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Beta 1.14.1(2) new as of 4-13-07 (Friday the 13th)

SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-13-2007 21:06
Download at Beta (Aditi) 1.14.1.2

From: someone
Release Notes for Second Life 1.14.1(2) April 13, 2007
=====================================
Changes:
* Alpha textures sorted more accurately
** Example: the hollow inner surface of a sphere will no longer draw on top of the outer surface
** This change will cause some content (which used this bug to imitate cel-shading) to look dramatically different
* Larger beacons
** You can now set the beacon size in Preferences -> Adv. Graphics (Range is 1-127)
* Groups are now searched with an index (refreshed daily)
** Searches are done against the full text of the group, including charter
** Clicking on a group found via search still shows up-to-date information
* Added 'Add as Friend' button to profile
* Added |< and >| buttons to scroll to the ends of IM window conversations
* Added parcel flag for Adult Content
** Parcel searches use the parcel rating instead of the region rating
* Groups list window taller and resizeable

Notes:
* LSL Wiki is not editable from within the Second Life viewer
* PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY and PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY flags
were added to llGetParcelFlags()/llSetParcelFlags several versions many builds ago,
but not documented. These will now appear correctly in the script editor.

Bug fixes:
* Fixed OK button not enabling after editing profile
* Fixed pie menu options shifting position when right-clicking avatar
* Fixed a sim crash related to group messages
* Fixed combo box not closing after hitting Tab
* Fixed gap with combo boxes on bottom of the screen
* Fixed combo boxes not closing when hitting button
* Fixed proposals being created with incorrect information
* Fixed agent information not displaying for land/objects
* Fixed group information for members/roles not loading
* Fixed IM window showing all users in bold
* Fixed font of Bumps, Pushes, Hits window
* Fixed objects appearing in two places while moving in editor
* Fixed a client crash with some mobile ATI chipsets
* Fixed button images when first running SL
* Fixed overlapping text in proposals in group info window
* Fixed selecting group roles not updating UI
* Fixed avatar names not appearing when Show Avatar Names Temporarily is enabled
* Fixed New IM showing (nobody) for group names
* Fixed task email failing between regions
* Fixed avatar reverting to default appearance
* Fixed broken embedded landmarks when editing their notecard
* Fixed display of Terms of Service
* Fixed a case where you could not modify your modifyable object
* Fixed attachments disappearing a minute after teleport
* Fixed ability to set Mature on parcels in non-Mature regions
* Fixed saving changes to notecards in contents
* Fixed HUD positioning guide misaligning when UI Size changed
* Fixed a case where no-copy objects could be lost during rez
* Fixed textures in windows only stretching horizontally
* Fixed texture animation rotation changing when Flip is enabled
* Fixed erroneous 'User has left this session' messages
* Fixed display bug with a cube with Path Cut Begin/End set to .150


The alpha sorting change that breaks the cel shading effect is going to distress some folks, I'll wager.
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http://lindenlab.tribe.net/ created on 11/19/03.

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SuezanneC Baskerville
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04-13-2007 21:11
As of 9:10 pm SLT, I'm getting "Login Failed" upon clicking the connect button.
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http://lindenlab.tribe.net/ created on 11/19/03.

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XionWolf Udal
Registered User
Join date: 2 Dec 2005
Posts: 32
04-13-2007 21:58
From: SuezanneC Baskerville
As of 9:10 pm SLT, I'm getting "Login Failed" upon clicking the connect button.

same here
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
04-13-2007 22:02
From: someone
* Fixed erroneous 'User has left this session' messages


If that means what I think it means, then FINALY!
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-13-2007 22:05
From: XionWolf Udal
same here

I assume it's just not open yet.
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http://lindenlab.tribe.net/ created on 11/19/03.

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XionWolf Udal
Registered User
Join date: 2 Dec 2005
Posts: 32
04-13-2007 22:22
From: SuezanneC Baskerville
I assume it's just not open yet.


oh it was, the issue just started a while ago, i was on the beta grid, i loged off to solve an issue, and boom couldnt log back in, i had a board game going on there with some friends too...
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-13-2007 22:54
I see on the blog:
From: someone
UPDATE: 10:30pm - the beta test grid database appears to have suffered a failure. We’ll be looking into restoring it, but until that time the Beta Test Grid will be unavailable.
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http://lindenlab.tribe.net/ created on 11/19/03.

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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
04-14-2007 02:29
From: SuezanneC Baskerville
The alpha sorting change that breaks the cel shading effect is going to distress some folks, I'll wager.

