I want to make an ornate Native American headdress consisting of many individual feathers. I figure that I can make it one of three ways:
1) Use rectangular prims with a feather texture that contains alpha "blank" space around each feather.
2) Cut, contort, etc the prim to the perfect feather shape, figure out how to warp a feather texture so that it will fit perfectly onto the shape. (this is my least favorite option)
3) Create sculpty feathers or banks of feathers, and paint them within Blender, if possible.
4) If anyone else can think of a better way, I'm all ears.
My main question is: Which has a higher ARC - a sculpty prim or an alpha textured prim? I know that alpha is very high on the scale, but I've not been able to find a "rating" for sculpties. As far as I know (which isn't very far) doesn't a sculpty actually have two textures - one for the sculpt map and one for the TGA texture?
