easily move right through it, without any scripted gadgets at all.



no need for a scripter if the free script already has all these features built in and set up in a way to make it easy to configure without scripting knowledge.

also the circumvention thing is based on old non-current technology and is no longer valid.. I used to say the same thing - what good are locks.. but now this does not apply anymore. A good locking Door with all the current technology employed can provide total lockout of a polygon shaped area.
_____________________
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
12-22-2008 10:52
From: VonGklugelstein Alter
no need for a scripter if the free script already has all these features built in and set up in a way to make it easy to configure without scripting knowledge.

also the circumvention thing is based on old non-current technology and is no longer valid.. I used to say the same thing - what good are locks.. but now this does not apply anymore. A good locking Door with all the current technology employed can provide total lockout of a polygon shaped area.


It CAN? So far, I've been able to enter and exit anywhere I want with the ol' "sit on a prim and move it inside" trick, and cam inside, too.

Explain yourself, sir.

erm, no...don't explain YOURSELF...just explain about the locking people out thingie. :)
_____________________
It's still My World and My Imagination! So there.
Lindal Kidd
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
12-22-2008 10:55
It very much does apply, but the object has to have a sit target, like a poseball.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!

House of Cristalle low prim prefabs: secondlife://Cristalle/111/60

http://cristalleproperties.info
http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
12-22-2008 12:57
From: Lindal Kidd


Explain yourself, sir.

erm, no...don't explain YOURSELF...just explain about the locking people out thingie. :)



haha wise choice.. thats the last thing you will want to hear..


I have seen and been ejected on my own land .. by a door that has this feature installed. It is basically a security system that works with the Doors access Lists. Since you can define specific areas that are monitored, you could in theory do one room at a time.

It is quite brutal.. If you try to open the door it tells you that it is locked.. if yuou enter the area that is within the boundaries of the doors area you will be instantly ejected from the parcel and also receive a email just to make sure that you know you shouldn't have tried to enter through a locked door..

The camming part is never going to be solved unless you make everyone that enters an area to fork over control over your cam settings.. that is too much hassle.

But strictly denying the trespassing of a given area that is behind a locked door is now just a matter of formality. I understand that the door has to be owned by the Land Owner and also there are some tricky setup requirements for group land. But for the majority of Landowners who want to keep people out of certain areas of their home only.. this is the only thing I have seen that works. I didn't write the code for it but I know it works very well. I was a nonbeliever until that point.

oh and if you do it more than once.. you get added to the Doors Lockout list which will ban you and then inform the owner of the door that you won't go away..haha
_____________________
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-22-2008 17:11
From: VonGklugelstein Alter
It is basically a security system that works with the Doors access Lists. Since you can define specific areas that are monitored, you could in theory do one room at a time.
OK, that isn't a door lock keeping the person out - it's a security orb that is able to eject intruders from a defined volume of space. THAT is entirely different from a locked door, by itself, keeping anyone out. The door in the case you are citing is entirely superfluous, and merely shares an access list with the security orb.

There have been security orbs for well over a year now that can define a rectangular perimiter independant from parcel boundaries, and can ban and eject intruders in that rectangular area. They only work if the land is group owned and the orb is deeded to the land group, or if the land is owned by a single person (actually owned, not rented) and the orb is also owned by that land owner.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-22-2008 20:20
as for the door, I believe the exact script is posted in scripting tips, just search it.
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
12-23-2008 21:23
From: Void Singer
as for the door, I believe the exact script is posted in scripting tips, just search it.


cool then nobody needs to ever buy NDE or Paskis and some of the other $5000 L ones anymore...

perhaps you can post a link so we can all have one.. I couldn't find that one on the scripting tips that has the features that you need to make this happen. most there are the basic ones that everyone already has.
_____________________
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
12-23-2008 21:33
From: Ceera Murakami
OK, that isn't a door lock keeping the person out - it's a security orb that is able to eject intruders from a defined volume of space. THAT is entirely different from a locked door, by itself, keeping anyone out. The door in the case you are citing is entirely superfluous, and merely shares an access list with the security orb.

There have been security orbs for well over a year now that can define a rectangular perimiter independant from parcel boundaries, and can ban and eject intruders in that rectangular area. They only work if the land is group owned and the orb is deeded to the land group, or if the land is owned by a single person (actually owned, not rented) and the orb is also owned by that land owner.



considering that there really is no door and a script makes the door magically appear on your Komputor Monitor... you are right.. its not the door

its the door script that makes your screen show you more than just opening and closing pictures.

as with everything on here .. its all an illusion. The bottom line is that it is bundled into a door lock and can do what it is supposed to regardless of how its done.

btw .. I said Polygon..not rectangle. The restrictions about ownership are the same as the best security system could provide with whats available as far as functions are concerned.. I am glad I am not the one selling it because the questions would be endless haha
_____________________
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
12-24-2008 07:54
From: Tenek Epsilon
Hi everybody.

What I wanted to know, is it possible to make a sliding door, that is composed of multiple prims, that when touched they will all slide sideways (like a secret passage), & for the door to give a set message for the owner & to give a seperate message & not open for any other user.

Now I;m sorry if this has been asked before. Any help on with would be gratefully recieved. Also I;m not a scripter, so bare with me for any obvious questions.

Many thanks.

Best regards - Tenek.


You can do that and other amazing things with the free scripting system "Puppeter", you can make anything that is for your own use, or get this free version just to try it out.

http://uncensored.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=163930

If you want to sell the door you will need to use the version you pay for.

http://uncensored.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=163931

There are some really fun examples of this used to create amazing doors at the following builds.

Skye Faery Castle: http://slurl.com/secondlife/Skye%20Neist%20Point/83/137/1273
Check out the dungeon door downstairs.

Skye Steampunk Castle: http://slurl.com/secondlife/Skye%20Snizort/248/197/474
Has numerous nifty doors animated with Puppeteer. And the bridge that folds up into itself.

I have been using Puppeteer to animate animals such as the Christmas Dove that I am giving away.

/327/de/299146/1.html
_____________________

VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240
http://shop.onrez.com/Archtx_Edo