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Release Notes for Second Life 1.13.1(0)

Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-09-2006 08:30
Release Notes for Second Life 1.13.1(0) December 8, 2006
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Other changes:
* ‘Access from Mainland’ renamed to ‘Public Access’ in Estate Tools
* ‘Contact Support’ link added to Help menu pointing to Second Life Knowledge Base contact page

Bug fixes:
* Fixed duplicate IMs or IM-to-email being sent (repeatedly)
* Fixed objects disappearing if they were made flexible via script
* Fixed a cause of failed estate-to-estate teleports
* Generalized flexi implementation for attachments and non-attachments
* Fixed several integer fields being displayed as float values
* Fixed pie menu options for non-English languages
* Fixed group notice panel not accepting text
* Removed incorrect notice that friends could track each other on the map (they cannot)
* Fixed bug affecting color of scripted/resident chat
* Temp objects can enter full parcels
* Fixed client crash when closing tabbed gestures without saving
* Fixed boolean values in Debug Settings not remembering the correct values
* Fixed strange characters in popup messages in Preferences
* Fixed incorrect counts for simulator prim usage
* Fixed floating point drift (and prim drift) in llTargetOmega
* Fixed textures on HUDs not rezing until right-clicked
* Fixed friends list scrolling to the top after a change
* Fixed a crash caused by tearing off menus in the script editor
* Fixed ability to add yourself to your friends list
* Fixed offline notification that a resident left your group (should not send email)
* Fixed object contents ‘Copy to Inventory’ and ‘Copy and Wear’
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
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I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
12-09-2006 23:30
Not directly related, but there was talk of putting in some new fiber at the LL end of things, presumably to speed things up and maybe help with the packet loss. Anyone know if that took place?
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