Fly into restricted land go to 0,0,0
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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07-24-2006 22:44
Is it a bug that flying into a restricted land parcel in Bonifacio made me go to 0,0,0?
Someone appears to have placed a flame below 0,0,0. Hmm.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-25-2006 07:37
Entering restricted land across a sim border always seems to move you to 0,0,0, and teleporting into a private sim where the whole sim is restricted (but visible) will apparently "glue" you to 0,0,0.
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Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
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08-01-2006 01:45
This is one thing I would love to see fixed. Bad enough to bounce on a ban line, but to be sent to the 0 location sucks.
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From: Natalie P from SLU Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! From: Ann Launay I put on my robe and wizard ha... Oh. Nevermind then.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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08-01-2006 09:37
Especially when <0,0,0> is (in many sims) below ground and really borks up the client 
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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08-01-2006 09:43
SO THAT'S WHAT IT WAS. I was wondering why my flight was going strange everytime I bumped into a neighbor's wall (GREEN wall) I did some testing, it seems to happen only on the north wall. The other walls just cause a normal rebound. The thing is my neighbor's north wall falls on the sim boundary. Gonna try to find another wall that doesn't. UPDATE: Apparently the only walls affected are those that are Sim boundaries. Can someone corroborate the observations?
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Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
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08-01-2006 10:49
The sad thing is I thought it was some new bot and my neighbor has a scorching IM waiting for him when he comes back online from last week. 
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From: Natalie P from SLU Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! From: Ann Launay I put on my robe and wizard ha... Oh. Nevermind then.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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08-01-2006 12:24
I just realized this is a preview sub forum. But this thing is happening also on the MG!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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08-01-2006 14:34
I have seen this happen on the main grid if you use a teleporter with messed up coodinates. If it fails to parse the teleport coordinates into anything rational, it takes you to <0,0,0> instead, and you have to TP home or open a landmark and TP to get out of the corner.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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08-01-2006 16:10
It definitely happens on the MG.
We almost had a feud start with one of our neighbors because a group member was CONVINCED they were running an illegal "push" security bot. Luckily I heard 'em griping and was able to explain what was up.
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Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
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08-01-2006 21:16
From: Argent Stonecutter It definitely happens on the MG.
We almost had a feud start with one of our neighbors because a group member was CONVINCED they were running an illegal "push" security bot. Luckily I heard 'em griping and was able to explain what was up. LOL see my above post Just in case a Linden is tracking this.. the wall location next to mine is the West wall. So I dont think N, S, etc is an issue.
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From: Natalie P from SLU Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! From: Ann Launay I put on my robe and wizard ha... Oh. Nevermind then.
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