Seven Shikami
Registered User
Join date: 22 Sep 2006
Posts: 82
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09-30-2007 13:25
Help! Please! I tested my Skeeball machine using Havok 4, and it's a disaster! Rolling the ball is fine, but when it hits the ramp, it either sharply snaps to the left while losing all momentum, or pops straight in the air and comes down spinning... I have no idea how to fix this, if this isn't a bug. It works just fine on the main grid! Roll, pop off the ramp, arc into the score holes. I have a bad feeling it's unfixable, if Havok 4 just can't support this sort of rolling and bouncing... Here's an image, if it helps. http://pics.livejournal.com/twoflower/pic/000q1bp4This game is a good third of my income. What should I do to fix it?
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Seven Shikami
Registered User
Join date: 22 Sep 2006
Posts: 82
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09-30-2007 15:25
Update...
I have a hack job fix in place... I scaled the machine up (since the new collision detection doesn't seem to want to sink the ball in the smaller pots) and changed the code so it does not BOUNCE off the ramp, it LAUNCHES from the ramp. No bounce, just one arc.
I tried all sorts of different ramps... angles, hollow cylinders for a real round ramp, etc... no go. The bouncing was always erratic or came straight back at me. Kinda lame to think Havok 4 is actually worse at this sort of thing.
Other than some fine tuning to get the ball to go into the pots more often instead of bouncing off the rims and rolling away, I guess this'll do... meh. I'd rather have it work the way it always did, smooth as silk.
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Stylez Gomez
Union Micro
Join date: 4 Jun 2004
Posts: 146
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09-30-2007 15:40
Sadly, Havok 4 is still considered to be fairly gimped in the beta. When they get Havok 4 "fixed" it will probably end up re-breaking your game. Best bet for content creators, and what I'll be doing, is seeing how this whole Havok 4 thing pans out. Create issues for broken content on Jira and vote on other similar issues. When LL says Havok 4 is done and ready to be deployed on the main grid, THEN I will seriously start evaluating what I will need to do to fix my broken content. In the meantime, I'm crossing my fingers. If you start fixing things now, you'll probably end up fixing things over and over as they continue to tweak Havok 4. Good luck with your skeeball game, I own one myself. 
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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10-01-2007 21:58
Seven it is way to early to make specific predictions about Havok 4's behavior. I saw your skeeball machines there on the beta grid. I was filling up a large hollow bowl with balls and they'd fall straight through it randomly, or all decide to fly up into space all at once, or zoom off in a thousand different directions...
I'm thinking Havok 4 is still a work very much in progress. Give it some time and test again when they've got things more... sane?
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Kitto Flora
Elf boy.
Join date: 29 May 2004
Posts: 29
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Vehicle over prim is borked.
10-02-2007 09:57
See SVC 756. Looks like Havok 4 has a major error in vehicle code moving across a prim, probably what is messing up your game.
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