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"llPushObject restrictions now apply to pushing objects""

SuezanneC Baskerville
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Join date: 22 Dec 2003
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09-29-2006 23:47
"llPushObject restrictions now apply to pushing objects"

The above is from the 1.12.2(2) release notes.

Seems to me that it means that in Linden sandboxes you won't be able to use push on the cages that people try to trap you in, but maybe I am reading that wrong.
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Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
09-30-2006 10:29
This change means that if you make an object physical, and shoot it with a push weapon the object will only react to the weight of the projectile and not that of any llPushObject force.

Milo.
Lex Neva
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Join date: 27 Nov 2004
Posts: 1,361
09-30-2006 10:55
Suezanne, is using llPushObject a viable countermeasure to cageguns and the like? I would have thought it'd be better to use a llMoveToTarget() script in an attachment, or sit on something, or right-click the cage.

This feature is one I've been waiting for for a long time. It means that people won't be able to orbit my poor little automated physical props (police drones, cars) in Suffugium, for example. They are able to deal with being orbited, but it still kind of sucks that, currently, the llPushObject() restriction doesn't apply to pushing objects.
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
09-30-2006 16:33
From: someone
This change means that if you make an object physical, and shoot it with a push weapon the object will only react to the weight of the projectile and not that of any llPushObject force.


Make a box, turn it physical. I get that much.

"Shoot it with a push weapon?" To me that would mean using a script to apply llPush to the physical object.

I take it that by "weight" what was really meant was momentum?

In my use of "push weapon" there is not necessarily any momentum involved because there is not necessarily a projectile involved and thus no need for a collision to be involved.

From: Lex Neva
Suezanne, is using llPushObject a viable countermeasure to cageguns and the like?
Works for me. Just worked three times at Sandbox Island, in the past few minutes.

If I have to spend my time sitting. which I don't much like, instead of flying and walking and running about freely, the griefers have won.

I'm still not clear just what the release not, or Milo's explanation, means.

People, for some reason, like to leave ten meter physical prims about the sanboxes, sometimes in large quantity. I liked to push them, and the cages that were laying about, away. I think this change means I won't be able to.

I've tried only a few llMoveToTarget defensive objects, didn't like them.

I'm not thinking too clearly at the moment, I just spent hours trying to read all the posts and comments in the Linden blogs and it has turned my brain into mush.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-30-2006 17:27
I am in Beta now. I put some freebie C4 on the ground and then used the anti-push script from the library. Even though I am in the Morris sandbox which is no push and had push protection, when the C4 went off I ended up two sims over.

errrr wish I could peak under the hood of the C4 script, it is no mod. But no matter what it is definitely "pushing" in some manner and HARD, in a no push area.
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From: someone
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Jesse Barnett
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Join date: 21 May 2006
Posts: 4,160
09-30-2006 17:39
I guess I should have read it better first.

Now I made a box physical and put it on top of the C4 charge and set it off. The physical box did not react at all. So the good news is that a plywood box is now safe from griefers and will still be there when you get back to it from two sims away. (really bad attempt at humor)
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Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
09-30-2006 20:24
From: Jesse Barnett
I guess I should have read it better first.

Now I made a box physical and put it on top of the C4 charge and set it off. The physical box did not react at all. So the good news is that a plywood box is now safe from griefers and will still be there when you get back to it from two sims away. (really bad attempt at humor)


Actually not sure whats in the script but you probably got pushed because you owned the object pushing you, the pushobject restrictions should allow you to push yourself, but not others, basically if a griefer is there with c4 then they are only going to blow themselves away :)

Milo.
Jeremy Bender
anachronistic iconoclast
Join date: 12 Aug 2006
Posts: 99
09-30-2006 20:41
From: Milo Linden
Actually not sure whats in the script but you probably got pushed because you owned the object pushing you, the pushobject restrictions should allow you to push yourself, but not others, basically if a griefer is there with c4 then they are only going to blow themselves away :)

Milo.
No ofense Milo, but I am a newbie reading this thread and I have to say this is still as clear as mush.

I read the brief description in the release notes, and like Suezanne, wondered what the heck that actualy meant. Now here it is that she started a thread, (and this is the eighth post on that thread), that a Linden has posted to twice and we still are no where near an explanation!

Could you please just explain what the heck it *does* mean? We are not all programmers. What's the point of even posting to a thread that asks for an explanation if your only going to give cryptic little replies as to what it *doesn't* mean in certain situations?

