Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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11-10-2006 14:58
Not really a bug just different. When a object woves via a set position or rotation it would move with a little animation. Sort of smooth decelerating to it final position. Now on Beta. it just jumps to it new position a sudden jolt. Not very graceful. I'm will to bet this is part of the "Several viewer rendering performance improvements" as noted in the realease notes.
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Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
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11-10-2006 15:06
Is it not just an aspect of the generally vastly better performance of the tiny underused grid on beta? If it was loaded down like main, maybe it would look the same.
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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11-10-2006 15:57
I have been living on the beta grid and notice it after I downloaded the new client and then tried it on my other systems to make sure. and had teh same effect.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-13-2006 07:49
The animation is client side, anyway.
This will break a LOT of animated attachments!
Can these "performance improvements" be made optional?
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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11-13-2006 16:44
Here is teh deal. Child prims in a link set don't move smoothly using scripts. If you move the Root Prim it is fine and fluid. But the Child jsut jumps to the new position
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Per Lagerkvist
Registered User
Join date: 3 Jul 2006
Posts: 5
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Child prims "unfluent"
11-17-2006 13:58
Yeah, this broke two of my products. One is a clock that looks really stupid and unrealistic in the beta.
Another one is my prisma signs, where i use rotating prismas to display different images on a sign. Ths prismas is rotated in cascade creating a quite interesting effect.
Now my 22 prim signs just look like a single prim with a texture animation on, not sexy at all.
I also noticed doors and other stuff just "whams" open now. Very ugly indeed.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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11-18-2006 13:32
Latest patch notes make it sound that was resolved...
Release Notes for Second Life 1.13.0(3) November 17, 2006 ===================================== Other changes: * Altered scripted movement/resizing of prims to better resemble 1.12 smooth behavior
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