Alpha Vargas
Crisis Core addict
Join date: 6 Mar 2006
Posts: 96
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05-14-2007 12:18
I'm probably missing something obvious here... HOW does one apply a sculptie texture to an object in SL (beta grid, assuming you've uploaded the texture). I don't see any additional options for this... put the sculpt texture in the main texture box just... textures the prim with your sculptie map.
It doesn't seem to be in the wiki...
Can I only assign a sculpt texture by coding it in LSL?
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Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
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05-14-2007 12:58
Under the object tab select the building block type as sculpted
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Alpha Vargas
Crisis Core addict
Join date: 6 Mar 2006
Posts: 96
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05-14-2007 13:11
I just now figured that out after watching Torley's YouTube video.... why isn't the most basic and essential part of creating a sculpted prim in its wiki page?
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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05-14-2007 13:43
Well, now that you know, you could add that. That's why it's a wiki.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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05-14-2007 15:32
Is it going to get it's own icon like the others? Like a weird blobby mass or something?
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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05-14-2007 15:52
From: Haravikk Mistral Is it going to get it's own icon like the others? Like a weird blobby mass or something? Icon would probably be the apple if it stays as the default sculpt texture.
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www.nandnerd.info http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum
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