Question on how to have an object give out folders.......
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Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
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02-20-2009 06:40
Instead of having my object give out another object that has to be opened, I would like to give a folder that the person only has to open in inventory and wear the items. Can anybody help in telling me how I can get my object to give out a folder.
I made a folder with the items in it in inventory and when I tried to transfer the folder to the object giver the items transferred seperately.
Thank you
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
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02-20-2009 06:42
From: Dartagnan Nakajima Instead of having my object give out another object that has to be opened, I would like to give a folder that the person only has to open in inventory and wear the items. Can anybody help in telling me how I can get my object to give out a folder. I made a folder with the items in it in inventory and when I tried to transfer the folder to the object giver the items transferred seperately. Thank you Put the folder items into your object, and then when you set it for sale, have it give contents. Make sure you name your object to something that represents what the contents are so they don't end up with "New Folder".
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-20-2009 06:44
Someone can correct this if I'm mistaken but...
Put the individual items into the object and set it for sale, with the Contents option checked. When it delivers the contents, they will be delivered in a folder. I believe the folder has the name of the object.
ETA: Babybear beat me to it.
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Drifter Dreamscape
Registered User
Join date: 30 Mar 2008
Posts: 182
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02-20-2009 06:49
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Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
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02-20-2009 06:49
Awesome, thank you guys.....however, one more question. The items will be no copy so how do I get the object giver to keep giving them out. I am willing to load up the object giver with multiple folders.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-20-2009 07:02
This may be getting confusing. These no-copy objects--is it that *you* can't copy them, or just that the recipients are not to be permitted to copy them?
If the latter, it's just a matter of setting the Next Owner Permissions correctly for those contents, taking the containing object back into Inventory, and re-rezzing it to make sure all the permissions are applied.
If the former--you're giving out copies of stuff for which you yourself don't have copy permission--then you'll need to use a script to dispense individual instances of the items. Such a script would need to use llGiveInventoryList() to give out folders containing the items (as opposed to llGiveInventory(), which only gives individual items).
(In case it helps: Objects just cannot contain folders. And each item in an object's contents must have a unique name--which makes the giving script a tiny bit tricky.)
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Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
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02-20-2009 07:16
From: Qie Niangao This may be getting confusing. These no-copy objects--is it that *you* can't copy them, or just that the recipients are not to be permitted to copy them?
If the latter, it's just a matter of setting the Next Owner Permissions correctly for those contents, taking the containing object back into Inventory, and re-rezzing it to make sure all the permissions are applied.
If the former--you're giving out copies of stuff for which you yourself don't have copy permission--then you'll need to use a script to dispense individual instances of the items. Such a script would need to use llGiveInventoryList() to give out folders containing the items (as opposed to llGiveInventory(), which only gives individual items).
(In case it helps: Objects just cannot contain folders. And each item in an object's contents must have a unique name--which makes the giving script a tiny bit tricky.) The recipients are not going to have permission to copy. What you said above makes sense about setting next owner permissions I will try it. Thanks
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Ralektra Breda
Template Painter
Join date: 7 Apr 2008
Posts: 1,875
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02-20-2009 09:32
I sell all my clothes in folders, just mark the box 'contents' and not 'copy', as long as you have no copy permissions set on the items in the folder, you are all good 
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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02-20-2009 09:47
From: Dartagnan Nakajima Awesome, thank you guys.....however, one more question. The items will be no copy so how do I get the object giver to keep giving them out. I am willing to load up the object giver with multiple folders. Just to clarify what's been said above. For you to sell anything this way, it *must* be copiable and transferrable by YOU. The boxes you check at the bottom of the Edit panel control what the NEXT owner can do (and it says that, if you look carefully). So, if you don't want your customer to be able to copy the object, uncheck the "Copy" box. If that box is greyed out and unchecked, you're already dead in the water: you can't copy it, so you certainly can't control whether the next owner could. WARNING: When setting these checkboxes, rez the object inworld and click them. Don't do this from your inventory. Doing it from inventory will fail in certain cases if the object has any contents. This is the infamous "permission baking" issue.
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