Now that the UI floaters Occlude like prims do in world. It also brings in a new bug.
Steps to reproduce the bug:
-Create a box
-Move the Build interface way off to the left side.
-Focus on the box and zoom way in to the point where your FOV changes.
-move the Build UI slowly towards the center of the screen.
Observed results:The UI Occlusion element also enlarges like those in the scene blocking out more a large section than the UI would itself. Same applies for all UI floaters. This effect many people that worlk with small builds such as Jewelry
Expected results:UI Occlusion element should not enlarge when the FOV changes when zooming in.