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Release notes 1.5.7

Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
11-09-2004 17:10
Second Life 1.5.7 Nov 10, 2004
=============================

- Fixed cracks in terrain at sim boundaries.

- Group IM's now more reliable.

- Fixed a bug that would cause sim-wide prim counts to be wrong after
selling one of a set of parcels in a sim.

- Fixed a bug that would cause some objects to be deleted out of order in
the event of a parcel over its prim allocation.

- Liaisons' online status is always visible, even when they are in
non-visible estates.

- When you change group or everyone permissions on an inventory item
those permissions are applied (to all the objects in that item) when
it is rezzed.

- Residents can now be a member of up to 15 groups (previously 10).

- Increased the sleep after an llGetNextEmail() from 1 to 5 seconds to
reduce the load on the database from scripts that constantly and
rapidly poll for incoming emails.

- Rolled back the following item from 1.5.6:
- The 'parcel is full' message resulting from llRezObject() or
llRezAtRoot() now are sent via IM, and include sim, parcel, and
location information. However, this error message incurs a 30
second sleep (to avoid spam).
The 'parcel is full' messages again show up as alerts in the lower
right of the SL window, if you are on the same sim as the object
trying to rez.
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
clarifications
11-10-2004 10:30
- Increased the sleep after an llGetNextEmail() from 1 to 5 seconds to
reduce the load on the database from scripts that constantly and
rapidly poll for incoming emails.

The increased delay with each llGetNextEmail() is only a temporary change until we can get the new and bigger database hardware up. After that we will investigate how much we can safely reduce the delay.



- When you change group or everyone permissions on an inventory item
those permissions are applied (to all the objects in that item) when
it is rezzed.

This change does not affect the contents inside the objects that make up the inventory item, such as internal scripts and sounds.