Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Flexi sculpts

Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
05-16-2009 04:52
Any news on the flexi sculpts if they will be introduced or not and if so when?
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
05-16-2009 04:59
I have only heard rumors bandied about, have you seen any official LL stuff at all about them? (It certainly would have made the things I had been working on for the last couple weeks a tad easier!).
_____________________
"Yield to temptation. It may not pass your way again. "
Robert A. Heinlein




http://talonfaire.blogspot.com/

Visit Talon Faire Main:
http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store

XStreets: http://tinyurl.com/6r7ayn
Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
05-16-2009 07:24
In the Cool Viewer (and other viewers that have this functionality) - the flexi scultps work, but... they do tend to take on a look of their own. Sculpts with an even vertice distribution seem to work best. But I would say that maybe 70% of the sculpts I have in my inventory no longer resemble themselves much anymore after I make them flexy.
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
05-16-2009 07:56
I think Qarl is working on it http://jira.secondlife.com/browse/VWR-9203. He seems pretty bogged down.
_____________________
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
05-16-2009 08:20
what means blogged down ... ?
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
05-16-2009 08:26
Bogged down (no L) means "too much work to do".
_____________________