But is there any-way to detected it? Cell-shaded avs never worked correctly for me anyway, as I would sometimes see a hollow texture through an outer one, or sometimes see them correctly depending on angle. So certain angles mess it up anyway.
Trouble is there's no way to really detect/differentiate content that is using this on purpose from content that is not, so I'm going to go with fixing this bug as a good thing, since as I say it didn't seem to be consistent anyway.
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Draco18s Majestic
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Join date: 19 Sep 2005
Posts: 2,744
04-14-2007 06:53
If it fixes a bug that breaks content relying on the bug, then oh well. It fixes more content than it breaks, I'd wager.
Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
04-14-2007 17:40
We're back up now, and who says lindens dont work on their day off. ;)
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-14-2007 18:35
Oh sure, like I'm really gonna believe I can access version 1.14.1.2 of Second Life on the Aditi grid just because a Linden staff member told me I could!

I fell for that one before. I ain't falling for it again! Fool me once, shame on you, fool me twice, shame on me.

Clicking the connect button now, knowing it will be another trick.

connecting... initializing ... downloading....

In! this cannot be... hmm, what's that music ? sounds like an old TV theme song... and that voice ...

"You're traveling through another dimension -- a dimension not only of sight and sound but of mind. A journey into a wondrous land whose boundaries are that of imagination. That's a signpost up ahead: your next stop: the Twilight Zone!"

I knew it couldn't be real.



But it is!

Thanks for the post and the weekend work, Milo.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

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Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
04-15-2007 07:27
Hummm.

All the usual tricks of reinstalling Beta, clearing cache aside, this is the first time I've had so much trouble with a beta client.

1. At logon, I always appear to be moved to coords 10,10,10 in whatever sim I logged out in, 95% of the time I log on stuck underground and unable to move, and I have to relog.
2. Half my attachments don't load, and even if they do load, they'll have unloaded the next time I log in and some of the ones that didn't load the last time will have loaded this time. It's a game of "What parts of me will/will not rez this login?"
3. Sim crossings are impossible.... you lag-bulldoze through 3-4 sims and eventually get logged out for "Simulator not responding" or something like that.

The alpha sorting I couldn't really check, all the avatars that I had that featured it (well over 2/3 of my avatars period) would not load when worn. Object is missing from database. Yeps, even after a cache clear. :(
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-15-2007 14:56
I don't seem to be having any trouble logging in to the beta grid.

The change in alpha sorting may only apply to objects that uses twisted to reverse the order of faces and not one's like the Violator avatar by Crash Prefect.

Alt click camera mousing is screwed up badly on my system, never seen a malfunction like this before.

I turned RenderGlow to TRUE in debug settings and it looks dysfunctional, for example the
Sandbox rules sign in Cordova has a an aura reducing the readability of the message on the sign and the light tubes on the end looks terrible.

There's two smaller signs below the rules sign, advertising the Linden Offices and something else, I can't tell because parts of them are completely illegible pure white.

The No Weapons sign has impaired legibility as a result of excess glow, and the edges of the sign have an animated glow effect that might be useful in some applications but it looks like a bug to me in this case.

It's annoying just looking around, the alt click focus and zoom by moving mouse problem gives the feel of having a dirty, oily mouse on the internal wheels, but this is a laser mouse and only the SL beta is giving a problem - it's the beta, not the mouse.

It's sad not seeing my ratings, they were a souvenir of the old days. I suppose they are up in digital heaven along with the deleted Scripting forum posts, the attributions of authorship of material moved from the old support wiki into the knowledgebase, and the images illustrating the history of SL displayed in these forums as attachments that are no longer viewable as a result of concluding they weren't worth the storage space.

The Debug Settings dialog is somewhat borked, when you make the popup list appear, and click in scroll bar region below or above the thumb button it selects an item removes the popup list instead of scrolling up or down some and leaving the popup list displayed like it should. I've not seen this behavior before to my memory.

The release notes mention being able to change the beacon width, as if their was only one thing called beacon in the SL interface, which ain't the case.

Upon going to the Advanced Graphics tab, I see it's the Debug beacon's width that is now adjustable. What is the Debug beacon? I don't recall having a need for that term before.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-16-2007 06:45
From: SuezanneC Baskerville
The alpha sorting change that breaks the cel shading effect is going to distress some folks, I'll wager.
On the other hand, we'll finally be able to make transparent domes and hemispherical glass lampshades that will work right! I wanted to make some "Tiffany Glass" lamps, and had to make a non-alpha texture for the inside of the shade, or else it sorted completely wrong. This change should fix that.
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Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
04-16-2007 06:56
From: SuezanneC Baskerville
The release notes mention being able to change the beacon width, as if their was only one thing called beacon in the SL interface, which ain't the case.