How about a paragraph describing why the change was done and what you actually hope to get out of it? I get attacked in the sandboxes every damn day and the Lindens do absolutely nothing about it, is this change likely to help? It seems that Suezanne thinks it might not.

One of the chief methods of "attack" in terms of harrassing people in sandboxes is leaving crap all over your build so you have to relocate or start over, this will make that easier it seems to me.

Here's an idea, why not stop trying to find technological solutions to wht is in fact a social problem and do something about the social problem? Why not have a Linden in each sandbox that can ban the idiots causing the trouble from the sim for the day and delete the objects they left all over the ground and your build?

THAT is the solution, not tricky and possibly faulty code changes to alleviate one situation that might cause a different problem altogether.
Jesse Barnett
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Join date: 21 May 2006
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09-30-2006 21:44
Yep you were right Milo!!!!!!!!. Never noticed it had no affect against people beside me
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-01-2006 10:50
From: Milo Linden
Actually not sure whats in the script but you probably got pushed because you owned the object pushing you, the pushobject restrictions should allow you to push yourself, but not others, basically if a griefer is there with c4 then they are only going to blow themselves away :)

Milo.
I would have thought that you should be able to push your own objects.

Can landowner scripts still push objects in push-restricted areas?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-01-2006 10:59
From: SuezanneC Baskerville
Seems to me that it means that in Linden sandboxes you won't be able to use push on the cages that people try to trap you in, but maybe I am reading that wrong.
I'm surprised that people bother making cages physical until the last instant before they orbit you inside them. This seems like a fairly minor capability.


From: Jeremy Bender
No ofense Milo, but I am a newbie reading this thread and I have to say this is still as clear as mush.
It's straightforward enough:

If you own an object that pushes you, the object will be able to push you regardless of the restrictions. "You can always C4 yourself."

If you don't own an object that pushes you, the object won't be able to unless push restrictions are off or it is owned by the landowner. "Someone else can't C4 you."

If push restrictions are enabled, nobody (or nobody but the landowner ... and this requires clarification. Milo?) can push objects. "Nobody can C4 your Dominus Shadow." [And this is the change]

From: someone
How about a paragraph describing why the change was done and what you actually hope to get out of it?
It was done because griefers have a habit of orbiting vehicles, and physical objects that are part of a build (like animals, toys, and other gadgets). Having the push restrictions *only* apply to pushing avatars left people flying planes, driving cars, sailing ships, or just using physical object in their builds still open to griefing.

This closes the hole.

From: someone
One of the chief methods of "attack" in terms of harrassing people in sandboxes is leaving crap all over your build so you have to relocate or start over, this will make that easier it seems to me.
Not in the slightest. Virtually none of the crap involved is physical, so none of it can be moved anyway.

I agree that they need to do something about the way SL is wide open to anonymous accounts... it doesn't even do email verification before letting people create accounts. I have suggested a solution that would significantly enhance the referral program as well as ensure that there's accountable working payment info on file for everyone... even free accounts.

However, that's irrelevant to this MUCH-needed solution to the problem of people using push weapons against vehicles and other physical objects with impunity.
Jesse Barnett
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Join date: 21 May 2006
Posts: 4,160
10-01-2006 11:29
You still see a post every now and then saying "please stop adding new features and concentrate on bug fixes" heehee. Well that is what SL has been doing now, along with making the system more efficient. I have an idea that this change is more for taking an unnecessary load off of the servers. Anytime physics are involved it eats up a lot of processing power.

It would be impossible for a Linden to be placed in a sandbox. No company in the world could afford such a proposition. Let's see; You would need 3 eight hour shifts per day, working 4-days on and 4 days off with two different groups. That comes up to 6 people per sandbox to get 24 hr per day, 7 day per week coverage. Even going minimum wage, plus payroll and office overhead, not including healthcare; you are looking at $15,000 per person, per year. That comes up to $90,000 for just ONE sandbox.
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From: someone
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-01-2006 12:13
I'm sure that volunteers could be found, and given group membership and roles that provide the necessary abilities.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
10-01-2006 14:16
From: Argent Stonecutter
I'm sure that volunteers could be found, and given group membership and roles that provide the necessary abilities.

Yep, if I had less varied hours available I'd volunteer. Let the community help :)
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