Upon going to the Advanced Graphics tab, I see it's the Debug beacon's width that is now adjustable. What is the Debug beacon? I don't recall having a need for that term before.


The debug beacons are the beacons shown from the view > beacon menu. Making it easier to see these beacons from further away if your trying to track down objects.
Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
04-16-2007 07:04
From: Psyra Extraordinaire
Hummm.

All the usual tricks of reinstalling Beta, clearing cache aside, this is the first time I've had so much trouble with a beta client.

1. At logon, I always appear to be moved to coords 10,10,10 in whatever sim I logged out in, 95% of the time I log on stuck underground and unable to move, and I have to relog.
2. Half my attachments don't load, and even if they do load, they'll have unloaded the next time I log in and some of the ones that didn't load the last time will have loaded this time. It's a game of "What parts of me will/will not rez this login?"
3. Sim crossings are impossible.... you lag-bulldoze through 3-4 sims and eventually get logged out for "Simulator not responding" or something like that.

The alpha sorting I couldn't really check, all the avatars that I had that featured it (well over 2/3 of my avatars period) would not load when worn. Object is missing from database. Yeps, even after a cache clear. :(


Could you give that another go, i've fetched a fresh inventory for you and managed to login a few times with avatar intact.
Hanna Ree
Registered User
Join date: 3 Feb 2006
Posts: 17
ATI X600 still not working
04-16-2007 12:31
Looks like even under the newest update the ATI X600 is still crashing at the " update display setting" message as the client starts up.

Please do not mandate 1.14.X or 1.15.X till this is fixed.
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-16-2007 13:59
From: Milo Linden
The debug beacons are the beacons shown from the view > beacon menu. Making it easier to see these beacons from further away if your trying to track down objects.
Well good, "debug beacons" is the generic term for the beacons for particles, sound sources, and scripted objects, not something different I was ignorant of. I'd been wanting to be able to make these beacons show up better, so this is a welcome change.

I hope lots of folks try the beta grid before Wednesday. There's plenty that needs testing.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
I don't understand this:
04-19-2007 09:53
From: someone
* Alpha textures sorted more accurately
** Example: the hollow inner surface of a sphere will no longer draw on top of the outer surface
** This change will cause some content (which used this bug to imitate cel-shading) to look dramatically different


I tested this with a group of cel-shaded spheres and didn't see a problem. Can someone explain what this comment refers to?
Owner Maltese
Registered User
Join date: 13 Sep 2005
Posts: 65
Is this the reason for my HUD problem?
04-19-2007 13:53
From: someone
Originally Posted by SuezanneC Baskerville
The alpha sorting change that breaks the cel shading effect is going to distress some folks, I'll wager.


Hi. I make an item that, when touched and permissions given, attaches to the HUD. It has a texture that is partically transparent. (It starts at full alpha, then grows more visible and then switches textures every once in a while).

The item itself if a small sphere linked inside a larger disc. When touched, they both attach to the HUD, the sphere growing to fill the screen.

It's been working perfectly fine until this upgrade. Now when you touch it, the HUD attaches but it's not visible unless you log off/log on or you detach it and wear (both after saying yes to the permissions).

Also, sometimes, the audio in the script is not heard.

Now I know it's not the script. It was working perfectly until this upgrade, and I've tested it with previous versions of SL and it works. So it's got to be something with this new client.

I've reported this via bug report and jira. I haven't heard any response yet. I've been on the scripting forum to see if anyone knows a work around. Nothing seems to be working. Anyone here knows of what I can do or that (I hope) the next update will fix this? or something?

Thank you for your help.
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-19-2007 14:08
From: Argent Stonecutter
I tested this with a group of cel-shaded spheres and didn't see a problem. Can someone explain what this comment refers to?

I'm told that the alpha sorting change affects a trick using one sphere that is cut, hollowed, and twisted. The twisting reversed the order of the faces and the the textures used to be rendered in a peculiar fashion which some folks took advantage of.

Whether that is true or not I can't say.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Owner Maltese
Registered User
Join date: 13 Sep 2005
Posts: 65
04-19-2007 15:27
From: someone
I'm told that the alpha sorting change affects a trick using one sphere that is cut, hollowed, and twisted. The twisting reversed the order of the faces and the the textures used to be rendered in a peculiar fashion which some folks took advantage of.

Whether that is true or not I can't say.



So this wouldn't affect a parcially tranparent, non-cut, non-hollow sphere sitting in the middle of your avatar?
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